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Discussion in 'Fallout General Modding' started by Continuum, Jan 18, 2010.
God damn! I really like this guy. Looks awesome.
So here is the fruits of some free-time still not the best but at least I'm going to a direction with this...
Well, at least you captured Vic's fat, bumbling, rather idiotic character ....
Maybe you should try starting with an existing head from Poser and modify it ... ?
Or just keep going with this - you're definately getting better.
Probably I will do both things.
Anyway, some constructive criticism: not sure why are you still doing this "large potato" type of nose - it's looking really weird. Another stuff I'd fix are lips. Looks like you have some left overs after sculpting (?) around nose and lips - human faces aren't perfect, but this is not natural at all - so smooth it. Now take a look at wrinkles/details around the cheeks - they're very chaotic and without any sense, again human face isn't perfect, but at least there's some logic behind the wrinkles/details (or maybe those are scars?). Also, I can almost see the hard edge here:
You should put much work into the clothes (both mesh and textures). And finally: I've noticed that your renders are very blurry, so maybe it's time to change anti-aliasing filter?
Maybe these images will help you little a bit:
New, more or less final version of Lara (texture is still uder construction):
which means that uber retro western Shit Lord is terminated.
I like it very much. But don't overuse googles.
I fucking hate goggles.
Eye protecting gear is useful in a desert.
Goggles look new in all TH you did Conti.
Although dunno how you could make them more worn.
Maybe add a little dirt?
Maybe a bit more "rusty metal" and / or a slightly broken glass.
How about different glasses (lenses ?) in either socket for the goggles ? Different colour or even something like what was in Book of Eli (but maybe I'm wrong) where glasses were made out of two different pairs of glasses
Goggles are fitting very well here. They're "heavier" and much more solid than previous ones. They were even much larger - I mean that stuff "around" - I've planned to make "glass support" construction metal only and whole rest leather, but I switched to metal only.
As I already wrote: texture is under construction. I'll make them similar to that left shoulder "hanger" construction.
Anyway, Lara's clothes/gear will receive much more love than Rake's one (both meshes and texture). I didn't even bother myself to unwrap and texture his goggles (only glass). He's peasant/dirty mechanic/shopkeeper after all I'm still considering doing a backpack for her (with a gun attached to it).
I am not very sure about attachements like guns, etc. This would require the critter in the game to have this gun as well. Else it will be silly.
BTW, are these heads for specific characters or are the names just placeholder names ? Like Rake's head to be for Smitty... ?
You can call that project names or names for the characters that Contie imagines, when doing the heads. :>
She looks good, very detailed (a bit too much in comparison to the TH's in the original fallouts, but I don't see a problem in this).
I would say to make her oufit a bit more rust/ugly, but you decide.
*fap fap* Oh... the... texturing... and... detail....
Looks great to me, but what about your metal armor model? Is that going to use on a new secret TH project of yours?
I thought the same - that's why I still consider it. Not to mention that all original THs are missing stuff like that. Even with backpack she could look out-of-place (I did some tests while I was working on Rake).
No, no specific characters.
So many possibilities
I like Lara more with current dress or metal armor.