FONV comic

Discussion in 'Fallout: New Vegas Discussion' started by Ausdoerrt, Jun 13, 2012.

  1. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    Justin Boyd of Lefthandedtoons and Invisible Bread fame made a short comic inspired by FONV (though it kinda works for any RPG with pacifist play option). I found it pretty witty:



    And here's his take of the final talk-out of the game:

    :lol:

    P.S. This post is pretty random.
     
  2. For NCR

    For NCR It Wandered In From the Wastes

    138
    May 1, 2012
    "No, you may not have my unique weapon!"

    -[Barter 100/100] I won't pay you for it. <
    -Here's 3,000 caps.
    -Die!

    "Hmm, you charge a hard bargain. Deal!"
    :smug:
     
  3. Ben

    Ben Look, Ma! Two Heads!

    338
    Oct 6, 2011
    You killed Caesar, you must die!

    Medicine [100/100] It wasn't my fault

    Oh, Ok. See you
     
  4. Catscratcher

    Catscratcher First time out of the vault

    4
    Jun 25, 2012
    Nice find, this was pretty funny.
     
  5. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I think it happens because the player just selects a option and BAM, instant convicements. Its like a superpower.
    In the original Fallouts, you had to take multiple speech challenges to convince someone, sometimes requiring proof of what you say and selecting the right options.
     
  6. Sub-Human

    Sub-Human -

    May 31, 2011
    A little bit of Bethesda here and there.
     
  7. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    The first 2 fallouts had lots of instant win speech checks.
     
  8. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    But they were large and well-written.

    FO3 and FNV speech checks look like the dialogue option actually conveys far more than let on to the player. Its like he's firing a concentrated burst of arguments condensed into a small phrase, which is totally weird.

    That's why it looks like a super-natural power.
     
  9. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Vault Dweller: I am a threat more dangerous than you could imagine

    Khan: For some reason I believe you, take the woman with you.
     
  10. Atomkilla

    Atomkilla Alpharius oTO Orderite

    Dec 26, 2010
    So, one example to rule them all?
     
  11. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    There are more, and there are others that are not like that, I just don't like looking at games with rose tinted glasses.
     
  12. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Fallout 3's win-in-dialog-buttons had been far worse. :>


    Just remember how you make the Enclaves super computer scrap all his plans and do a suicide with full base destruction because you basically just tell him to do it.

    FNV on the other side, at least tries to bring up logical arguments to change peoples view on things. If I remember correct, it mostly *is not* "[COOLDUDE 100%] Yo, you are wrong!" and you got it (when I made my no dialog tags mod for the game, I was ready pretty much every skill check line in the game).
     
  13. Atomkilla

    Atomkilla Alpharius oTO Orderite

    Dec 26, 2010
    Lexx, did you make a mod where all [xxx/100] are removed from dialogues?

    Many FNV skill check lines are actually well-written, both if you fail a check or else. It's only that the actual numerical representation in dialogue pretty much ruins it.
     
  14. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Speech in Fallout 3 works more like a Jedi mind trick.