Fallout 2 mod Mutants Rising...

Discussion in 'Fallout General Modding' started by .Pixote., Mar 21, 2021.

  1. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Awesome stuff guys, I'm so happy to see this project it still moving along.
     
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  2. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    You know Wild_qwerty when I saw your name I thought to myself "That name is so familiar, where have I seen that name before?", it's only now with your avatar I realised your one of Fallouts pioneer modders and an original member of Mutants Rising. Welcome back.
     
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  3. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    always good to see and old face again, even its on a forum!
     
  4. zaopatrzeniowiec

    zaopatrzeniowiec First time out of the vault

    45
    Dec 1, 2011
    Well. I am amazed by those areas. Praise worthy. Every single one is much more detailed than the whole bunch of bethesda world maps. I presmue the first sidequest will be more complex than the whole bethesda plotline. Will donations be opened when the mod starts? Because if the gameplay is as rich as those settlements then i consider it to be worth full price for full game.
     
  5. Femic

    Femic First time out of the vault

    56
    Nov 22, 2015
    Marvelous and outstandig mapdesign. I would be eager to learn from this talented mapdesigner. Is there any chance in getting the new tiles, critters, sceneries etc. used in this mod?
     
  6. Mr.Tboy

    Mr.Tboy First time out of the vault

    25
    Apr 7, 2021
    The world would be a better place if we had more stuff like this
     
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  7. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    After we release the game feel free to use anything inside, just give the team credit when used.

    ..............

    As for the world map would players prefer to have a grid overlay or keep it bare?



    And what about the colour of the grid?

     
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  8. Risewild

    Risewild Carbon Dated and Proud
    Modder Orderite

    Jun 14, 2014
    Oof, this is a hard one.
    On one hand, I'm so used to the grid that I consider it part of the whole classic Fallout feeling. On the other hand, not having a grid would definitely be something unique in FO total conversions, and would give it a certain charm and "uniqueness". :confused:

    I guess I'll be fine with whatever others choose.
    I like the green grid more.
     
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  9. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    Some sort of grid please!
     
    Last edited: Aug 27, 2021
  10. Femic

    Femic First time out of the vault

    56
    Nov 22, 2015
    I prefer a grid. But the brown one, the green one is too present.
     
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  11. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    I like the middle one the most
     
  12. Alphons

    Alphons National Beholder

    Aug 9, 2017
    Down with the grid tyranny! Free the map!


    If grid wins- I vote for the middle one.
     
  13. Velizar

    Velizar First time out of the vault

    35
    Jul 17, 2019
    I always play with the grid on for games like Heroes where each unit occupies only 1 (or 2) tiles, but in Fallout you can be in-between tiles and it doesn't functionally matter, so I'd like it more without a grid.
    From the grid options, I prefer the middle one.
     
  14. Mr.Tboy

    Mr.Tboy First time out of the vault

    25
    Apr 7, 2021
    Even though it kind of fits, the green one looks too bright. I don't know.
    Maybe an option for customizing color would be nice (I remember New Vegas having one)
     
  15. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    The map can't be customisable, there can only be one finished design...most likely it will be the tan dotted line. The line itself is a simple filter in Photoshop, so it's pretty easy to change the colour and tone.
     
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  16. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I mean, could just make it extra mini-mods as they are just overwriting graphics. Technically not a big deal.
     
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  17. Golbolco

    Golbolco It Wandered In From the Wastes

    132
    Jul 12, 2015
    I prefer the tan grid, myself.
     
  18. Sn1p3r187

    Sn1p3r187 Carolinian Shaolin Monk

    Apr 7, 2014
    So will Mutants Rising intersect with New Vegas in anyway? Las Vegas was New Vegas before House took over. Vault 22 was ran by Ghoul Queen before it was 100% abandoned by 2281?
     
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  19. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    The 2 game locations have no relation to each other, our version was designed before New Vegas was released. I've never played New Vegas so I haven't been influenced by it and my knowledge of it is pretty superficial. We actually had too many quests in our Las Vegas and had to cut one family from the location. It is easily the most quest dense location in the game.
     
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  20. Alphons

    Alphons National Beholder

    Aug 9, 2017
    Alright, I have to ask.
    How many is too many?
    Could you share some details about the cut family (how they would connect to the rest of the city, what would player do for them, etc)?