It all begun with some random dude jokingly asking Elon Musk on twitter if "Should we be nervous that you are building rockets, an army of robots, and say English will end?". To which Elon Musk replied: Our dear Chris Avellone picked up on this and replied: He then got some questions were the answers could be of interest even though it's already known: Q: Why? Are you one of the people that consider him a genius? CA: No, he played Fallout New Vegas, which is more than most rich people do except Matthew Perry. Also the failure to fund the United States space program seemed it would let my dreams of space travel in our time die until SpaceX came along, so maybe this dream can happen too. Q: Avellone, why did you try to reset the setting in Lonesome Road? CA: Wanted to set the stage for New Vegas 2 but it's a much longer answer, like essay-long, to explain If you haven't seen me post an answer in 3 months, ping me again in all caps with WHAT GIVES YOU LIAR Q: Ah, okay. I was mad at you for a while about that, my favoriye setting being doomed, but then I realized: Tunnelers hate bright lights, and it's Vegas. They couldn't threaten anything. Besides, Ulysses isn't omnipotent, he could just be straight up wrong. CA: Villains/antagonists are frequently very, very wrong, and if not in their ideology, in their execution of said ideology Tunnelers are an excuse to change world geometry since laying out Mojave correctly was a pain in the ass, and terrain can't change easily w/o an excuse It's okay to be mad, though, that's how all good antagonists begin their march to being the main "villain" of the piece Q: Could we play as Ghouls or Super Mutants in the game? Because that would be awesome! CA: Was the intention as far back as Fallout Van Buren Q: I remember that was also the plan for New Vegas, but it for scrapped due to bug issues CA: Nope, was never on the table for discussion. In the time frame we had, that would have been way too difficult, and we never even proposed it. Boy, did we have bugs though! Release was a mess, only ourselves to blame. Q: Hey, if you don't mind then I just wanted to hear it from someone who actually worked on the project, was it you who wrote New Vegas or Josh Sawyer? CA: Neither, although both of us wrote for it along with a bunch of other writers. The Lead Writer who is rarely given credit was John Gonzalez of Horizon Zero Dawn and Shadow of Mordor, but he quit the 2nd Horizon project last year and moved on to greener pastures. Q: The Fallout license is now owned by Microsoft and if I were you, I'd go back to Obsidian and work on a Fallout sequel CA: Nah, they're just doing Avowed and Outer Worlds as their big projects Q: Well you can always send the @Project_F4NV team some love, I know they're working hard and trying to recreate what they can. CA: Okay, give me a moment Q: Hi @ChrisAvellone It always bugged me: why was Fallout 2 less "grim" and "serious" compared to Fallout 1? Was it an art direction you took from the start or did it unfold in the middle of development? CA: Was it grim and serious? A lot of players said the opposite, I thought, and not in a good way. I was probably one of them. Art direction was the same throughout project, was Gary Platner. There was a LOT of Art to do in a short time, though, even with existing assets. Q: Chris Avellone is taking potshots at Obsidian every chance he gets. He's resentful towards the team for obvious reasons. Not reliable to talk about the development of Avowed in any way. CA: No ill will toward the team at all, I even approve and support some of the personnel changes, especially the Project Director role, but you can always use LinkedIn as an alternate confirming source, no need to take my word for it. Then he followed up with a tweet that read: Did I miss anything?