If you were making Fallout 4

Threepwood

Look, Ma! Two Heads!
What would you put in it?

Personally, i'd do a few things.

1) Murder Todd Howard

2) Dissolve Beth Soft

3) Pay for obese escorts to sit on the devlopers of Gamebryo

4) Make fast travel, *fast travel* not insta travel, a hybrid between FO1 and 2's travel system, and the current teleportation system could work very well, with luck, traits and perks affecting random events on the way, as well as optional stops to set up camp, rehydrate etc.

5) Make VATS a viable tactical element. It's mostly just 'aim for the head' as half the time it has the same percentage hit rate as the torso, a system of strategic dismemberment would be a good idea, whereby people could survive having a leg or arm blown off, as opposed to them dieing out right.

6) Have someone who isn't suffering from retard dyspraxia design the animations.

7) Set it within a timeframe close to the aftermath of the war, so it's Fallout at it's bare bones.

8) Set it outside of the USA, it's been 6 games and we're still in one country, in a game that's lore is global, how about the UK, South Africa, Australia? I think FO:London would be a fairly iconic and interesting game.

9) Have Liberty prime come back, but have him wear a cowboy hat and shoot cars out of his ass, and give him a giant mechanical penis which houses armies of imposter Enclave troopers.
 
I would just dig up the old Van Buren engine and finish it.(If i can still get it)
After all it was only 90% complete.
 
lemonold said:
I would just dig up the old Van Buren engine and finish it.(If i can still get it)
After all it was only 90% complete.

1. exactly as above and release the game silently as Fallout 4
2. watch bethfags die in torment and agony
3. ....
4. PROFIT!!!

Repeat for Fallout 5.
 
lemonold said:
After all it was only 90% complete.
Engine = 95% (I'm not sure about TB combat implementation)
Maps = 50%
Game about 30%

http://www.nma-fallout.com/forum/search.php?search_author=Puuk
http://www.nma-fallout.com/forum/search.php?search_author=kumquatq3
http://www.nma-fallout.com/forum/search.php?search_author=seankreynolds

I don't remember who of them said it. :)


Isometric game can be only fanwork. And possibly game for tablets.
But I don't think it happens.

Van Buren graphics engine is very accessable. For $13000. :)
http://www.radgametools.com/granny.html

And about topicstarter. Liberty Prime's penis is too small for this role. :lol:
 
The engine alone would have needed at least another 6 months of development time.
 
I kow I'm going to be degraded for saying this but I want to set it again in the Capital Wasteland, but this further in the future and flesh out the history and factions more ; maybe have the BoS resort back to their old tech hording ways and have a gov't almost like NCR beginning to start up (i figure thats at least a logical move forward since they now have clean water and a steady supply of it)
 
yep i agree, set it in the captical wastes so we can have a less stable, more savage game without resorting to stories that are "in the past. Also the idea of trying to reuse Van Bauren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.
 
Felspawn said:
yep i agree, set it in the captical wastes so we can have a less stable, more savage game without resorting to stories that are "in the past. Also the idea of trying to reuse Van Bauren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.

I'd buy it. They story sounded great.
 
Could you imagine a fallout game taking place in a country that was already messed up the begin with. A post apocalyptic 3rd-world country, lol.
It's like the Fall of Saigon EVERY SINGLE DAY.
 
Honestly people, please stop with the 'lets bring back the Capital Wasteland'.

The idea with Fallout games is that each story is set in a new place, and not go back to places we have already been.
And again, the Capital Wasteland was a terrible worked out location, like someone said, some kind of PA theme park than a true Fallout location.

Also the idea of trying to reuse Van Buren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.

And yes that game had a better storyline than what we got in most Fallout games released in the last three years, with exception of Fallout New Vegas.

I am a little tired of the dissing of people of Van Buren because they got into Fallout with Fallout 3.
If we are talking about 'ancient games', how about the fact that Fallout 3 pretty much copied Fallout 1 and 2's storylines and antagonists without any good reason or is that excused?

(most of the surviving Enclave relocating to the East Coast, specifically the DC area makes no sense, how much you want to apologize it, as the West coast clearly showed to have more useful resources. Taking DC back because of its historic background is useless as most people don't care much for that anymore)
 
thegaresexperience said:
Felspawn said:
yep i agree, set it in the captical wastes so we can have a less stable, more savage game without resorting to stories that are "in the past. Also the idea of trying to reuse Van Bauren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.

I'd buy it. They story sounded great.

I'm not against using the story though alots of elements where tapped for NV, but reusing that engine is a bad idea. its bad enough FO3 and NV were using the Oblivion engine.



And whats wrong with using the Capital Wasteland, its a huge chunk of the US that has plenty of story telling potential. I would prefer to go back and do it "Right" then just go back to the west coast... again. Add those FO elements that were missing from FO3.


The Dutch Ghost said:
Also the idea of trying to reuse Van Buren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.

And yes that game had a better storyline than what we got in most Fallout games released in the last three years, with exception of Fallout New Vegas.

I am a little tired of the dissing of people of Van Buren because they got into Fallout with Fallout 3.
If we are talking about 'ancient games', how about the fact that Fallout 3 pretty much copied Fallout 1 and 2's storylines and antagonists without any good reason or is that excused?
)

No one is dissing Van Buren "the Story" i'm dissing Van Buren" the 7 year old partially created tech demo. I was happy to see Elementa of Van Buren make it into NV and would love to see another FO "side story" (maybe after FO4 as NV is to FO3) going into telling the Van Buren's story tweaked to fit into the new cannon. but the idea of working from those old game engine assets is crazy, pure fantasy aka it'll never happen.
 
Felspawn said:
thegaresexperience said:
Felspawn said:
yep i agree, set it in the captical wastes so we can have a less stable, more savage game without resorting to stories that are "in the past. Also the idea of trying to reuse Van Bauren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.

I'd buy it. They story sounded great.

I'm not against using the story though alots of elements where tapped for NV, but reusing that engine is a bad idea. its bad enough FO3 and NV were using the Oblivion engine.



And whats wrong with using the Capital Wasteland, its a huge chunk of the US that has plenty of story telling potential. I would prefer to go back and do it "Right" then just go back to the west coast... again. Add those FO elements that were missing from FO3.


The Dutch Ghost said:
Also the idea of trying to reuse Van Buren is crazy you might as well pour gas on the Fallout series and light a match. There is no way that bringing up some ancient game polishing it up and trying to sell it is a good idea.

And yes that game had a better storyline than what we got in most Fallout games released in the last three years, with exception of Fallout New Vegas.

I am a little tired of the dissing of people of Van Buren because they got into Fallout with Fallout 3.
If we are talking about 'ancient games', how about the fact that Fallout 3 pretty much copied Fallout 1 and 2's storylines and antagonists without any good reason or is that excused?
)

No one is dissing Van Buren "the Story" i'm dissing Van Buren" the 7 year old partially created tech demo. I was happy to see Elementa of Van Buren make it into NV and would love to see another FO "side story" (maybe after FO4 as NV is to FO3) going into telling the Van Buren's story tweaked to fit into the new cannon. but the idea of working from those old game engine assets is crazy, pure fantasy aka it'll never happen.

Who cares a whit about the engine?
 
apparently alot of folks, a great deal of the issues people have with Fallout 3 and NV steamed from it feeling too small, cities feeling empty because of not having enough people. Fights never seem large scale due to not being able to have very many combatants on screen at any one time, those are all limitations in the story telling due to the engine.
Fallout could be a MUD for all i can and i can still enjoy it, Hell i only played FO1 and FO2 recently and still really really enjoyed it. you dont need to remind me that Story and Gameplay > pretty graphics. But in the case of modern fallouts the choice to run with outdated tech set up too many limitations on what could be done in the game .
 
NV is a great game, but on a crappy engine. I'd start by tossing the GameBryo through the nearest window, then find a good one, that's not too heavy on modern machines. Honestly, New Vegas would have worked better even on something as old as the GTA:San Andreas engine!
 
Relentless666 said:
NV is a great game, but on a crappy engine. I'd start by tossing the GameBryo through the nearest window, then find a good one, that's not too heavy on modern machines. Honestly, New Vegas would have worked better even on something as old as the GTA:San Andreas engine!

I wouldn't go so far as saying it's a crappy engine, it just wasn't utilized properly :p

Example: Postal 2 used the Unreal 2 engine I believe. The game was great but anyone who played it will tell you that each "map area" is rather small resulting in numerous loud points.

All Rainbow Six 3 games, Bioshock, America's Army, 5 Splinter Cell games, etc...
They all used Unreal 2 as well but don't have the same problems present in Postal 2
 
lemonold said:
I would just dig up the old Van Buren engine and finish it.(If i can still get it)
After all it was only 90% complete.
You know, i do love fallout 3,but as much as i love it, i cant deny that fallout 2 was a better game :D
Van Buren would be probably as well, if it was finished, i have it but due to not even being able to save a game,i dont play it...
Who knows,maybe a group of people who loved fallout will form to make a developer company and finish van buren...
A fallout enthusiast can dream ;)
 
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