Patches for Fallout 2

Discussion in 'Fallout General Modding' started by Celestial, Jun 4, 2003.

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  1. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    Corpse wrote:
    Why don't you just delete Anna (the ghost) from the Residential area?. She's already in the Western are of the Den.
     
  2. Corpse

    Corpse Mildly Dipped

    554
    Apr 7, 2003
    No worries mate, there's no need to ask.

    To Requiem for a Starfury
    You can script anything to make things (critter, scenery, item); for example you could script an item so when you use it and you are carrying a specific item, it replaces that item for something else, I used this as a basis on the Flint mod script.

    To Wooz69
    Actually it would be harder to script an NPC than script the player to manufacture the stuff.

    To Skynet
    I haven't got around to it and have too many side projects to worry about it, she was intended to be in this area originally but they moved her to the business sector when they scrapped the residential area.
     
  3. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    And even if we manage to bring the residential map back into the game, Anna will stay in the west side.

    Oh and about the map: I'm thinking to replace the junkyard (since it is already on the west side) with Mom's restaurant. The question is what to do with the restaurant on the east side?
     
  4. Corpse

    Corpse Mildly Dipped

    554
    Apr 7, 2003
    Yes, I would leave Anna on the west side too, as to the junkyard; originally I was going to place a big building there that would serve as the base for the Den's guild of thieves, I had planned a few new quests you could get from there and as reward you would get one of the thief perks but I decided against it and thought an exit grid to the worldmap would be ok too. Moving Mom's there sounds like a bit of too much trouble but could work too, you would have to move everyone in the restaurant and change Vic's script to make him go there if he doesn't feel confident about joining your party when you free him.
     
  5. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    I've checked the residential map and I've discovered five guards north of the exit grid. What they are there for?
     
  6. Corpse

    Corpse Mildly Dipped

    554
    Apr 7, 2003
    Lara and her gang from the west side, maybe they intended to put another quest in the area where you help them like the raid in the church.
     
  7. jargo

    jargo Where'd That 6th Toe Come From?

    492
    May 25, 2003
    Yes it is Lara and her gang, this critters are invisible and show when you attack on the church.
     
  8. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    Oracle posted about having Kaga - Chosen One's rival in the game. Anyone know how to bring him back?
     
  9. Corpse

    Corpse Mildly Dipped

    554
    Apr 7, 2003
    check this thread out on the Fallout 2 forum on DAC; it's called "Unlocking Kaga!!!".

    http://www.duckandcover.net/forums/viewtopic.php?t=5251
     
  10. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    Thanks.

    By the way I checked some Kaga scripts. In the power armored (last encounter) Kaga there's a bug. When you kill him you should get some items like $5000 and a pulse rifle. But you get 5000 pulse rifles! I'll fix this today.
     
  11. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    I found map of unused Arroy area (arvill2.map). This map could put in use?

    I also looked at the script's and found 2 interesting one's:

    1. A script for a guy called Connar from Vault City (vcconnar). I placed this script on the one critter for testing purpose. I talked to Connar person and he sayd something about not killing the monsters. I think that you were supposed to get a guest in Vault City to eliminate the monters. (monster's were the only think that stopped vault city to make these people servant's). Connar gave me also a quest to find them a 3 rifle's and 1 shotgun, so that they could protect themself from vault city.

    I'm remembering that fallout bible mentions a people that are hiding outside the vault city. I bet this script is related to it. Could this put in use?. I think that making a map for this area is required.

    2. A script to a person named Crazy Joe (vcoldjoe). He's saying that the player look familiar.... This person should be placed Vault City courtyard.
     
  12. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    Checked the map. It's Arroyo from the early game designs I think. As for Connar, I've checked him too. He want's you to get him three hunting rifles and one shotgun but if you try to give him those he is acting as you don't have them (script error).

    As for Crazy Joe. I've puted him in already. :)
     
  13. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    I found a spelling mistake in the game. Go to the Malamute Saloon in Redding and talk to Lou. Ask what is Malamute, and she says "Jist a big dog". It should be "Just a big dog".

    I forgot to say that (vcgenvil) script is for the villagers that are related to Connar.

    By the way, have you had time to check out the Graveyard map?. Do you have any idea what it was intented for?
     
  14. ColJack

    ColJack Where'd That 6th Toe Come From?

    422
    May 7, 2003
    crazy joe was supposed to be Ian as an old man..

    there are also 2 other scripts for people who were supposed to be in vault city.. chet, and mr cheater.. both used to put you on different quests, and give you stuff, or finish quests for you.
     
  15. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003

    What about the critter named "Grim Reaper". What was his role?
     
  16. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    To Skynet:

    I think that this isn't a spelling mistake cause people from wild west (ad Redding looks much like an old wild west town with sheriff-and-all) where just talking that way. I'll check this however.

    I will check the vcgenvil scripts. :)

    I've checked the graveyard map. I think it was supposed to be Golgotha but they started it from the beginning and this map was abandoned. I'll try to do something with it.

    The Grim Reaper is the Spammer attacked by the Unwashed Villagers in the special random encounter.

    To ColJack:

    Knew that. :)

    About the cheat characters: I've checked them out but they have some errors in thier scripts. I wouldn't put them in even if the scripts were okay.

    :roll:
    Someone wrote about making the fire geckos lootable. If I'll do it then you could take thier flamer when they die which shouldn't be done so they'll stay as they are.
     
  17. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    To Locutus:

    I made a prototype map for the Connar and the villager's (modified ARVILL2.map) and placed a script's for them. Map is quite finished (as far as I know) except the exit grid to the world map, so if you like to take a look at this, I can send it for you via e-mail.
     
  18. Celestial

    Celestial Look, Ma! Two Heads!

    339
    Apr 21, 2003
    Sure. Send it away! :)
     
  19. Corpse

    Corpse Mildly Dipped

    554
    Apr 7, 2003
    Actually, I think their flamer is invisible; I've had instances where a Fire Gecko and a Golden or Silver Gecko die in the same spot, when that happens, loot the golden /silver gecko and you should get the next critter inventory option allowing you to loot the fire gecko as well. All I have found on them is a golden gecko pelt which I am assuming gets placed by the critter scripts, you could make a Fire Gecko pelt and edit the script (destroy_object_procedure I think) where the pelt pid is defined to replace the golden pelt for the new fire gecko pelt. Graphic should be easy, just duplicate the dead fire gecko critter FRM and modify it a bit.
     
  20. jargo

    jargo Where'd That 6th Toe Come From?

    492
    May 25, 2003
    OK :wink:
    At FMC site you can get Fire Gecko Skinning mod.
    Use it and you can get pelts from fire geckos.

    Direct link to Gecko sinning Mod
     
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