Project V13 concept art #4: Desert

Discussion in 'NMA News and Information' started by Brother None, Oct 31, 2009.

  1. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    I know what you are saying, but this isn't a matter of "canon" imo, more expectations or authencity.

    I couldn't imagine having so much fun on diablo III e.g. BECAUSE of those coloring.
  2. Arr0nax

    Arr0nax A Smooth-Skin

    Oct 30, 2009
    Because, simply put, the "atmosphere" of a game is for an enormous part of the enjoyment.
    And atmosphere is a lot about color palette. And textures. And hell, sounds !

    To me, games like Fallout, Vampires, Diablo, Planescape, aren't exceptional only because of story-telling or polished game mechanics, but because of an exceptionally well-crafted and immersive atmosphere.

    Fallout is often said Ugly. But his atmosphere is, to me, unbeatable. Because you feel the scarcity of water, the rustiness of everything, the desertness of the world in every damn single sprite. And the 50's aren't just in the design, but also in the color palette.
  3. x'il

    x'il Water Chip? Been There, Done That

    Mar 3, 2009
    Amen, Brother!! :ok:
  4. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Uh, the 50s were colourful, vibrant and definitely not desert brown.
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Let me guess, from people who like new shiny 3d graphix?

    I can't see what should be ugly in the Fallout graphics. Seriously.
  6. Deadman87

    Deadman87 It Wandered In From the Wastes

    Nov 7, 2008
    Well I guess it comes to how one views the word "canon". Where I mean both story and setting, you could of course just think of the story (not sure who the dictionary agrees with here, heh). I do think that both are related however, and changing quite a bit on the setting would imo be seen as affecting canon.

    Like how the Warcraft franchise went from (almost) low fantasy to full blown out high fantasy by each and every game that came out. And just the music by itself is a testament to these changes. It went from dark, intense and brooding to epic cheerfulness.

    Warcraft: Orcs and Humans
    Warcraft 2

    I'm not saying that the music in (this example) Warcraft 2 is bad, it's just that it's different; and when you start changing things, you will easily end up with something new. And I happen to like the old, including the setting, and would like to see more be built upon that same old formula :)
  7. egalor

    egalor Look, Ma! Two Heads!

    Jun 20, 2007
    I just hate to sound like a trollish troll, but Fallout MMORPG sucks to my taste, badly. Just like any other MMORPG out there.

    Apologies if I hurt someone.
  8. egalor

    egalor Look, Ma! Two Heads!

    Jun 20, 2007
    Totally agree. FO1-2 graphics might be outdated, but they cannot be considered ugly.
  9. Meh

    Meh It Wandered In From the Wastes

    May 1, 2007
    Gay colours could also be a strength. If a setting otherwise would be grim and dark, bright happy colours could play with ones emotions by giving "artsy" mixed messages as opposed of using traditional colours which support the world.

    From the looks alone for example mid-90's horror games are more scary looking than today's. Because of "technical limitations", even if they try to aim for grey looks, they often have unintended macabre out-of-this-world feeling, kind of like watching a scary painting.

    MDK is a great example of conflicting design. It has very dark and dystopic feeling in graphics, colours, sounds and music while the tone of the game is playful. This makes it distinguishable and classic. I think everyone agree with the presentation of Vault boy in Fallout.

    For Diablo 3, no. It's a sequel so make it a sequel. Previous games didn't had WoW gayness, so these colours do not belong to Diablo. Same goes for Fallout games aswell, but I find Fallout and Fallout 2 fairly colourful, they have kind of cartoonish feeling, not like this though.
  10. 4too

    4too Vault Senior Citizen

    Apr 30, 2003
    Media In The Message

    Media In The Message

    The WWW Fashion-istas have spoken!
    Interplay's FOOL fails the high WWW art smack down!

    Maybe ... maybe ... this Color Purple has other, technical aspirations.

    Age old reflective surface color tricks to conceptualize real world vistas.

    Chromatic graphic technique, warm colors *appear* forward, cool cools *appear* distant,

    and this can add to a sense of depth and perspective.

    Warm orange ocher sand, cooler blue sky and closer cool purple atmospheric spatial placing.

    This tech is hundreds? / thousands? of years in frontal lobe consciousness. Millions have, millions do know the tech, so don't be the last to "get it!

    Get this: I'm not surprised to see this use of color in a still framed exploration in options. Doesn't scare me.
    The FOOL gameplay might :hide:, but shades of purple doesn't ;).

    Get this: May conjecture, that the presentation media might have factored in the selection of colors of the image.

    Could become interesting to discover how dramatic the mood evocations add or subtract, through the use of color,
    and how much possible shock and awe may be sacrificed to a present lowest common expectation.

    All the fright and wonder effects wasted as candy coloring on EVERY frame.

    Maybe ... only the marketers may know what will have been cut to conform to their diabolical sense of what "is hip and groovy", what the Fashion-istas decree.

    //////////////// /// // /

    Rare FO1 Sky Box sighting ...

  11. atr_23

    atr_23 First time out of the vault

    Jun 22, 2007

    this my dilettantish paintover vision of pv13...

    i do not like the light thing on the backpack in the original...

    i look forward to pv13. i think that the rebirth theme would be great especially if it plays some years after fo2.

    my dream would be postapocalyptic "the sims" like gameplay mixed up with action elements like gecko hunts, slave trader assaults etc.. it would be great if one could decide how many people he wants to control. one could manage a postapocalyptic farmer's family and beside that experience great adventures with the oldest son of the family :).
  12. grayx

    grayx It Wandered In From the Wastes

    Mar 3, 2008
    I don't know about you, but I find Borderland's artistic style much more suited for any Fallout game then anything out here right now. I thought S.T.A.L.K.E.R.'s artistic style was great for Fallout story until I saw and played Borderland. Imo, it IS 10 out of 10 "Fallout". I'll repeat – artistic style, not the game, that's something else.
    This here... not so much. But then again, it's a concept art pictures, so it's a little early to give final judgment about it.
  13. Arr0nax

    Arr0nax A Smooth-Skin

    Oct 30, 2009
    I agree with you. Personally I could never imagine a Fallout game in a photo-realistic environment.
    So it has to look like a drawing.
  14. Verevoof

    Verevoof Cryptid oTO Moderator Orderite

    Jul 12, 2009
    I was thinking about Boarderlands and Fallout the other day. I agree, I wouldn't mind a Fallout game with a Boarderlands type art style (so as long as they don't go too overboard with the cel-shading and cartoon stuff, which Boarderlands didn't).
  15. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Why not just make The Fallout style in 3-D?
  16. laggerific

    laggerific First time out of the vault

    Jan 15, 2004

    Give this man a medal...and then the rights to produce the next fallout game. :clap:

    Seriously, this is too obvious, so I can't understand why it would be so rare we see this. (Then again, maybe you're all blue in the face on the topic) Dragon Age feels like an MMO to me, but at least the PC interface looks like the type of thing they were doing with Van Buren, and it totally works. I mean, DA:O gets rid of the complexity of doing too much at once and only gives one queued action per person in a fight, but hey, that's kinda like TB, right? You give a command, they execute, enemy executes, and so on down the line.

    So yeah, fallout with the DA:O engine...why not? Although, I would really just like to see the Van Buren engine...I mean, based on the quality of the graphics in DA:O, I think they could take what they had a few years ago with VB and continue working on seems very contemporary.

    And back to DA:O...does it feel like an MMO to anyone else? An MMO with more life than I've ever seen, but an MMO nonetheless.
  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    No, it's not.
  18. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    BioWare is actually calling it an MSORPG (English version to the right).

  19. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Sounds like every other game that Bioware has made. It's sequential, RT TB so yes, mechanically it is. Gameplay wise it's much less so, after all the fact that it's RT makes it a completely different beast. They could do a Fallout game with a Biowarian RT system but I think that they would be better off making a real RT system that appropriately used stats and skills.

    I really hope that the term catches on because there are a number of games that that tag better describes them than any other RPG subgenre.
  20. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I wish people would finally stop repeating the nonsense that the Biowaresque gameplay is Tourn Based. It might share some mechanics and gameplay for sure. But not more like a Bicycle shares similarities with a motorcrossbike. Both have wheels. But are not the same.