ya. the point of the number sequence for versions is 1.22.33. 1 = main version. 2 = revision. 3 = subversion, usually for fixes and forks or testing.
But since iv known MegaMod, its ALWAYS been a work in progress. iv talked to MIB88 way back before integration of RP mod had began.
Most of this is like a hobby to MIB88, but it is something he said he wants to see through to the end. But, life always comes first. So, itll be slow. for how far it has gotten, id say hes done amazing work. i just ground out about 100 hours since my return post in this thread... last page ago.
The majority of bugs as of 2.47.8 look to be technical problems rather than writing, progression, and so forth. As MIB88 had told me before, its a bit difficult to do alot of this, especially the integration of RP, as every. single. item. and every. single. location. has to have its defs and IDs remade, and materials repathed for the new ID, and scripts repathed to the new ID. and make sure those scripts trigger things correctly as new IDs themselves. because theres things that could already exist with the said IDs.
So, thinking about it. ... theres so so so much more in megamod than we really think. its not a handful of mods, its mass quarry of Identifiers, scripts, text, and such that need to all be able to play nice with each other.
So, noticing that some improvements from 2.47.6 that i saw wernt being used, and the comments asking about stable version... there is no stable version of MegaMod yet. but since 2.47 forward, iv noticed that ALOT of the subversions have been working to make the most stable version possible.
It would be nice to see MM come to a 'safe point' in v_2.48. or if it warrants it, just v_2.5.
Then maybe, put up a donation system for help, a trello or gihub to organize and keep us in the loop... maybe take a small break and pump out what MM has done, the changes from vanilla, and describing what everything does or walkthroughs? idk. this last part is wishful thinking :p