Atomic Postman
Vault Archives Overseer
****SPOILERS FOR THE WHOLE TRILOGY IN THIS POST*******
It's funny, really. Mass Effect has always been one of those things that people keeping chirping on about saying it's a classic and a must-do for a self respecting gamer, in the same fashion that someone would exclaim in horror at the fact that someone they know hasn't seen Star Wars, and would then go onto bothering them about it until they sat down and watched the entire saga on Blu-Ray.
So, that same niggling issue of not having played presented by friends and the whole mass hysteria of Mass Effect 3's ending were my only experiences of Mass Effect before now.
You could say, then, that my expectations were set rather low going into the Trilogy (With all DLC on PC.).
As a side note, I went with a rather default character to experience the game as "Properly" as possible, I went with a Male Soldier with the default Male Shepard face. (Earthborn, Sole Survivor being my background.Paragon being my behavior alignment)
The first Mass Effect (Which I will simply refer to as ME1.) turned out to be a rather pleasant, yet confusing surprise. (I'll get to the confusing part later.)
I very much enjoyed the immersion that ME1 provides in regards to your Character, Shepard. I don't know what it was but I found it rather easy to slip into the role and persona of Shepard.
The setting and Universe of Mass Effect at first seems generic, but unfolded as time went on and became increasingly unique and interesting. The atmosphere was excellent and the story and characters were very well written and interesting, I really enjoyed ME1, even the Mako areas.
The downfall of ME1 would be the gameplay, the combat specifically, which felt incredibly clunky. The inventory and loot system was also particularly frustrating.
Overall, I'd give ME1 a 8/10. Purely for the writing and atmosphere, the gameplay wasn't so fresh.
The sequel, ME2, turned out to be as good if not better in my eyes.
For starters, it had a very strong opening, what with your character just fucking dying in the first five minutes in a very powerful scene.
Mass Effect 2 seemed to address all the issues of it's predecessor, the gameplay was massively improved and the inventory system was streamlined to the point of almost nonexistence. Combat was thrilling and played smoothly and was ultimately very satisfying to play. I also noticed your squadmates were more than just Human/Alien shields too.
The plot of ME2, whilst not as enthralling and interesting as ME1, provided a solid stage for the expansion of the Mass Effect setting, giving some fantastics sets of characters and stories aside from the main plot. Despite the fact that I couldn't go down to every planet and bounce around in a rover like an idiot, I actually felt the exploration in ME2 was better and gave a stronger sense of travelling in a large, living Galaxy.Side quests were a definite improvement specifically, the Side Quest areas, though fewer in number, were actually well designed independent areas as opposed to the same copy pasted four buildings on an empty map as in ME1.
The whole idea of "building a team" was pulled off really well and I actually thought the characters in ME2 were up to par if not better than those presented in ME1. I also felt that Commanding the Normandy felt more immersive, detailed and carried more weight.
Speaking of features carrying more weight, the amount of choice and consequence in Mass Effect 2 is huge, with the whole system of carrying over your character from ME1, minor choices and sidequests actually came into play as larger roles in the sequel. It really made the games feel like one whole story rather than segmented experiences. The final "Suicide Mission" was extremely tense and a fitting finale. I wasn't aware of it at the time, but apparently if you do not receive the Loyalty of all your squadmates, explore the Galaxy sufficiently and get all of the Ship's upgrades and assigned Squad mates their appropriate roles during the finale, all of your crew and numerous members of your team can die, even Shepard can end up dying if you fuck everything up.
Obviously I was very lucky in making all the right choices, gaining all the loyalties of my squad and taking my time to explore and upgrade the Normandy. I can't imagine what it would have been like for other people to see their whole squad die permanently because of mistakes on their part.
Overall fantastic game, I'd give it an 8.5/10.
After completing that, I went onto the infamous Mass Effect 3.
I went in with mixed expectations, and the beginning of the game did not help.
The writing felt way off base, it was so generic and cliche and I felt as if 90% of Dialogue choice had been taken away from me. It also didn't help that in the intro everything happens at once and the Reapers act way out of character and previous description (A result of retcons, as I later discover.)
The game does get better as it progresses though, (The writing is definitely several steps down though.) and there are some absolutely golden and even tear jerking moments scattered throughout (Mordin Solus curing the Genophage, I'm looking at you).
The combat and gameplay is easily the best of the three though, with the RPG elements actually being more indepth and generally improved from Mass Effect 2. The combat is intense and fun, I particularly like the ability to perform Dark Souls esque rolls on the battle field. The inventory and loot system from ME1 also makes a return, albeit in a totally redesigned and much less head aching inducing form.
The DLCs were enjoyable, Citadel specifically (Which served as both a parody of Mass Effect itself and a send off for all the excellent characters.). I did detest Leviathan DLC though, it's total reveal of the Reaper's origins, motivations and end goals were absolutely horrid and removed the best elements of the Reapers (What happened to the incredibly cool and eerie explanation from Sovereign? "You exist because we allow it, and you will end because we demand it.")
One major feature irked me about ME3 though, and that would be the Galactic Readiness system.
The fact that I have to grind the newly introduced Mulitplayer mode just so collected assets in the single-player aren't rendered near useless and so I am not restricted from a better ending is diabolical.I did end up grinding the Galactic Readiness Multiplayer system to 100% and felt no guilt abusing the War Assets system with guides as a result.
In terms of endings, they weren't nearly as bad as people say (This is with the Extended Cut installed, mind.) as I viewed the whole of ME3 as tying up loose ends.
I went with Destroy (This is with a full Paragon Shepard with 7000+ Effective Military Strength.)
Control was bad for very obvious reasons, they even show the indoctrinated villain choosing it.
Synthesis was bad because it's essentially what Saren wanted, and it's forcing radical changes with unknown effects and it's incredibly creepy and weird, and just feels "off" to me. It's also what the Reaper Intelligence wanted, which set alarm bells off in my head.
The reason I chose Destroy is because on a very basic scale, I disagree with the Reaper Intelligence (Star Kid AI thing) .He says Synthetics will always overcome Organics and destroy them,there can never be peace.Yet I managed to create total peace and understanding between Organics and Synthetics (Quarians and Geth) without creepily forcing them together.EDI, though unshackled, cooperates and even falls in love and expresses understanding and peace, with absolutely no hatred for Mankind or her creators.
Then there's the fact that of course the Original Fucking Reaper would want to avoid it's own destruction.
Destroy also leaves a bright future that's not a weird creepy Borg utopia, and also brings us closer to the status quo and sets up a premise for a new game.Destroy also works with the message of "Strength through Difference and Diversity" which the Trilogy gives out, and even Javik the Prothean says the downfall of his civilization was the lack of diversity.
So, ME3 gets a 7.8/10 or a weak 8/10.
That's my massive wall of text post-game analysis of the whole Mass Effect Trilogy.
I'm left feeling hollow after finishing it all, the same feeling you get once you're done binge watching a TV show. I miss the characters, I want more of that Universe.
I'd be interested to hear what everyone else thinks of Mass Effect.
What does everyone expect Mass Effect 4 to be like?
Feel free to discuss all aspects of Mass Effect.
It's funny, really. Mass Effect has always been one of those things that people keeping chirping on about saying it's a classic and a must-do for a self respecting gamer, in the same fashion that someone would exclaim in horror at the fact that someone they know hasn't seen Star Wars, and would then go onto bothering them about it until they sat down and watched the entire saga on Blu-Ray.
So, that same niggling issue of not having played presented by friends and the whole mass hysteria of Mass Effect 3's ending were my only experiences of Mass Effect before now.
You could say, then, that my expectations were set rather low going into the Trilogy (With all DLC on PC.).
As a side note, I went with a rather default character to experience the game as "Properly" as possible, I went with a Male Soldier with the default Male Shepard face. (Earthborn, Sole Survivor being my background.Paragon being my behavior alignment)
The first Mass Effect (Which I will simply refer to as ME1.) turned out to be a rather pleasant, yet confusing surprise. (I'll get to the confusing part later.)
I very much enjoyed the immersion that ME1 provides in regards to your Character, Shepard. I don't know what it was but I found it rather easy to slip into the role and persona of Shepard.
The setting and Universe of Mass Effect at first seems generic, but unfolded as time went on and became increasingly unique and interesting. The atmosphere was excellent and the story and characters were very well written and interesting, I really enjoyed ME1, even the Mako areas.
The downfall of ME1 would be the gameplay, the combat specifically, which felt incredibly clunky. The inventory and loot system was also particularly frustrating.
Overall, I'd give ME1 a 8/10. Purely for the writing and atmosphere, the gameplay wasn't so fresh.
The sequel, ME2, turned out to be as good if not better in my eyes.
For starters, it had a very strong opening, what with your character just fucking dying in the first five minutes in a very powerful scene.
Mass Effect 2 seemed to address all the issues of it's predecessor, the gameplay was massively improved and the inventory system was streamlined to the point of almost nonexistence. Combat was thrilling and played smoothly and was ultimately very satisfying to play. I also noticed your squadmates were more than just Human/Alien shields too.
The plot of ME2, whilst not as enthralling and interesting as ME1, provided a solid stage for the expansion of the Mass Effect setting, giving some fantastics sets of characters and stories aside from the main plot. Despite the fact that I couldn't go down to every planet and bounce around in a rover like an idiot, I actually felt the exploration in ME2 was better and gave a stronger sense of travelling in a large, living Galaxy.Side quests were a definite improvement specifically, the Side Quest areas, though fewer in number, were actually well designed independent areas as opposed to the same copy pasted four buildings on an empty map as in ME1.
The whole idea of "building a team" was pulled off really well and I actually thought the characters in ME2 were up to par if not better than those presented in ME1. I also felt that Commanding the Normandy felt more immersive, detailed and carried more weight.
Speaking of features carrying more weight, the amount of choice and consequence in Mass Effect 2 is huge, with the whole system of carrying over your character from ME1, minor choices and sidequests actually came into play as larger roles in the sequel. It really made the games feel like one whole story rather than segmented experiences. The final "Suicide Mission" was extremely tense and a fitting finale. I wasn't aware of it at the time, but apparently if you do not receive the Loyalty of all your squadmates, explore the Galaxy sufficiently and get all of the Ship's upgrades and assigned Squad mates their appropriate roles during the finale, all of your crew and numerous members of your team can die, even Shepard can end up dying if you fuck everything up.
Obviously I was very lucky in making all the right choices, gaining all the loyalties of my squad and taking my time to explore and upgrade the Normandy. I can't imagine what it would have been like for other people to see their whole squad die permanently because of mistakes on their part.
Overall fantastic game, I'd give it an 8.5/10.
After completing that, I went onto the infamous Mass Effect 3.
I went in with mixed expectations, and the beginning of the game did not help.
The writing felt way off base, it was so generic and cliche and I felt as if 90% of Dialogue choice had been taken away from me. It also didn't help that in the intro everything happens at once and the Reapers act way out of character and previous description (A result of retcons, as I later discover.)
The game does get better as it progresses though, (The writing is definitely several steps down though.) and there are some absolutely golden and even tear jerking moments scattered throughout (Mordin Solus curing the Genophage, I'm looking at you).
The combat and gameplay is easily the best of the three though, with the RPG elements actually being more indepth and generally improved from Mass Effect 2. The combat is intense and fun, I particularly like the ability to perform Dark Souls esque rolls on the battle field. The inventory and loot system from ME1 also makes a return, albeit in a totally redesigned and much less head aching inducing form.
The DLCs were enjoyable, Citadel specifically (Which served as both a parody of Mass Effect itself and a send off for all the excellent characters.). I did detest Leviathan DLC though, it's total reveal of the Reaper's origins, motivations and end goals were absolutely horrid and removed the best elements of the Reapers (What happened to the incredibly cool and eerie explanation from Sovereign? "You exist because we allow it, and you will end because we demand it.")
One major feature irked me about ME3 though, and that would be the Galactic Readiness system.
The fact that I have to grind the newly introduced Mulitplayer mode just so collected assets in the single-player aren't rendered near useless and so I am not restricted from a better ending is diabolical.I did end up grinding the Galactic Readiness Multiplayer system to 100% and felt no guilt abusing the War Assets system with guides as a result.
In terms of endings, they weren't nearly as bad as people say (This is with the Extended Cut installed, mind.) as I viewed the whole of ME3 as tying up loose ends.
I went with Destroy (This is with a full Paragon Shepard with 7000+ Effective Military Strength.)
Control was bad for very obvious reasons, they even show the indoctrinated villain choosing it.
Synthesis was bad because it's essentially what Saren wanted, and it's forcing radical changes with unknown effects and it's incredibly creepy and weird, and just feels "off" to me. It's also what the Reaper Intelligence wanted, which set alarm bells off in my head.
The reason I chose Destroy is because on a very basic scale, I disagree with the Reaper Intelligence (Star Kid AI thing) .He says Synthetics will always overcome Organics and destroy them,there can never be peace.Yet I managed to create total peace and understanding between Organics and Synthetics (Quarians and Geth) without creepily forcing them together.EDI, though unshackled, cooperates and even falls in love and expresses understanding and peace, with absolutely no hatred for Mankind or her creators.
Then there's the fact that of course the Original Fucking Reaper would want to avoid it's own destruction.
Destroy also leaves a bright future that's not a weird creepy Borg utopia, and also brings us closer to the status quo and sets up a premise for a new game.Destroy also works with the message of "Strength through Difference and Diversity" which the Trilogy gives out, and even Javik the Prothean says the downfall of his civilization was the lack of diversity.
So, ME3 gets a 7.8/10 or a weak 8/10.
That's my massive wall of text post-game analysis of the whole Mass Effect Trilogy.
I'm left feeling hollow after finishing it all, the same feeling you get once you're done binge watching a TV show. I miss the characters, I want more of that Universe.
I'd be interested to hear what everyone else thinks of Mass Effect.
What does everyone expect Mass Effect 4 to be like?
Feel free to discuss all aspects of Mass Effect.
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