It is when the game is about a life. What 'game arguments' are you even talking about? The movie was (of course) to illustrate an example of the point that eludes. Could you not envision a similar situation in an RPG—in Fallout even. The PC enters an occupied room, and must deftly pick the locks during the commotion; and he did it with ease, where as a novice would likely require too much time to open it, and be caught red handed. They successfully made all of their skill checks—they were professionals; they left with their gained insight (about the room), and without discovery; without increased security for next time. *But you notice that he did in fact drop his tools at one point.