Fallout 1 mod FO1 to FO2 conversion, for real

Discussion in 'Fallout General Modding' started by Dude101, Nov 27, 2007.

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  1. Darek

    Darek is currently unavailable

    Jan 7, 2008
    \text\english\game/pipboy.msg

    {502}{}{Intro} should be "Overseer Briefing" and 512 - 515 are the F2 Dream sequences.
     
  2. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    I like it...one size fits all, just isn't as effective visually IMO.
     
  3. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    That's what she said?
     
  4. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Just FYI for my fellow modders, school starts the 2nd week of September for me and I'm taking 18 credits, so I may not be able to work very fast on this. Feel free to cruise through the Current Issues post and grab any you're comfortable working on.

    Any help even small is appreciated :)
     
  5. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Some things are more important than school... :P
     
  6. Ardent

    Ardent A Smooth-Skin
    Modder

    Jul 24, 2009
    I would even venture to say that many 8-)
     
  7. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Heh, fair enough :P
     
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    What about drugs? Somebody here said only one dose counts in Fallout 2 but I don't remember that being the case.
     
  9. Jackalgunner

    Jackalgunner First time out of the vault

    Aug 12, 2012
    Hey guys, is there a wiki page for this? If not I can start one up in the same format that Sduibek did for the FIXT mod.
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    If you want to that would be great!
     
  11. Jackalgunner

    Jackalgunner First time out of the vault

    Aug 12, 2012
    Well, I made a pretty ugly thread, but it gets the job done.

    Here's the thread:

    http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_Mod
    I'll try to update it whenever I can.

    Should probably add a credits, huh?
    Can someone give me a list of everyone involved with this?
     
  12. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Awesome.

    Main cred is Jordan, also Darek. I think you got the others.
     
  13. SorgFall

    SorgFall Still Mildly Glowing

    Jul 2, 2007
    Talk about...

    ..that button will not be included in the conversion, right?
     
  14. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Re: Talk about...

    Which button?
     
  15. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    I think he means the "Tell me about" button.
     
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Oh. Yeah I plan on doing without it unless someone else wants to code it for me.

    Speaking of which is anyone working on this project currently?
     
  17. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    I wish I had the time, but my work hours has more or less killed off my Fallout modding days. :( ...for a while anyway. :wink:
     
  18. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Even for MR and doing stuff with maps? That sucks :(
     
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    What about SNDLIST.LST?

    What about the math? Are equations used in leveling up different than Fallout 1? (like how HP is calculated) If so, can we modify them so they are the same?

    Is it possible to change back like to Fallout where above 100% doesn't require increased skill points to raise?
     
  20. gvx

    gvx First time out of the vault

    Apr 4, 2008
    Can you tell me about Night person code in gltschardev.ssl?
     
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