JE Sawyer on guns & gender

Discussion in 'NMA News and Information' started by Sam Ecorners, May 24, 2010.

  1. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    I do so love that mod. If they don't it shouldn't be too hard to port the stuff to NV.

    Also the flamer thing is pretty tricky. Makes about as much sense putting it in melee due it's short range I guess.
     
  2. Stereotypical Villain

    Stereotypical Villain First time out of the vault

    15
    May 24, 2010
    Saying that a flame thrower is an energy weapon because it projects heat is like saying a pistol is an energy weapon because it projects kinetic energy.
     
  3. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    Well, Flamer doesn't quite fit the Firearms cathegory, neither. Or the Explosives.

    I guess he has a good explanation and he's willing to share it with us.

    Here is the link to his post.
     
  4. EnglishMuffin

    EnglishMuffin Still Mildly Glowing

    243
    Jul 21, 2008
    Ummm, wait...what? Bayonetta is teaching people how to molest???

    This asshole is dumb enough to be a congressman. Can you link that please? I'm sure it is a hilarious read.
     
  5. Jesse Heinig

    Jesse Heinig First time out of the vault

    66
    Dec 12, 2008
    Doesn't use bullets.
     
  6. dustin542

    dustin542 First time out of the vault

    57
    Jul 2, 2009
    The flamer might fit better if they made it into a microwave emitter that cooked people.
     
  7. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    That was an obvious point I missed.

    Then it's like 20% for explosives and 80% for energy weapons.

    No, it still sounds unrealistic, because energy weapons are reloaded with cells, and they use the energy out of their ammunition to produce something based on it. The flamer just enflames fuel.

    But if it's for balance reasons, I suppose it's okay.
     
  8. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    In theory, the flamer could be in explosive weapons as well.


    But then again. If the flamer still looks as ugly as in Fallout 3, I will not care at all, because I will ignore it.
     
  9. Stereotypical Villain

    Stereotypical Villain First time out of the vault

    15
    May 24, 2010
    This man speaks the truth.

    I miss the old compact design of the original flamer.
     
  10. HoboWithAGlock

    HoboWithAGlock First time out of the vault

    25
    Aug 14, 2009
    The original flamer in FO1 wasn't fallout-y enough.
     
  11. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    It was only 3 pixels high.
     
  12. TaapLuup

    TaapLuup First time out of the vault

    50
    May 11, 2010
    Hahahahaha.

    I think JES explaination was well done and I agree with the direction that they are putting on F:NV. Most people are focused on the "Obsidian Story" that they are going to bring to the table but these little tweaks they are adding into the game (Ammo weight, meaningful SPECIAL, improved follower control etc) are really sounding like they are going to make F:NV a great game and are keeping my hopes up.
     
  13. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Big Guns was a garbage stat. Now I have a reason to use Big Guns now that I don't have to waste points better spent on something more useful.

    Well Logically it is proven that if you just *Sees Brother None's avatar*

    ......
    .....
    ....
    ......
    ...
    .....
    .......
    .


    *Gets poked with stick*

    UM WHAT?!? YES! And that is how the British Empire will return with Cyborgs.
     
  14. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I don’t know why there is such animosity towards the big-gun skill. In Fallout 2 a high big-gun skill combined with the Bozar was an incredibly dangerous combination; add the critical armor bypass shot and everything was killed in a single shot – including the Enclave and Deathclaws. Also the rocket launcher and flamer (which are big-gun skills) are extremely effective and lethal weapons, but I can’t argue that any Fallout game has ever perfected the combat system.
     
  15. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Not if I can tame the mighty apes of Gorilla City!

    Also, it's about time that there was a drastic restructuring of the weaponry in Fallout.

    Provided that we get a better variety of weapons (both in quality and quantity) from Fallout 3, I can easily see this being worth doing.
     
  16. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Fast Shot, Bonus Rate of Fire, and at least 9 AP with the Turbo Plasma Rifle was always pretty beefy for me. Big Guns had too much friendly fire for my liking.

    I'm with shrinking the number of weapon categories and doing it by ammo (damage type) makes sense but why flamers are energy and not explosives (flame/explosive damage) is beyond me. It doesn't really fit anywhere well but it seems like explosives would be the most natural fit.

    As for the Bayonetta thing, how does he figure? I admit that I haven't played it but promoting molesting women when the game is about a woman who kicks ass? I mean, I can understand complaints about her being over sexualized but promoting molesting women seems like one hell of a stretch. Maybe he had it confused with some hentai game?
     
  17. Herr Mike

    Herr Mike Look, Ma! Two Heads!

    322
    Jul 28, 2008
    I personally preferred lumping all guns into a "Marksmanship" or simply "guns" skill, including energy weapons. I believe JES wanted to go that route with VB. Big guns would have strength and possibly endurance requirements. Energy weapons would be limited by rarity, cost of ammo, and perhaps difficulty in maintenance.

    I would also favor upping the power of big guns and giving them their own skill, as that is fairly logical, but using them should be a commitment due to the weight of the gun and the ammo. A minigun would not be something you would casually carry around. You'd scout out an area, then return to your hideout to get it. Same with the bazooka or flamer.

    Yes I get that RPG players love to be limited in one category while being good in another, but if you are a crack shot with an old school rifle, I don't see why you wouldn't be a crack shot with a laser gun. With the FO3 repair model, it might be possible to make it so you can't get them past a certain condition without using your science (or computer, as I would prefer) skill, which would be interesting.
     
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    For now I think, that flamer-based weapons will be the low-tier energy weapons. You could find them early, it would still make sense (no laser pistols flying around everywhere) and it brings use to your energy weapon skill.
     
  19. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Maybe, though I don't know that flamers and hand flamers (presumably) would really be more common than energy weapons, it's not like flamers are exactly used a ton in war. He said that it was for balance so I guess that would make as much sense as anything. New Vegas is in better shape than most places and the NCR is around so having energy pistols wouldn't be too unreasonable and they could always just make a low level energy weapon a quest reward (the easiest out if you ask me).
     
  20. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    Herr Mike wrote
    Yeah but try it the other way around, since Laser gun shouldn't have any recoil, if you trained only with them, I don't see any reason why you would be a crack shot with any old school rifle. Flamer doesn't have any recoil either and certainly require a whole different training as the 10mm SMG or a rocketlauchner, if you dont want to barbecue yourself that is. Well, I am no gun specialist, but I am sure they are many realistic reasons other than to please selflimit complex of the rpg lovers.
    Hell, even the US doesn't make polyvalent übersoldiers. (I think.)
    "Hey, you flamer guy, yeah, I see you have 8 perception! Take this sharpshooter rifle and make me a headshot ! Come on don't be a pussy!!"
    :D