More Fallout d20 art

Brother None

This ghoul has seen it all
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Glutton Creeper Games has released some more images to go with the recently released final covers, "interior images" this time. They are the drawings of the characters, a radscorpion, an accurate highwayman and a deathclaw that fortunately is neither furry nor appears to be talking, but the inspiration is definitely from Tactics, as it looks nothing like the original deathclaw model.

<center> </center>

Link: interior images page on GCG
 
Heh. The row of ghouls and mutants and what have you looks quite amateurish. I'm not saying it's bad, but it lacks something: swiftness of line, I dunno, it looks like the work of someone who lacks his own style.

The Radscorpion and the Deathclaw were drawn by someone with way better skills: the style is far superior to the other drawings on that page, but then again: that deathclaw is indeed not the kind of deathclaw we all know (and love?) from Fallout. It doesn't even look very Tactics to me, to be honest:
180pxdeathclawattackfoxmh3.jpg

Is it really that hard to find an illustrator who has the common sense to take a good look at the original art (or pixel mesh, har har) of Fallout before putting something down on paper? And isn't the fifties style like really 'in' for the moment? It is in comics. There must be tons of artists out there who can emulate it to a certain degree without losing their own special thing.

:roll:

Oh no, wait... that would mean they'd have to cough up some money for the illustrations that way. Probably easier and cheaper to ask someone's cousin...

:roll:

The highwayman is indeed an accurate depiction, but it's overdone. Common mistake with people who know how to copy other people's drawings, but lack their own style.

Not bad, it could be worse, but I'm not impressed. At all.
 
Well, that's not so bad except mutants, but on that picture i only liked the man in vault suit. And deathclaw is drown good, but too complicated. The car... it seems the same...
But that's really not so bad.
 
...
Ghostbusters highwayman?

Good drawings, wrong style.
 
I'm going to go ahead and say it. It isn't the deathclaw from FO1, but it could be worse. Ultimately, I rather like it.

The line of characters though somehow bothers me.
 
Hi,

I did those Radscorp, Deathclaw and Highwayman images.

Inspiration for Deathclaw was combination of http://www.nma-fallout.com/forum/album_page.php?pic_id=401, info from the game itself (Jacksons Chameleon DNA was used for Deathclaw creation so I started there... http://www.geocities.com/chamjacksonii/, http://www.falloutvault.com/index.php?title=Image:Dead_deathclaw.jpg, ), and some other reptiles....
I have similar explanation for a Radscorp (North America Emperor Scorpion...).

I played a bit like a (pre-Great war!?) scientist and created that kind of images for these species.

And speaking about Highwayman, I would never mess with a legend, some old Chevy pictures were used as a source for it...mainly from forums on NMA and DaC.

I used whatever resources I could find from popular fan sites and I could not "reap" much from the in-game animations. There were tough decisions about it.
Im Sorry if its too complicated or inaccurate for your taste guys, but (as Im big FO fan, like all of you, had chance and dared to "touch into the creation" with whatever outcome there may be) I was carried away, hope you understand :).
Its very hard to satisfy so big fanbase and to add something personal. I hope I succeeded to touch majority.

Enjoy the book, I hope youll like it when its released.


Chichiriba

from Zagreb

chichiriba@gmail.com
 
chichiriba said:
Chichiriba

from Zagreb
From Zagreb? That's great, man!

This new discovery changes a lot. I hereby officially declare that your artwork, along with everything drawn or written by Croatian citizens, is perfect and beyond criticism. Croatia prevails!
 
Actually, most of it is not so bad. The radscorpion is maybe a bit "too cool and too nasty" looking considering the 50-ish style, the deathclaw is really nice and the highwayman is great, with the bullet holes and the junk in the trunk.

Now if only GluttonCreeper had this kind of talent for making the actual game...
 
The problem isn't accuracy or faithful depiction of the in-game models, because I personally feel most of it is quite close to home. However, the problem lies with the style: it is again nowhere near the 50s comic book style (DC comics is often used by Rosh as the archetype). The style used here is more of an 80s anime style, somewhat caricaturised even.

Hence, good drawings, wrong style. These feel like a 'modern-day' adaptation of Fallout's graphics, which is completely and utterly wrong.
 
I hate the deathclaw I'm afraid, but I do like the radscorpion; the startled whatever-it-is is a nice touch.
 
For me highwayman is the coolest. About Death Claw it looks like another experiment ( other style then "original" dc from FO1 & 2)
Vault Guy looks nice, other a bit strange. Radscorpion in my imagination was a bit different, but its nice too.
 
Sander said:
The problem isn't accuracy or faithful depiction of the in-game models, because I personally feel most of it is quite close to home. However, the problem lies with the style: it is again nowhere near the 50s comic book style (DC comics is often used by Rosh as the archetype). The style used here is more of an 80s anime style, somewhat caricaturised even.

Hence, good drawings, wrong style. These feel like a 'modern-day' adaptation of Fallout's graphics, which is completely and utterly wrong.
This sums it up perfectly, if you ask me. Rosh is quite right when he refers to 50s DC comics: that's the style you need to emulate. More fundamentally, though, it is a matter of picking the right tools. I see you have used pencils and possibly some sort of pen (be it a good ol' fashioned pen nib or a modern marker). I'm guessing you used a computer to colour in the greytones in the first drawing. Maybe you used software on the other drawings as well? Anyway, I would strongly advise against using any of those tools if you want to emulate the style of 50s DC comics, except maybe for a simple filter when the handdrawn image is completed. Use either a brush or a pen nib with Chinese ink. I'm not kidding. The artists of those days used either the classic Winsor & Newton Series 7 Finest Sable #2 brush (or #1 if you're like me and you make rather small drawings) or the legendary Hunt Round Pointed Artist Pen #100 (use #102 if you want finer lines - the metal is harder, so you need more pressure to get fatter lines). These tools were the norm and really defined the style of that period. Other tools were also used, of course, but pick these and you will need less effort to emulate that style. The brushes are a tad expensive, but they are the best you can find on this planet and if you treat them well, they will last extremely long.
Also: instead of colouring with a computer, you might want to consider using opaque watercolours. Children often have a set of these, because they're deadcheap and you can make really awesome pictures with them. If you can afford them, you could use quality watercolours (Winsor & Newton makes them, but so does Dayler-Rowney and they're just as good yet cheaper). Those are more transparant, though, so the effect is most of the time entirely different, unless you use very little opaque watercolour but then it will not be as nice. Anyhow, better materials will always get you better results in art, but there's really no need to do so here, because a lot of 50s cartoonists (Arno, Chas Addams, William Steig) actually used the deadcheap version. I think that in the USA they call it posterpaint. They used that because it often didn't matter what the colours looked like: the cartoons were most of the time printed in black/white/greytones. You could of course try to copy the colouring of 50s comics (primitive pixelated colour mesh), but personally I think that posterpaint would work very well. Then you could scan it in as a black/white/greytones pic, maybe adding a cartoon filter to brighten up the black. Or you could use washed ink and get a similar effect without having to add a filter.
If you plan on doing Vault Boy drawings, use the same tools. I do, and I come pretty close to the original, I think. The style of Vault Boy is not 50s DC comics, though. It's more early William Steig/temes/50s New Yorker/Peter Arno/Whitney Darrow, Jr. - a style brilliantly copied by the modern day cartoonist Seth (Chris Ware is able to do it just as well, but it's not his hallmark, he uses many different styles).
 
Chichiriba is certainly a good artist, but he terribly lack a Fallout style... Over the way, his Highwayman is quite cool... - my humble opinion. :P
 
alec said:
If you plan on doing Vault Boy drawings, use the same tools. I do, and I come pretty close to the original, I think. The style of Vault Boy is not 50s DC comics, though. It's more early William Steig/temes/50s New Yorker/Peter Arno/Whitney Darrow, Jr. - a style brilliantly copied by the modern day cartoonist Seth (Chris Ware is able to do it just as well, but it's not his hallmark, he uses many different styles).
Vault Boy seems to be drawn in similar style to Monopoly's Rich Uncle Pennybags.
Leonard Boyarski said:
The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob’s Big Boy mascot.
 
Looks like the characters at the top were drawn by Tensen. By the way, I actually like the deathclaw. Remember that even in FO1 materials there are two contradictive depiction of the creature. One from the actual model (both in-game model and clay model) and one in the manual:

http://falloutvault.com/index.php?title=Image:Deathclaw2.jpg
http://falloutvault.com/index.php?title=Image:Deathclaw.jpg

If we treat them both as canon it proves that there are some variations in appearance within the species.
 
Ausir said:
If we treat them both as canon it proves that there are some variations in appearance within the species.
The only thing it proves is that the developers were not as consistent as they should have been. The only right way to depict a Death Claw, IMO, is the way it was portrayed in Fallout, in the game itself.
 
Well, why shouldn't there be several variations of the same species, especially a mutant species? Look at dogs, for fuck's sake! The in-game/manual difference could even be explained by saying that one of them is male and the other is female (and they look the same in the game itself for the same reason there all people in leather armor are either black-haired or bald and there are no black women in FO1).
 
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