Olympus 2207 English Demo released

Discussion in 'Fallout General Modding' started by egalor, May 13, 2012.

  1. Soda_fr

    Soda_fr It Wandered In From the Wastes

    137
    Dec 31, 2009
    So far, so good!

    I ran into the same issue as Null but reloading a previous save before talking to mom save the day.

    A few feedback (I haven't completed the demo yet) :
    - I had some difficulty finding how to leave the living quarters for the farm (maybe there should be a visible exit grid?)
    - the quest "find and return a wrench for dad" isn't marked as done in your adventures book even if it's done
    - there's an error in the dialog file when talking to Cattie in the farm for the first time

    I also noticed that there were a lot of critters moving, doing stuff. I don't remember seeing that much critters moving in Fallout. Did you override an engine limitation?
    And reading the credits, I saw you announced the final release for
    december 20, 2012. Just before the end of the world. Can't wait ;)
     
  2. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
    This doesn't work on Win XP for me. That's expected or not?
     
  3. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Strange, I tried to use the stairs, but the guard just ask me if I got the brew, and my only option is answering "not yet" and got some punches in my face. :(
    Maybe I accidentally click him instead of the stairs, will double check it while I get home.
     
  4. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    The parking lot can be accessed via an exit zone located at the eastern wall (close to the northern wall - behind the elevator), behind the guard.

    There are numerous ways to get the bottle. Let me know if you want me to PM you a hint how to get the bottle the easiest way :)
     
  5. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Yes, it looks like you've accidentally clicked him instead of the exit zone. Just don't bother him unless you've got the filled bottle. :)
     
  6. ziemeck

    ziemeck First time out of the vault

    63
    Apr 9, 2012
    In my case D3DX9_43.dll and D3DX9_42.dll needed to be downloaded from some dll site. After that it works fine with exception of a crash when I try to loot middle bookcase on game starting level (there's an L-shaped set of 3 bookcases, the shorter arm and the distant part of long arm work fine, the middle crashes game with an error referring to invalid pointer exception). I tried to acess the bookcase twice with same result.

    EDIT:
    I had to load older save, listen to fairytales once again. Now I can save (before - I just noticed - it crashed on saving too - and the "crashy" saves were unloadable) - saves work fine. But this time I did not discuss with father - just went to "work". This time the middle bookcase works fine.
    Ok, bully probblem "solved", thank you for hint.
     
  7. cdoublejj

    cdoublejj It Wandered In From the Wastes

    140
    Apr 30, 2007
    WHAT!? I had to sell the wrench to get the medicine, then again i think i did it wrong.
     
  8. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    Thanks for detailed description, I'll check this bug.
    You know, sometimes I think that the old good Fallout's engine is SOOO modified, that it's pretty impossible to determine what is going wrong...
     
  9. ziemeck

    ziemeck First time out of the vault

    63
    Apr 9, 2012
    You're welcome.

    I am facing another "crashy" container - this time footlocker: http://zcnet.22web.org/fo2/crashCase.JPG (this works only via ^C^V on address bar - byethost blocks image referencing ...)
    The save:
    http://zcnet.22web.org/fo2/SLOT06.zip (same issue with link here as with image - just copy and paste in address bar)
    NOTE: If it (game crashing) is an issue with my configuration (DirectX?) - the save should work fine for you.
     
  10. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Just finished the demo, the graphic design is impressive, and I like the story arc of the beginning stage. The escape reminds me of FO3, but the reason in OL2207 is million times better than FO3, and the cutscene is simply awesome! :clap:

    But somehow I think some stuff blend too well with the scene, makes searching a bit hard, especially in the parking lots. :P BTW, after finishing the guard's quest, if I examine him, the whole "beating" scene will replay again, even if I'm far away from him.
     
  11. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    I just checked your save in-game - I have the same problem with the footlocker, and your save has killed my own save done at first phase just before going to bad. In fact, all containers are filled randomely at the start of the map by some stuff of list of 50 items. I've verified all items proto - all is Ok, so, somehow your your map autosave was broken (perhaps because of too much items in one map). Sorry, but it is a random bug, I can not fix it... You have to delete all saves done at this map at 17 ages and start from child's saves.

    No-o! You're kidding me! At the version 1.00 I have many broblems with this guard, so, for a testing I've added this possibility to angry him... I'm so ashamed... Going to fix it right now.
     
  12. Null

    Null First time out of the vault

    26
    Sep 25, 2011
    I haven't killed anyone and don't think I did anything unusual. I'm going to reinstall and start over and see if that fixes it. Will let you know if I still have a problem.
     
  13. FalloutWaster

    FalloutWaster First time out of the vault

    6
    May 14, 2012
    Really nice looking demo. Big congrats to the makers!

    Took me a long time to actully find the stairs to other areas. I could see the 2 exits on the upper & lower east side but took a long while to realize there were actually stairs hidden in the darkness.
    The colour of the AP lights could be made slightly more noticable. I notice if you "Study" someone it gives you your % chance of stealing something, I like that little addition.

    - I only encountered a "game freeze" bug when I fought the guard that wants the drink.

    - At first I just kept getting the "D3DX9_42.dll" message. Had to install the newest driectx for the game to run.

    Can't for the life of me figure out how to cure the cows, so I jumped a few guards and took their guns so I could escape outside :P

    Looks like an interesting story you have in Olympus, good luck with it! :)

    EDIT: Cured the cows with *a little help* and finished. Very nice cut scene indeed. I turned the brightness up a bit in the options made everything look much nicer, I must say. The interface is cool, I'm sure we all know where the buttons are already :lol:

    Thanks again
     
  14. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    I only played for a bit but I can alredy tell that is is going to be orgasmic.


    I loved the atmosphere the most, all those random people running around in some kind of cramped underground community really catches that "probably nothing but sand from miles away of this safe house".



    I also love the new NPCs, they look like FoT NPCs without all the unnecessary colors and boyish hair.



    I had a bit of a problem with the interface though, everything is too grey, making it a bit hard to read and/or click some stuff.
     
  15. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    Well, there is many complaints about the grey-ish interface, but... Damn, we know it sucks! But fallout pallet is adapted to classic follut colors (yellowish/brownish), so all other color sets just sucks (remember blu color interface of E.C. Paris?). We were forced to use a color different to Fallout's one just to show, that this game is not just a Fallout extension. I promess, in "Olympus 2" with the new engine all colors issues will be solved.
     
  16. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    All it needs is a stronger contrast between shades, the darker colours need to be slightly darker - but the design itself is very well done. Congratulation gentlemen. :wink:
     
  17. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    Oh no, no no...


    I love the new interface, just make the text and clickable stuff a bit darker and it should remain awesome and exclusive from Fallout.
     
  18. Ardent

    Ardent A Smooth-Skin
    Modder

    681
    Jul 24, 2009
    Juicy news! I'll be checking out the English demo as soon as I have some free time. Congratulations to the Olympus team and to Egalor for the translation work! :clap:
     
  19. Soda_fr

    Soda_fr It Wandered In From the Wastes

    137
    Dec 31, 2009
    I finished the demo and loved it.
    The art direction is excellent, the settings promising and the
    crafting system is a great addition gameplay-wise.

    Congrats guys!
     
  20. lazyfanatic

    lazyfanatic First time out of the vault

    1
    Oct 25, 2008
    the link is not working anymore, any other way I can get it?