Oh god, now begins the furry mating ritual. EVERYONE, RUN WHILE YOU STILL CAN
Ain't you a grumpy little kitten. It's kind of cute, actually.
Ad hominem's don't get anywhere.
Most novels are just trash, generic cliche filled trash.
I tend to not run into this issue in classic Fallout games and modern Fallout games (except for 4 but then again with no skills points in that game, it's irrelevant to bring it up here) simply because I go for high Intelligence, low Endurance builds. I tend to gravitate towards play-styles that allows me to talk my way out of a situation and more knowledge on other areas helps. In other games I go for a diplomatic build, prioritizing social skills over combat ones.Should a player have to consciously build a character one way to simply advance through the game rather than just having a bit of a rougher time at it? Shouldn't RPGs - especially open world ones - allow alternate paths to get around such bumps?
Ad hominem's don't get anywhere.Whatever you say, kitty. It's cute when you make these noises.
Simply because humans always tend to go for a least difficult way, at least for the first time. Full diplomat builds tend to have the easiest playthroughs. And this is also a staple mistake in RPG gamedesign.simply because I go for high Intelligence, low Endurance builds.
But seriously, though... Find yourself a private room, guys.
Simply because humans always tend to go for a least difficult way, at least for the first time. Full diplomat builds tend to have the easiest playthroughs. And this is also a staple mistake in RPG gamedesign.
Do tell me why. Or don't, I will. Because this is how it should be. Because END tend to be a dump stat, since characters more likely die to a critical hit, and there's not much of a skill checks or any kind of interactions written in Fallout 1 & 2 for Endurance, unlike Intelligence. It's not like 3D games any different in this regard, but for different reasons, of course. Bethesda can't program parkour (13th district parkour scene passing by) or environment destruction or proper diseases to actually put STR and END to a better use in stale gameplay, for example.I also have gravitated to at least taking a point off END for INT, but do tell?
Could you elaborate further on this? I am genuinely curious to know what you mean by this.And this is also a staple mistake in RPG gamedesign.
I'm going to assume 0wing meant that by Speech/Diplomatic characters in RPGs tend to be the 'Easy mode', to the point where the run doesn't really involve much 'gameplay mechanics' or, as many people tend to summarize (I'm not assuming 0wing to be one here, btw), 'combat mechanics'. Just look at Age of Decadence, released in 2015. The full-talker playthrough is literally easy mode, where we just choose the dialogue options with best outcome and roll with it. There's literally no combat involved in a full-talker playthrough, at all.Could you elaborate further on this? I am genuinely curious to know what you mean by this.
I see. I get what you mean by diplomatic characters being easy modes in some RPGs.I'm going to assume 0wing meant that by Speech/Diplomatic characters in RPGs tend to be the 'Easy mode', to the point where the run doesn't really involve much 'gameplay mechanics' or, as many people tend to summarize (I'm not assuming 0wing to be one here, btw), 'combat mechanics'. Just look at Age of Decadence, released in 2015. The full-talker playthrough is literally easy mode, where we just choose the dialogue options with best outcome and roll with it. There's literally no combat involved in a full-talker playthrough, at all.
Tbh, I'm one of those guys who think dialogues and stat/skill-checks are part of the gameplay mechanics in RPGs, but even then I do notice how the dialogues and stat/skill-checks in most RPGs felt underwhelming because they weren't interwoven enough into the game to feel like a proper gameplay mechanic. That's why I'm kinda looking forward to No Truce with the Furies, even though there wouldn't be traditional RPG combat mechanic, it looks like it can offer dialogues and stat/skill-checks as proper gameplay mechanic.
I guess at least in FO3 Endurance was the Attribute for Big Guns.Because END tend to be a dump stat, since characters more likely die to a critical hit, and there's not much of a skill checks or any kind of interactions written in Fallout 1 & 2 for Endurance, unlike Intelligence. It's not like 3D games any different in this regard, but for different reasons, of course.
Yes, it WILL dampen your fun. Don't worry and don't be afraid, just spoil yourself what you need to do down there. Despite all the tweaks and patches, it was still a fucking slog to go through. Use cheat engine to speed things up, or craft Tabi Boots/speed boosting gear if you don't want to use CE. Or just don't go down there and start new playthrough with new build.I wonder if the deep caverns will dampen my fun....
Yes, it WILL dampen your fun. Don't worry and don't be afraid, just spoil yourself what you need to do down there. Despite all the tweaks and patches, it was still a fucking slog to go through. Use cheat engine to speed things up, or craft Tabi Boots/speed boosting gear if you don't want to use CE. Or just don't go down there and start new playthrough with new build.
I'm going to assume 0wing meant that by Speech/Diplomatic characters in RPGs tend to be the 'Easy mode', to the point where the run doesn't really involve much 'gameplay mechanics' or, as many people tend to summarize (I'm not assuming 0wing to be one here, btw), 'combat mechanics'. Just look at Age of Decadence, released in 2015. The full-talker playthrough is literally easy mode, where we just choose the dialogue options with best outcome and roll with it. There's literally no combat involved in a full-talker playthrough, at all.
Tbh, I'm one of those guys who think dialogues and stat/skill-checks are part of the gameplay mechanics in RPGs, but even then I do notice how the dialogues and stat/skill-checks in most RPGs felt underwhelming because they weren't interwoven enough into the game to feel like a proper gameplay mechanic. That's why I'm kinda looking forward to No Truce with the Furies, even though there wouldn't be traditional RPG combat mechanic, it looks like it can offer dialogues and stat/skill-checks as proper gameplay mechanic.
Pretty sure you can get through the Praetor lines without fighting too.unlike if you play as Praetor/Imperial Guard
Pretty sure you can get through the Praetor lines without fighting too.
Same for Thief, though I think you might need critical strike to sneaky-kill a few guards. And there's that single obligatory battle in Maadoran, but you can recruit some help for that I think.
Both Daratan and Aurelian can lead into the Crassus line (amongst other things, like being guildless), you can't really start out with the Crassus stuff, probably since it's all in the final city so it wouldn't work with the 3 act/city structure of the game. It's just a defection really.Hm, I've never tried Crassus Praetor. (most I did was Aurelian Praetor who defected to Crassus just to see that unique ending) Do you get to command the army when you call for help?
I'm not sure what you're referring to here at all.Aurelian Praetor requires you to fight, if you want to save Gaelius. Also the catacombs area requires some fighting. (although you can get rid of a huge number of enemies by a dialogue option)
I mean the one where you start out as a Daratan Praetor. The small stuff where you sorta-kinda join him with other characters doesn't really count.As for Daratan.. I don't think this classifies as its own line, to be honest.. specially with that ending. But yes, it can be passed without fighting.