Separate names with a comma.
Discussion in 'Fallout General Modding' started by qfasinsky, Jan 28, 2016.
Очень жаль, а отсутствие русификации не критично - F1.5 Резурекшен же перевели наши камрады.
Please write in english, this is not a russian forum and I am too lazy to open up the translator all the time.
Sorry, I don't know English, I am writing through a translator, but here is Russian-speaking.
I decided to go through the script list for each location and count how many scripts need finishing, the number is not small. This is an approximation, in the end it might be slightly larger or smaller. Places like Las Vegas have many interactive NCPs and quests, therefore many scripts.
Elko - 2
Dayglow - 0
Wendover - 18
NCR 15 - 21
Las Vegas - 73
Khans - 6
Vault 22 - 8
Groomlake - 62
Cedar City - 54
Red Sands - 27
Radio City - ? - probably 50.
Grand total = 321
For example -
Cedar City Scripting Reference
CEDC1 - Paladin Weathers
CEDC2 - Senior Paladin Anderson
CEDC3 - Junior Paladin Danielsson
CEDC4 - Junior Paladin Zetterstrom
CEDC5 - Senior Paladin Joseph
CEDC6 - High Elder Chambers
CEDC7 - Paladin Edwards
CEDC8 - Paladin Burns "Manslaughter"
CEDC9 - Head Scribe Lorwan
CEDC10 - Scribe Journeyman Jett
CEDC11 - Doctor Kendrick
CEDC12 - Internal Quartermaster
CEDC13 - Head Knight Garth
CEDC14 - Senior Knight Woods
CEDC15 - Paladin Ambriel
CEDC16 - Bored Sewer Guard
CEDC16B - Nervous Sewer Guard
CEDC16C - Sub-Sergeant Landon
CEDC17 - Paladin Santangelo
CEDC18 - Father Malkin
CEDC19 - Junior Paladin Darcy
CEDC20 - Junior Paladin Oaken
CEDC21 - Fort Skrap Entrance Guard
CEDC22 - Rook
CEDC23 - Scribe Rutherford
CEDC24 - Iguana Bob
CEDC25 - Crooked Water Merchant
CEDC26 - Disgruntled Merchant
CEDC27 - Leroy Barkley
CEDC28 - Rodney Hersch
CEDC29 - Ardeen Shanks
CEDC29B - Lois Shanks
CEDC30 - Dennis Cooper
CEDC31 - Catherine Cooper
CEDC32 - Burt Kinsley
CEDC33 - Aaron Holmes
CEDC34 - Barney Glover
CEDC35 - Zubron
CEDC36 - Mutant Scout
CEDC37 - Captain
CEDC38 - BOS Regular Guard
CEDC39 - BOS Red Clearance Guard
CEDC40 - BOS Black Clearance Guard
CEDC41 - BOS Power Armor Guard
CEDC42 - BARracks Patron
CEDC43 - BOS Gate Guard
CEDC44 - Skrap Thief
CEDC45 - Caravaner
CEDC46 - Squatter
CEDC47 - Mutated Miner / Raddie
CEDC48 - BOS Medic
CEDC49 - BOS Scholar
CEDC50 - BOS Scribe
CEDC51 - BOS Elder
CEDC52 - Edwards' Protector
CEDC53 - BOS Vertibird Scribe
CEDC53B - BOS Vertibird Mechanic
CEDC54 - Unused
CEDC55 - Barkley's Salvager
CEDC56 - Hersch's Thug
CEDC57 - Cedar City Floaters
CEDC58 - Anderson's Reinforcements
CEDI1 – BOS Mainframe Terminal
CEDI1B – BOS Council Hall Terminal
CEDI1C – BOS Medical Bay Terminal
CEDI1D – BOS Classroom Terminal
CEDI1E – BOS Anderson's Personal Terminal
CEDM1 - Cedar City Entrance Script
CEDM2 - Cedar City Base Script
CEDM3 - Cedar City Slums Script
CEDM4 - Cedar City Mines Script
None at the moment
Town names are also spoiler
Any volounters besides me?
True, but you'll probably forget the next day.
Probably, though I am actively and physically avoiding going up this thread in order not to see the names.
Looking forward for the messiah..
The names are irrelevant if the game doesn't get released...
is MR such in a bad state at the moment? Or its just that now all work is finished any all the pressure is on the man scripters shoulders?
In any case I do not hope it turn out like FO Yurope. Hope some new talented people chip in to help out!
What is Fallout Yurope???
If he had written it in English, I would not have understood what he specifically wanted to say to me, and I would have had to ask him again in Russian anyway)))
an ded mod. iirc it started being worked on around the same time as MR
I wish I could help but I don't have much spare time and strong programming skills, only basic knowledge.
> only basic knowledge.
I just had a message from out beloved scripter Ardent, he's still working on the game - slowly but surely chipping away at the task. He informed me that the game has approximately 1000 scripts, and 600 have been completed so far. He's been working from home since March and has been avoiding spending too much time in front of a computer - which is understandable. He is open for people with scripting knowledge to assist with the game, but he won't be able to babysit people, and he would like to avoid feature/content creep.
I sent him a message to find out what is the best way to approach this - those who want to assist will need to be members at the Mutants Rising site and have access to the inner forums that contain all of the working documents regarding the game. There is extensive information for every location in the game so people wanting to assist would just need to go the section they're scripting read up and get familiar with that location. Every character in the game had some sort of write up regarding their quests and story, which makes it much easier for scripters to plan their approach to scripting the event.
Below is an example - Please don't check if you want a spoiler free game - but for interested parties, this is how we design our quests, and we allow flexibility in how they are scripted, as long as they actually work in game. The story and quests, as with the dialogue of the game have been more or less completed - small adjustments are always made to fix issues, so scripters wont need to worry about those factors.
Free the dog the ghouls are holding prisoner.
Description: There’s a dog chained to a post behind Terrence’s bar. The ghouls are only keeping it to torment the poor beast and to have fun throwing rocks at it. The player may learn about the situation by examining the dog him/herself, or by talking to people in town. For instance, one of the kids in town (Sarah) is very attached to the dog and wants it back (she will ask Dude to free the pooch and bring it to her). The dog is also mentioned by Vines, a regular at the Watering Trough, who in turn is one of the initiators of the cruel fun.
Dude can free the dog by picking the padlock on dog's chain, by destroying it (the padlock) with a heavy tool (sledgehammer, pickaxe etc. - this requires some strength), or by shooting the padlock with any gun. Dude can also buy the dog from Vines for 100 caps. When the dog is freed, Dude will have to feed it some meat (iguana or jerky) to make it follow him/her.
Afterwards, Dude may either keep the dog as companion, or return to Sarah, who will be very grateful. She will however return the dog to the player, seeing as it has already grown attached to the player character. Returning the dog brings some additional positive karma and town rep, as well as minor XP.
Rewards: Follower, 100-200 XP
= 0 // Unaware
= 1 // Told about by Sarah or drunkard
= 2 // Freed the dog
= 3 // Returned to Sarah
= 0 // Unaware
= 1 // Has examined the dog, or has talked about it with Sarah or Vines.
= 2 // Dude freed the dog
= 3 // Dude bought the dog from Vines
= 4 // Dude returned the dog to Sarah
= 5 // Quest completed and rewarded
Warrior: Break the chain with a sledgehammer or a pickaxe, or a crowbar. Alternatively, shoot the padlock with any handgun.
Thief: Pick the lock.
Diplomat: Buy the dog from Vines, saying your tribe is very fond of dogmeat.
That sounds good.
thnx for the update Pixote!