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Discussion in 'General Fallout Discussion' started by R.Graves, Jun 21, 2016.
Apocalypse AI in Fallout?
Not ready for that yet. I don't want one all powering enemy yet.
The Legion is in Denver, and the Midwestern Brotherhood is in Cheyenne Mountain (or beyond). Guess who's going to meet up soon?
This may be off-topic, but does anyone remember that Gaston Glock's consciousness was transferred into an AI, and that he continued to design guns in that form? It's pretty clear that pre-war society had a grip on the idea of artificial intelligence.
The problem with the Calculator was that it was multitude of brains combined to form one presence- as seen with the Master, this doesn't tend to end well. This probably accounts for its insanity.
The Fallout Bible 0 says that in 2059:
Here's a description for the Plasma Pistol from Fallout, Fallout 2 and Fallout Tactics:
"The Austrian made Glock 86 plasma pistol (also referred to as the Plasma Defender), was designed before the Great War by the Gaston Glock artificial intelligence."
Interpret it as you will, but I'd say that this is at least an interesting piece of information that should be considered.
Personally I think another genocidal AI or one set on conquering and enslaving humanity is rather done to death, hence my idea behind the Followers of the ATLANTIS.
It would be an AI that actually wants to work together with humans but not wants to work as a servant for them any more.
The people who follow it do so out of their own free will as they see it as an enlightened leader who does not suffer the same flaws that human leaders do; greed, pride, sadism. Plus it actually has a plan for the future that both humans and AI would benefit from.
It may suffer a bit of paranoia but that is justified as it does not want to be enslaved again.
Isn't that similar to the Shi Emperor? Or was the Shi Emperor just a normal computer, not an AI?
It was a computer that made predictions; the real leader was arguably Ken Lee, its 'advisor', who gave out orders based on what the Emperor would predict.
It was a very interesting model of leadership, really.
The voter doesn't matter, the one who counts the votes decides.
It doesn't really work like that you know.
As much as I don't like the modern fallout games, I just consider anything that is a officially released fallout game canon. So if fallout 4 makes something new canon that is totally stupid, I just sigh and say it's canon.
Any game that has been published is fully canonical, no matter how stupid it seems. I just accept it as it is and be done with it.
Yeah but who has the authority to proclaim a game canon? Bethesda has none of the original writers, so it can't be that; they don't follow the design principles of Fallout 1, so it can't be that; is it because they own the licence? That seems like a shitty reason to control the official plot of Fallout. If I bought the Fallout licence and made a game about the Master and Frank Horrigan diddling one another would you accept it as canon?
if you play games with branching paths and many outcomes then canon is whatever you make of it. If you want a strict canon, play linear games.
Canon in terms of game world though is important. Which is why Fallout 4 isn't canon for me. It doesn't even attempt to make a coherent Fallout universe.
Fallout 4 is simply too stupid to be canon. I don't consider it canon in my own Fallout world.
It doesn't matter much about original writers, it mainly matters about license ownership. It also has to stay consistent with already established canon. And since Bethesda owns the franchise, they seem to only wish to stay as close to the original work as possible, while being in a different location can change more of the scope. Own Fallout world or not, whatever we think is canon doesn't matter.
Uh... you do realize that people have their own opinions, right? Even if there is official canon, people can choose to ignore canon based on personal preference. They'll know to not to make fanon official but what they think is canon is important to themselves and no one can really take that away from them.
Especially not by statements made by obvious Bethesdrones.
Which Fallout 4 clearly doesn't do, there are too many mandatory leaps of logic if you wish to understand the smaller details of the game (robot AI) and, of course, inconsistencies with previous games.
That's entirely incorrect. Once upon a time everyone hated PoS and wanted it to be decanonized and you know what? Those wishes were fulfilled, public opinion is important to writers (that want to satisfy people's demands) and businesses (which want to avoid PR fuck ups).
But Bethesda's Fallout entries have been anything but consistent with established canon. In fact, I would go as far as to say that there is more in Fallout 3 and 4 that brazenly contradict the pre-established lore then there are aspects that adhere to it.
That really is a ludicrous statement. Bethesda fluctuates between two points on a spectrum. They're either cheerfully denigrating the original work or just being indifferent towards it. Sometimes they're a bit of both.
Ultimately, you're making a silly point. It's fiction we're talking about here, there is no such thing as canon. ALL OF IT is made up. We each get to decide for ourselves which parts of the made-up stuff we're going to ignore and which parts we choose to acknowledge. This is not reality that we are picking and choosing from. You're treating us like the flat earth society.
Please get a grip. For your own sake, baby.
And we can't forget how fans criticising the lore inconsistencies of the Bioware's Mass Effect 3 game endings lead the studio to change the endings to address those criticisms.
And it is Bioware, it is not a really user friendly company we are talking about here.
If don't really consider fo3 or fo4 cannon. But I like to pretend the creatures from those two games still exist out there (particularly the OG mirelurks) just So I can pretend the wasteland has more diverse wildlife.
Well, I'm not sure I agree with you on that. When new titles conflict with established facts, you gotta decide which title is right (which makes it canon) and which is not. See the console Fallout game, which shows the brotherhood kicking ass and taking names only a generation after the bombs fell. The two published games are in conflict on the timeline, so they can't be both right, for obvious reasons. Which means that one of them is not fully canonical.
Fallout 4 conflicts with dozens of established elements, so either it's not fully canonical, or Fallout 1 & 2 aren't canon anymore (which would be weird, don't you think?)
About F3 and F4, I see them as "storytelling canon" so to speak. Your character grew old and is telling a story to his children, around a fire (or he gives Piper an interview about his adventures, for her magazine... Well, you get the idea). He exagerates the events, adds stuff up and confuses elements, which justifies basically all the nonsense you see ingame. Yeah, the main events happened. The Institute, the water purifier etc ; but to spice things up, the narrator adds running ghouls, super mutants, little lamplight and aliens, when he sees his audience falling asleep. A bit like in 300, or in Call of Juarez : Gunslinger. Since it's from a storyteller's perspective, it justifies the monsters and all that stuff.