D
Deleted member 98605
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In Underrail, Age of Decadence, and maybe even Expeditions: Vikings, along with a slew of other games, when a person hits a bump in those games and asks around for help a common response is "Oh, you just need the right build."
Is this a snag on RPGs or is it a feature? Should a player have to consciously build a character one way to simply advance through the game rather than just having a bit of a rougher time at it? Shouldn't RPGs - especially open world ones - allow alternate paths to get around such bumps?
I dunno. It's just cropped up in my own personal gaming experience (the bumps, not the responses per say) and it's sticking out to me.
Is this a snag on RPGs or is it a feature? Should a player have to consciously build a character one way to simply advance through the game rather than just having a bit of a rougher time at it? Shouldn't RPGs - especially open world ones - allow alternate paths to get around such bumps?
I dunno. It's just cropped up in my own personal gaming experience (the bumps, not the responses per say) and it's sticking out to me.