I don't know - nowhere does it say you're supposed to build an elite squad of silent-but-buff mercenaries. They're your companions, each with his own unique story and reason for joining, even their own quests. FO2's NPC characters are actually that - characters with their own personalities. As opposed to FO2's Ian and Tycho who just join you because you ask, clearly there only to act as dumb muscle. Don't know what you mean by 'setting wise' at all. I'm not a huge fan of hairy deathclaws and robodogs, but there's nothing wrong with Myron IMO. He's a 'boy wonder' - just a kid! Someone who can actually make drugs, who knows chemistry; a scientist who's been in a lab most of his life with everything provided for... And no doubt dipping into the drug stash himself. There's no way this guy would be covered in muscles, wearing a rusty raider armor. It just wouldn't work. or make any sense. I agree that Vic, for example, should be changed. This guy travels between tribal villages and towns like The Den on his own, selling and repairing stuff - you'd expect him to be a bit buff, or at least skilled with weapons to fight off the raiders etc. It's illogical that he should be fat and slow. FO2 has a lot more NPCs than FO1, and it aims to cater to all tastes. If you like robots, you can have robots. If you want a band of hardcore mercs, grab Cassidy and Sulik. If you're tough enough alone and only need NPCs for their science/repair, grab Myron and Vic. It's just got a lot more choice - it would be counter-productive to replace them all with 'generic charismatic tough guy' characters.