So in the end, did the Super Mutants add to anything?

Discussion in 'Fallout 3 Discussion' started by The Dutch Ghost, May 11, 2009.

  1. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    Jul 2, 2015
    Considering that FEV is in finite supply and cannot be manufactured in the new world, as well as the fact that Super Mutants are both sterile and biologically immortal, the best use of Super Mutants is to examine the tragedy of having your humanity stolen from you and being the last of your kind. You could also use them for showing a perspective that has seen many years (including possibly before the war) as well as decades of discrimination due to their physical appearance, but this is kind of redundant when you consider ghouls.

    If you just want a big thing that uses heavy weapons and takes a lot of bullets to kill, you really ought to come up with something else instead. I mean, when you get down to it "Super Mutant" is kind of a dumb name anyway.
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  2. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    I hate the name "super mutant", thank you!

    The story is a good tragedy, I like the idea of "the master" hoarding these "super mutants" in his dark, dank base, before he feels he has enough to assemble actual armies out of them, sending them out to accelerate the process. But before then, he would have to carefully store his initial successful specimens, letting them accumulate some in numbers

    It's all quite sad, in reality :D

    But yes, lame-ass name, I guess it's a "just as well" thing to call them, they're mutants, and they're huge, so... :D
    Super mutants and ghouls were the first things in Fallout that I really disliked, and had to learn-to-like. I prefered the game-world to be about humanity and war, not additional zombie-orc-monsters, but... they grew on me.