When we see some trailers?Lead dev here - it's in active development. That is all can say at this point.
When we see some trailers?Lead dev here - it's in active development. That is all can say at this point.
Marketing isn't my department, I'm a programmer. When the studio decides to show more, they will.When we see some trailers?
Thanks for the replyMarketing isn't my department, I'm a programmer. When the studio decides to show more, they will.
Weren't you working on Van Buren? Is it now some kind of Fallout-inspired game using your tech over Unity?Lead dev here - it's in active development. That is all I can say at this point.
I still am when there's time. This project is completely unrelated to Van Buren or anything I worked on there. As a matter of fact, we don't even use Unity.Weren't you working on Van Buren? Is it now some kind of Fallout-inspired game using your tech over Unity?
That's cool, thx. Judging by the screenshots, I assume it may be sprite based?I still am when there's time. This project is completely unrelated to Van Buren or anything I worked on there. As a matter of fact, we don't even use Unity.
Your assumption is correct. Technical-wise, the game works very similarly to the original Fallout games. The intent is to overcome limitations of that era and make things bigger, more dynamic and more eye-pleasing.That's cool, thx. Judging by the screenshots, I assume it may be sprite based?
Makes sense. It’s a relief not being stuck with SVGA and its dithered 256-color limits. Games like Pillars of Eternity and Disco Elysium have nailed that sweet spot between old-school charm and modern polish (Shadowrun too, though to a lesser extent). And even if it's all pure sprites without the slick hybrid rendering tricks, there’s still a hungry niche out there drooling over those rare screenshots New Blood drops soooo infrequently. I hope there will be enough sales to keep the interest!Your assumption is correct. Technical-wise, the game works very similarly to the original Fallout games. The intent is to overcome limitations of that era and make things bigger, more dynamic and more eye-pleasing.
Makes sense. It’s a relief not being stuck with SVGA and its dithered 256-color limits. Games like Pillars of Eternity and Disco Elysium have nailed that sweet spot between old-school charm and modern polish (Shadowrun too, though to a lesser extent). And even if it's all pure sprites without the slick hybrid rendering tricks, there’s still a hungry niche out there drooling over those rare screenshots New Blood drops soooo infrequently. I hope there will be enough sales to keep the interest!
Hard to judge a game just from a few gifs. Without solid gameplay, compelling characters, meaningful choices, interesting quests etc, good visuals alone won’t cut it. Let's stay hopeful nevertheless.Regardless of sales, I'm looking forward to playing it. The amount already shown is very good.