[FO2] Ass getting kicked alot. need pointers.

Discussion in 'Fallout RPG Gameplay & Tech' started by texaspete, Jul 1, 2010.

  1. Phil the Nuka-Cola Dude

    Phil the Nuka-Cola Dude Sonny, I Watched the Vault Bein' Built!

    Jul 9, 2004
    Hit up New Reno and quest there for a while. You can do most of them without ever engaging in combat, and there are TONS of things to steal.

    Also, Sulik is amazing. Just give him a sharpened spear (take away that terrible sledgehammer) and he'll tear things up.
     
  2. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I’m hoping Killap will adjust the scripts so people can’t steal from the shop owners in NCR and San Francisco…everything that’s useful should be won.
     
  3. Quoth

    Quoth First time out of the vault

    72
    May 30, 2010
    you can steal from those? do you need a high steal skill or what? I never seem to be able to steal from the shelves.
     
  4. Jet and Cookies

    Jet and Cookies First time out of the vault

    22
    Jun 18, 2010
    If your character isn't doing very well in combat, you should get Myron and do the quest to get the Jet antidote. After that you can use Jet on yourself for every fight, which makes them all much easier. After every fight, use first aid or rest to pass about 30 minutes ingame and then give yourself the antidote.

    Conversely, if you have to get into a huge fight with people who aren't hostile to you yet (like Metzger's slavers) you can always drug them up, then wait for them to have withdrawal effects (you need to learn how long drugs last). This lowers their fighting effectiveness (alcohol also makes them worse shots with their guns) and it's a legitimate method for weaker characters on harder difficulties.

    Edit: One important thing to remember, however, is that using a drug on one type of critter, say a raider in leather armor, makes all raiders in leather armor with the same sprite (i.e. bald versus not bald count as different critters) get the bonus. This part probably does count as cheating, but oh well :D
     
  5. texaspete

    texaspete First time out of the vault

    39
    Jun 23, 2010
    I have marcus now, and have my small guns at 131%

    I have 81% doc
    and like 51% steal.

    and 85% speech.

    I have like 50 points to spend in something. I have traps at a low number and thought that might be good.

    been buying books for science and first aid don't want to pump into those.

    I played fallout 3 using only small guns. are energy guns/big guns necessary towards the end?

    wondering how useful sneak is in combat...read different opinions on these boards.

    lock pick is at 90% btw. is that high enough?
     
  6. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    No, you can end with small guns.


    And traps are useless.
     
  7. JesusC

    JesusC First time out of the vault

    67
    May 23, 2008
    Sneak is an all or nothing investment. Either you will have great results with a high score, or no results with any other percentage.

    Lock pick only needs to go up to about 110~120% or so to unlock even the hardest doors in the game.

    One can definitely beat the game with small guns, but if you are swimming in skill points, having guns with more punch can make the end game a fair bit easier.

    And, as said before, traps are useless in a standard playthrough. There's one quest involving traps and it only requires some small amount like 80% or so.
     
  8. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Sorry I should have been clearer – the shop shelves in the bazaar at NCR and the bodies of the merchants at San Francisco… :mrgreen:
     
  9. texaspete

    texaspete First time out of the vault

    39
    Jun 23, 2010
    I am debating taking sneak.
    I put trap at 52% and it is fucking useless in the bandit cave.

    speaking of the bandit cave:

    I took marcus, sulik, and cassidy. marcus has minigun. I have smg, so does sulik. and cassidy I have not found a better gun for yet...

    so anyway, every time I load the bandit cave, at least one bandit gets a burst or two on sulik and fucking kills him. one bandit did 93 points of damage the first time he shout at sulik. wtf are you supposed to do about a shot like that?

    it seems like each reload, one of my NPC's gets killed. or me.

    I have combat armor. sulik has his fucking leather jacket.

    I am thinking I need better armor super stimpaks for my NPCs.

    damn bandits.
     
  10. Guiltyofbeingtrite

    Guiltyofbeingtrite Vault Dweller

    751
    Oct 13, 2008
    You probably want to have your team fight at long range in that map. Have Vic and Cassidy use hunting rifles. Will Marcus accept a hunting rifle?
     
  11. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Marcus isn't good with the small guns. Give him some armor piercing ammo rather.
     
  12. texaspete

    texaspete First time out of the vault

    39
    Jun 23, 2010
    a minigun is small?

    I think I am going to venture out and get better weapons hopefully.

    i still have alot of quests in new reno i will go do.

    what merchants have more than a few gold? seems like they all have low cash.
     
  13. JesusC

    JesusC First time out of the vault

    67
    May 23, 2008
    Come back with better armor. Leather armor on Sulik explains why he's dying. Roll in with at least metal armor on everyone - if not combat armor.
     
  14. alec

    alec White heterosexual male Orderite

    May 21, 2003
    The raider cave is a tough fight. Wear combat armour to feel more comfy, like JesusC said, and equip everyone who is able to use one with a hunting rifle. Also do not set them to "Charge!" 'cause that's a potential recipe for disaster. You'll want to take them out from a distance as much as possible.

    I always have the tendency to shoot every foe at least once so they feel obligated to come for me. Meanwhile the gang can finish them off more easily. The AI in these games isn't exactly SHODAN, if you know what I mean.
     
  15. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    No, the minigun belongs to the "big guns" category, it's ok. The hunting rifle is "small gun":

     
  16. PainlessDocM

    PainlessDocM Sonny, I Watched the Vault Bein' Built!

    Feb 5, 2010



    I would suggest investing in Energy weapons, sneak is not very useful imo.


    But play the game the way you like it :)
     
  17. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    I think the Gauss Rifle is the best end-game weapon.


    Considering that you have the correct perks and character points of course...
     
  18. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    I prefer .223 pistol, because getting ammo for Gauss can be somewhat of a bother. Once you get sniper perk, .223 is all you need to kick ass anyway.
     
  19. lemonold

    lemonold First time out of the vault

    85
    Jul 8, 2010
    Go to San Francisco, and talk to the brotherhood guy there, then the man should start talking about enclave and a vertybird plan, accept the mission he offered you, then go to Navarro, after you killed the man in the robes, go down to the base, and after you walked north, then west, keep going to the place with locker in it, inside the lockers there is advance power armour mark1, a plasma rifle and bombs and ammo and a combat shotgun, but finish the mission because it give a lot of exp and because if you get the verybird plan the brotherhood guy will allow you to go inside his base and downstairs there are more lockers which have the best energy weapon in the game, the pulse rifle,(if you don't want energy weapons you can sell them for a lot of money), hope this helped.
     
  20. chenw

    chenw First time out of the vault

    51
    Jan 2, 2008
    Keep in mind that one should ALWAYS get Algernon to upgrade any and all weapons that can be upgraded when you come accross them, before you <wowterm>vendor them</wowterm>. Definitely don't sell the Plasma rifle un-upgraded (the original sells for $4000; Turbo sells for $10000)