welsh
Junkmaster
Having trouble opening the cells in the fortress/prison in the Quincy. I have a character with 135 lockpick and it ain't working. Is there a key somewhere?
welsh said:Oh Duh! My dumb mistake. The switch!
You know, playing Quincy is one of the best of the battles in Tactics. But the thing I don't like about it is that it could have been done so much better. Lazy programmers!
Thanks for the suggestion.
Oh, as for the shotguns- best results steal them from the trader encounter.
I agree. The Quincy map is probably the best map in the game, but other maps are neat as well (in a way). I liked the Preoria mission because of the neat underground storage facility and the "complexity" of keeping those tribals on the surface alive. Plus, those giant cockroaches are a nice addition, methinks (except that super-duper-bug, that's just stupid). And what about the map where you have to attack the heavily guarded mutant base (not St. Louis, mind you)? I thought that was a pretty difficult map as well.Todo said:[Quincy] is like the ONLY map in the entire friggin' game that is true to the name of the game.
I disagree on this one, though. I think the shotgun progression in Tactics is one of the more balanced ones. Same goes for shotgun ammo progression. Those shells are a lot more rare than other ammo in the game. Just my opinion on the subject...Todo said:And for shotguns -- overpowered.
Daron said:Mutant armor?Excuse me?I know they exist but I didnt find even one when I played the game![]()
alec said:I agree. The Quincy map is probably the best map in the game, but other maps are neat as well (in a way). I liked the Preoria mission because of the neat underground storage facility and the "complexity" of keeping those tribals on the surface alive. Plus, those giant cockroaches are a nice addition, methinks (except that super-duper-bug, that's just stupid). And what about the map where you have to attack the heavily guarded mutant base (not St. Louis, mind you)? I thought that was a pretty difficult map as well.Todo said:[Quincy] is like the ONLY map in the entire friggin' game that is true to the name of the game.
The Preoria mission was quite challenging at first. But when you realize what makes the turrets above the ground work...Then it's just soo simple. I really liked the underground pre-war storage facility scene too. Reminds me a bit of FO2 Toxic Caves.
The cockroaches are a nice addition. Exept that they are like the only ones that you encouter along dogs/wolfs and a few other animal species. The super-duper-bug is kinda like The Brain in FO2's Gecko and even more it resemples FO2's Keeng Ra'at in Klamath.
The Santa Louis map was quite easy. You only needed someone with high repair skill and a few tool kits. But assaulting the mutant base in that map was veeery fun.I spent maybe an hour or two decimating that map and meditating my tactics.
The problem is that you can clean most maps by just putting your squad on aggressive and waltzing through the game. The most fun I had while playing Tactics was when I had like 3 stealth characters with shotguns... Bwahahahahahaha!
I disagree on this one, though. I think the shotgun progression in Tactics is one of the more balanced ones. Same goes for shotgun ammo progression. Those shells are a lot more rare than other ammo in the game. Just my opinion on the subject...Todo said:And for shotguns -- overpowered.
Todo said:Which shells do you mean? I mean the only shells that I didn't find loads of were the EMP shells.
alec said:Todo said:Which shells do you mean? I mean the only shells that I didn't find loads of were the EMP shells.
Well, I kind of forgot the names (it's been a year since I've played FOT), but first you find the regular red shells, then you find green ones (which are less common, "flechette" they're called or something), then you find the mighty purple shells (solid shotgun shells rock, but they're rare) and lastly, you'll find some yellow EMP shells. I really thought that was a nice progression, but hey, maybe that's just me. More powerfull, more rare.
Grenades have a nice progression as well. (my two cents, again)
Anyway, I thought that was pretty balanced.
The purple shells are "slug" shells. Just a plain ol' lump of lead, not AP or composite.Todo said:Purple shells? I am sooo sure that they are actually pink.Anyways they are composite shells, sort of a "Armor Piercing" shells.
Yeah, but I'm baffled as to how you could make a shotgun shell into an electromagnetic pulse.Yellow ones are EMP.
Big_T_UK said:The purple shells are "slug" shells. Just a plain ol' lump of lead, not AP or composite.Todo said:Purple shells? I am sooo sure that they are actually pink.Anyways they are composite shells, sort of a "Armor Piercing" shells.
Yeah, but I'm baffled as to how you could make a shotgun shell into an electromagnetic pulse.Yellow ones are EMP.