Obsidian's Project Eternity

Discussion in 'General Gaming and Hardware Forum' started by Brother None, Sep 10, 2012.

  1. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    I know Notch sounds likely, but Vin Diesel? I know he's a huge nerd, but what makes people think he donated?
     
  2. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    They can't be seriously whining about that in the face of such an announcement?
     
  3. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    500k are in. How long since start? I think 5 hours?
     
  4. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    Since noon, CST. ~6 hours now. Besides the whole fantasy setting, many things are steadily heading towards my "best case scenario" marks:

    ✓ Kickstarter/Huge amount of financial support
    ✓ Original IP
    ✓ Emphasis on mature storytelling
    ✓ Key personnel involved
    ✓ Isometric viewpoint
    ✓ Character creation, as opposed to party creation
    ✓ Tim Cain is developing a gay accent
    ✓ I don't suffer from ED
     
  5. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    And they just hit the half-way mark.

    By my count around 6.5 hours to hit that.

    Nice. :D
     
  6. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    http://www.nbcnews.com/technology/ingame/fallout-creators-ask-gamers-help-project-eternity-999471

    Heh.

    Really liking what I read so far, after initial doubts ( ofcourse :8 )

    I didn't mind the RTwP in the Infinity Engine this much and thought the Icewind Dale Games were goddamn fun to play. Liking that this might the first AAA ( ???) game for years that uses prerendered 2d Graphics. I am a bit burned out on fantasy settings, but it always depends on the writing. No Party creation is a bummer. :(
     
  7. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    This game will bring in 4 million IMO, and why not, we need more games like these. I can't wait. :P
     
  8. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    They already have more than 50% and the first day isn't even over. I wonder if they will be able to get more than Double Fine Adventure.
     
  9. Mad Max RW

    Mad Max RW Mildly Dipped

    520
    Jan 12, 2004
    Seriously not interested in real time with pause combat. For me it killed any enjoyability of Baldur's Gate 1+2 and Planescape Torment. If other people like it, fine. Yeah you can setup scripts and have it automatically pause for a billion things but it's nowhere near true turnbased. Not for me. Pass. Maybe after it's out I'll check. But this is not something I'm a fan enough to pledge money on good faith.

    I'm not even gonna begin to point out the hypocrisy all over the place since today's reveal. It should be obvious.
     
  10. Token-not-found

    Token-not-found It Wandered In From the Wastes

    199
    Nov 11, 2011
    Why all the obsession with turn base?

    Can anyone explain it? Seems more like a retro whim to me.

    It's slow and tedious in a party based game.
     
  11. Mad Max RW

    Mad Max RW Mildly Dipped

    520
    Jan 12, 2004
    You would understand better if you had ever played a PnP RPG. I can get into a long drawn out discussion explaining all the pros and cons for both, but it's pointless and I honestly don't care to repeat a conversation I already had countless times in the past.
     
  12. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    When has Obsidian or BIS games' combat ever been about meticulously assigning actions to your numerous party members in turn-based combat? Expecting PnP or Sir-Tech combat in an Obsidian product is shortsighted at best. When I play an Obsidian game, I'm expecting good dialogue and a nice range of choices and consequences. Not 35 minute long combat sequences.
    That said, if you simply couldn't enjoy Planescape: Torment or Baldur's Gate or Icewind Dale.. Bummer man. That's a bummer.
     
  13. PlanHex

    PlanHex Legislative Senator oTO Moderator Orderite

    Nov 4, 2007
    Recommended reading (10 year old article, but whatevs):
    http://www.rpgcodex.net/content.php?id=21
     
  14. Geech

    Geech It Wandered In From the Wastes

    183
    Dec 2, 2008
    Torment was really damaged by the game's lousy combat. I think the combat system basically holds the game back from being the best CRPG ever.
     
  15. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    I have a feeling when I wake up in the morning it's going to be funded or close to it. :p
     
  16. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    So low resolution, not scalable, inflexible and occupying gigabytes of space with frames? Wake up. 3D is more cost effective, flexible and looks just as good as 2D. Hell, everything in Fallout/Fallout 2/Baldur's Gate/Planescape: Torment/Icewind Dale/pretty-much-every-larger-"2D"-game-made-after-inventing-3D-modelling-software was created, as you admit, as a 3D model and only then stored as 2D sprites. Why you insist on using an inferior storage medium instead of using the source model is beyond me.
     
  17. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Have you played Eschalon books, Tagaziel? It's recently published game with 2D graphics, which looks much better than any modern 3D title. Also, its few hundred megabytes installation package and lightning fast loading times are more pleasible, than any clumpy multigigabyte monster.
     
  18. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    I sincerely hope you're joking.
     
  19. 34thcell

    34thcell Look, Ma! Two Heads!

    333
    Sep 22, 2008
    But the backgrounds still look nice today. Best would be 3d models with 2D backgrounds.
     
  20. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Tagaziel:
    I kid you not, I'm really afraid of another Dragon Age. :shrug:
    Just a personal preference, I guess.