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Discussion in 'Fallout 3 Discussion' started by midshipman01, Nov 12, 2008.
The 'real' Fatman
I would disagree based on the fact that the Davy Crockett couldn't be carried easily by one man and it had over a kiloton of yield. In other words you couldn't shoot at something a few hundred yards away and survive the blast. The crew firing the Crockett was inside the blast radius and being radiated was all but unavoidable.
The Fatman is a fantasy weapon and has a marginal "ooh that's sort of nifty" appeal but that's about it.
I think there was a thread somewhere else discussing this in a lot more detail.
And to stay on topic, I liked how FO3 maintained the deathclaws fearsome reputation. Even late in the game when I was wasting super mutants by the boatload I STILL would sneak around to avoid the deathclaw I would run into.
I think that really hits the nail on the head. Some of my biggest gripes with Fallout 3 are a result of it being rushed and lacking polish - it really doesn't push the engine too it's limits or even test it. I mean no vehicles - even when they had the horse in Oblivion?!
What, 4 years of development is rushed?
This "lack of polish" is just their blatant laziness. Stop trying to give Bethesda credit they don't deserve.
I liked the character creation process, from the birth, through to being a baby etc. Had the feeling that it was going to be something epic....didn't last, but certainly for me the 'cool' factor was there for the first five minutes.
The years of development is irrelevant. This is a huge project of a game which would take years (just tweaking the GameBryo engine is huge itself). My point was they should've delayed release by a few months to polish the game and iron out the bugs rather than pushing aggressively for the Christmas sales.
No, the development time is fully relevant.
4 years, right? 4 freakin' years, with how many people on the project?
Decent writing doesn't take 4 years and has nothing to do with tweaking a game engine.
Creating actual interesting art assets to use is the same. Doesn't take 4 years, has nothing to do with changing the engine over.
This has to do with their strange sense of priorities in a game and lack of caring of the details. Their "lack of polish" made Oblivion horrible. So no, they haven't learned anything and odds are they won't.
Again, stop giving them credit where credit isn't due.
Tweaking the engine?? Tweaking. People build engines from the ground up for games and they still have no problem with hitting under four years. Nevermind the game came out in October. If they had really been pushing for Christmas sales so hard that they had to release it early they would at least release it in November or December. Bethesda didn't iron out the bugs because they don't give a fuck plain and simple. Bugs don't affect sales so why should they care. They haven't even compltely patched it yet and it's almost Christmas. They weren't rushed, they just didn't care.
one should not forget that Bethesda is tring to make AAA games. So yes, with beeing able to pay 6 millions for alone the licence and a team with aprox 100 men team they should be able to make the game during 4 years well enough. In writting, gameplay and visuals.
KOTOR2 was built in 13 months and outclasses Fallout 3 in every conceiveable way.
Years of development are relevant. There is a difference in 1 year development that led to Fallout 2s bugs and 4 years of fallout 3 that STILL resulted in bugs. What does that tell of bethesda.
I have played many games that are complex and they didnt have bugs in them. Hell, i still use unpatched Warcraft 3.
It is simply laziness, a thing that of fallout 3 reaks in some parts, like the ending.
Bethesda is not a great company in the end, not at least current bethesda. They arent the same company that made daggerfall and morrowind. They are the one that made simplified consolified oblivion.
I can see my post was completely ignored. Ah well. Go on hating Fallout 3 on a Fallout 3 appreciation thread, if it makes you feel better than hating it on a thread designed especially for that purpose.
I'm gonna go play it now, I think. Have fun.
Well to be fair, this page is people refuting the claim that the game was rushed, not hating for hating's sake. I doubt this thread was meant to be some sort of happy fest where people post "FALLOUT 3 ROCKS!!" over and over.
No need to backseat moderate.
This thread is where new posts about positive impressions go. That does not mean this thread is designated only for positive posts. This is a forum where we encourage (civil and meaningful) debate, we're not interested in having circle-jerks in threads with people saying "it's so great" or "it's so horrible" over and over. If you wish to talk about how great Fallout 3 is exclusively, this is probably just not the forum for you.
Please do not presume to tell other posters how to post. Also, your attitude is one of smug belligerency. You may want to reconsider how conductive that is to arguments.
Heh, BN, I think this is the majority of recent posts I've seen you make.
Should just copy/paste it to save time
This thread has devolved into a whirlpool of negative sentiment. My point is that it was meant to be quite the opposite. It doesn't matter, though - I wash my hands of it.
I'm sorry, but dismissing me isn't as simple as dismissing a mere troll. But dismiss me you will, and I'm fine with that. I'm quite happy here. Besides, if I left it would be one more step towards this forum becoming one of those homogenized circle jerks of your's.
Anyways, to differentiate this post from the mounds of off-topic dross now populating this thread, I'll share some positive impressions regarding a game I enjoy, Fallout 3.
One of the most prominent complaints raised against this game is it's marked lack of the previous 2 titles dark humor. Now, while the humor in Fallout 3 is certainly missed, I have to say that the notable lack of it is a refreshing new turn for the series. The end of the world is not funny! It's sad, it's crazy, it's senseless. Granted, the first two games in the series had their fair share of desolation, but it isn't as finely honed as it is in F3. Take, for example, the little settlement of Rockopolis. If such an area were discovered in Fallout 1, you might expect to see a small group of wastelanders scraping a living off of cave fungi - perhaps they'd offer you some sort of quest to eradicate a colony of giant ants taking up residence in the depths of their cavernous home - perhaps they practice some sort of rudimentary tribal religion. Typical RPG fair. In Fallout 3, however, you stumble upon Rockopolis expecting to meet King Crag, only to find the remains of a long-dead ghoul and the realization that all of it's inhabitants are either long dead or enslaved elsewhere. There is no comfort to be found in this little bastion, only the feeling that your adventure is about to get alot sadder before the happy ending (if you choose a happy ending, that is).
My point? I like travelling a Wasteland where everyone hates their fucking lives. You may not be able to see the slaves hard at work, or the ghoul genocides, or the raiders leading a 100+ person chain gang through the wastes at gun point...but you're keenly aware of it, all the same.
At least, I was. I hope some of you read what I actually had to say, even if you thought it was just more stuff you could argue against.
No, it was not. Other forums might support circlejerking praise threads, NMA does not. If you're posting your opiniong on a PUBLIC forum, you acknowledge that it will probably be torn apart by people who don't agree with it.
Unwarranted Self Importance seems to define your posts. Here's a newsflash: you're not important.
I want the game you're playing. Frankly, Fallout 3 was unable to evoke any emotions in me beyond a few minor occassions, unrelated to main quests or any quests at all.
In part it's because of lifeless characters, I don't grow attached to them and whenever I find Rockopolis or other similiar locations, my first thought is "more loot, great" not "oh, how sad".
In part that's due to the game not giving a single hint about what USED to be, so that you'd have a frame of reference. Nope, nada, nothing there.
Huh? In my two playthroughs (done so that no stupids would accuse me of not knowing my shit) all I was aware of is how awesome the art style of ruined DC is and just how shitty the setting has been treated. And how I hate every single one of the characters.
I like how the chaos of the wasteland is represented.
You can be hiking and hear explosions and shots fired off in the distance. Or have a raider with a flamer chase the wastelanders he's harrassing right into you while you're looting a diner completely unaware until flaming people drop at your feet.
Or things like finding a scavengers lonely Yao Guai wandering with his (presumably dead) owner no where in sight.
The views. Seriously, standing on a clffside and looking over the wasteland you get an incredible feeling of being there and if you squint you can get a feel for how the blasted and desolate landscape was once beautiful.
That's one of the things that I do like about FO3 - that there are things happening without your direct involvement. I liked that I figured out where the strange meat that the hunters sell you comes from, or when I saw an Outcast patrol get jumped by a yao guai. However, that only happens with random NPCs killing each other out in the wastes - nothing happens in a settlement without you activating it in some way.