Chris Avellone (no, he's not directly tied to this title, but he's one of the Obsidian heads), discussed New Reno recently, here:
After the critical drubbing Undermountain received, Avellone’s contributions to Fallout 2 – most notably the entire, Mafia-controlled city of New Reno, with its bountiful side-quests and other distractions – were warmly welcomed, even if some Fallout zealots considered them tonally out-of-step. “I’m very proud of New Reno,” Avellone says, “as I think there’s a lot of fun sandbox things to do there. I’m proud of Vault City’s design, too – I added a lot more quests there, along with little touches here and there. Overall, I think Fallout 2 is better scope-wise but poorer aesthetically. I don’t think there was a strong genre policeman overseeing Fallout 2, and it suffered for it.”
Now, my thoughts on this are:
1. New Reno is the best-designed town in the Fallout franchise in terms of quests and sandbox gameplay. This point is debatable of course, but not a lot of people will deny New Reno does the whole open-ended varied intelligent quest design really well.
2. New Reno is a big dump on the Fallout setting. Probably one of the most controversial locations prior to Fallout 3, we've debated this to death, and I do feel the consensus is that it does not do well within the setting. Here's the stickler: this has always been a sensitive point to MCA. I sometimes wish the criticism of New Reno had been more clearly aimed at the setting, because we don't want to mix setting and quest design judgements and get MCA completely in the defensive.
3. "Overall, I think Fallout 2 is better scope-wise but poorer aesthetically. I don’t think there was a strong genre policeman overseeing Fallout 2, and it suffered for it." Oh yes. This tickles my fancy, this admission. Fallout 2 was as bad as Fallout 3 when it came to inconsistent world design. That doesn't mean its individual locations were bad, just that they fit together poorly. It's an important lesson to learn, since both F2 and F3 suffer lack of direction to a lesser or greater extent, and it's an important lesson to take on board.
So thoughts:
- Quest-design wise, you can't beat New Reno, and from Van Buren's design look it grew on this principle. Let's hope it's still on board for New Vegas despite the limited design time.
- Setting-wise I think this is a toughy. Fallout 3's world is both more and less recovered than Fallout 2's, but this is set closer to Fallout 2 than to Fallout 3 location-wise. Are we going to take Fallout 2's reconstruction level on board? If so, does a town that thrives not on trading (Hub), looting (LA Boneyard) or agriculture (Shady Sands), but on entertainment industry become more viable? Is there any way in which New Reno's parastic nature can become more realistic? Should we add more traders? Slavers?
- Fallout 3 did not show so much as a glimpse of building a realistic, breathing world. No single location made sense and all the locations put together made no sense at all. This is a big stickler for New Vegas to improve on, but New Reno is a really bad platform on which to improve this.
My hope would almost be New Vegas isn't like New Reno at all in economy and population, but somehow that seems unlikely.
After the critical drubbing Undermountain received, Avellone’s contributions to Fallout 2 – most notably the entire, Mafia-controlled city of New Reno, with its bountiful side-quests and other distractions – were warmly welcomed, even if some Fallout zealots considered them tonally out-of-step. “I’m very proud of New Reno,” Avellone says, “as I think there’s a lot of fun sandbox things to do there. I’m proud of Vault City’s design, too – I added a lot more quests there, along with little touches here and there. Overall, I think Fallout 2 is better scope-wise but poorer aesthetically. I don’t think there was a strong genre policeman overseeing Fallout 2, and it suffered for it.”
Now, my thoughts on this are:
1. New Reno is the best-designed town in the Fallout franchise in terms of quests and sandbox gameplay. This point is debatable of course, but not a lot of people will deny New Reno does the whole open-ended varied intelligent quest design really well.
2. New Reno is a big dump on the Fallout setting. Probably one of the most controversial locations prior to Fallout 3, we've debated this to death, and I do feel the consensus is that it does not do well within the setting. Here's the stickler: this has always been a sensitive point to MCA. I sometimes wish the criticism of New Reno had been more clearly aimed at the setting, because we don't want to mix setting and quest design judgements and get MCA completely in the defensive.
3. "Overall, I think Fallout 2 is better scope-wise but poorer aesthetically. I don’t think there was a strong genre policeman overseeing Fallout 2, and it suffered for it." Oh yes. This tickles my fancy, this admission. Fallout 2 was as bad as Fallout 3 when it came to inconsistent world design. That doesn't mean its individual locations were bad, just that they fit together poorly. It's an important lesson to learn, since both F2 and F3 suffer lack of direction to a lesser or greater extent, and it's an important lesson to take on board.
So thoughts:
- Quest-design wise, you can't beat New Reno, and from Van Buren's design look it grew on this principle. Let's hope it's still on board for New Vegas despite the limited design time.
- Setting-wise I think this is a toughy. Fallout 3's world is both more and less recovered than Fallout 2's, but this is set closer to Fallout 2 than to Fallout 3 location-wise. Are we going to take Fallout 2's reconstruction level on board? If so, does a town that thrives not on trading (Hub), looting (LA Boneyard) or agriculture (Shady Sands), but on entertainment industry become more viable? Is there any way in which New Reno's parastic nature can become more realistic? Should we add more traders? Slavers?
- Fallout 3 did not show so much as a glimpse of building a realistic, breathing world. No single location made sense and all the locations put together made no sense at all. This is a big stickler for New Vegas to improve on, but New Reno is a really bad platform on which to improve this.
My hope would almost be New Vegas isn't like New Reno at all in economy and population, but somehow that seems unlikely.