So I've finally finished it, the ending wasn't as bad as I was expecting given the hype but it was still very dumb, especially the Catalyst. [spoiler:305ae49e3a]I don't know why they didn't end the game after the confrontation with the Illusive Man, they could have still linked the various outcomes to your military strength. Not enough ground forces to distract the reaper you die before you reach the console, not enough space forces the crucible is destroyed before you can activate it. Not enough tech support the crucible doesn't work etc.[/spoiler:305ae49e3a] What I really can't understand is the high scores this game got from professional reviewers. Some made an excuse about not fully playing the game or only playing one ending and not realizing how bad it was. But the rest of the game is just as bad, the Reapers are finally here and we spend most of the game fighting amongst ourselves. Gathering resources, building the crucible, gaining allies that should of been the plot of ME2 not the Collectors. The side quests were bloody awful, one step above magically knowing who everything belonged to in Dragon Age 2. If we apply the KotOR model to the entire series and not just each game ME3 should of been just about the war, the final battle with the big bad, not system scanning. Then there's this one boss fight, end of ME2 all over again, though this time without cover or allies, that there was enough to put me off replaying long before I ever reached the ending.