Then don't bring them up in an irrelevant tangent. What other point allowing the player character's to use sniper rifles in absolutely every position, even if the enemy is right next them, has? Why is it unnecessary? So that players don't have to deal with maintaining distance and providing cover for their marksmen? You and Solar are both blowing this out of proportion. You can't use the sniper rifle if the enemy is too close, as in, next to you, or close by. It's a simple bit of gameplay making different weapons more distinct, is all. Unless you plan on charging enemy head on with everyone and using sniper rifles on people right next to you, you're not even going to notice it. Never said it. You're claiming that it's arbitrary, making it seem like it ruins the entire game system by not allowing you to use sniper rifles in close combat. Because it is completely irrelevant. It's a small little feature that makes sense. At the distances this is triggered, your enemy would simply grab the rifle and break it over your head. I don't see how that matters. It was mentioned that range affects accuracy and different weapons have different applications. What you and Solar did was take a minor feature of sniper rifles and making it out into some kind of tragic limitations that ruins gameplay. He edited them in after I posted the reply. The point still stands: it's pointless nitpicking. He might as well argue that the game includes statistics that don't reflect every possible real life situation. Because, surprise, this is a game and, as all games are, it's an abstraction of reality.