Talking Heads

Discussion in 'Fallout General Modding' started by Continuum, Jan 18, 2010.

  1. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    I don't know - nowhere does it say you're supposed to build an elite squad of silent-but-buff mercenaries. They're your companions, each with his own unique story and reason for joining, even their own quests. FO2's NPC characters are actually that - characters with their own personalities. As opposed to FO2's Ian and Tycho who just join you because you ask, clearly there only to act as dumb muscle. Don't know what you mean by 'setting wise' at all.

    I'm not a huge fan of hairy deathclaws and robodogs, but there's nothing wrong with Myron IMO. He's a 'boy wonder' - just a kid! Someone who can actually make drugs, who knows chemistry; a scientist who's been in a lab most of his life with everything provided for... And no doubt dipping into the drug stash himself. There's no way this guy would be covered in muscles, wearing a rusty raider armor. It just wouldn't work. or make any sense.

    I agree that Vic, for example, should be changed. This guy travels between tribal villages and towns like The Den on his own, selling and repairing stuff - you'd expect him to be a bit buff, or at least skilled with weapons to fight off the raiders etc. It's illogical that he should be fat and slow.

    FO2 has a lot more NPCs than FO1, and it aims to cater to all tastes. If you like robots, you can have robots. If you want a band of hardcore mercs, grab Cassidy and Sulik. If you're tough enough alone and only need NPCs for their science/repair, grab Myron and Vic. It's just got a lot more choice - it would be counter-productive to replace them all with 'generic charismatic tough guy' characters.
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Fallout 1's companions have been last-minute rush jobs.

    Anyway. I am not using Myron in my mod, so what do I care. :>
     
  3. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    “What the fuck…I promise to behave this time Lexx” :wink:

     
  4. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    @ SkuLL

    Well, I'm not complain about their personalities, or that I'm missing some elite squad of silent-but-buff mercenaries, but how they're looking (visual representation), which is something different...

    This, or this vs. this, or this, or this (a Trader perhaps?), or this (science/tech guy?) - I don't see any uber psycho savage armoured Raiders there, so... Designers have picked the most lazy, out-of-any creativity, not setting wise (IIRC, it's something about being a post-nuclear game, which also have impact on how characters are looking) representation they only could. Again, maybe they did for the lulz, perhaps? :wiggle:

    And why I like Katja, Ian, or Tycho like followers? Because I think that critters like them (similar to player's characters) are most successful ones (both in terms of design and animations) present in Fallout/Fallout 2. Fuck, even tribals are looking good, since they're powered by the same set of anims. The rest simply sucks, and I think, I don't need to mention about those shitty anims from Fallout 2.
     
  5. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Yeah, that's why I agree with changing Vic's critter and making a new TH for him according to that (as he really doesn't fir his setting, visually).

    Myron, however, is a kid with no need for protection or hoarding trinkets. He's spoiled by the Mordinos and has security around him all the time. He lives in a different post-apocalypse than the tribals and Mad Max - it more resembles the modern-day ghetto. Thus the need for him to look like a scavenger / scrapper is minimal. So his face kinda fits, and so does his critter style. Definitely wouldn't replace his voice files!

    But yeah, both Vic and Myron, most robots and most characters from Reno have really ugly critter animations, that is very true.
     
  6. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    I agree with Continuum here (:shock:); those justifications are kindof 'excuses' for poorly chosen/made art design (like a lot of these new things you can see in FO:NV previews; it doesn't matter how well explained within the game it is - and i'm sure the moronic romans and the flashy neons are - if it messes the visual atmosphere/setting of the game, it's shitty). Myron looks like a stereotypical nerd with red sneakers and all, if he had look something like this, for instance;



    (and even this looks meh) he may not have looked that out-of-place.

    What do you mean by critter style? if you mean the colors and the fact that it looks like a stereotype nerd then no, he doesn't fit at all. If you mean the critter animations then no as well, for it has the FO2-only stiff-type animations (he doesn't walk like that out of an art design in accordance to it's personality, he walks like that because that's how all those stiff-type critters walk).

    As for Myron's character, i see no problem there but for two things: one, he's over-the-top because he has too much of a 'joke' in him (classic virgin nerd stereotype, hurr durr), and two, it's never explained where does he come from and where does he got all his scientific knowledge from (it can't be from gang/whore/drug land new reno because that just doesn't fit).
     
  7. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Nice this way he looks pretty good still he use those stiff anims that all the new critters *note for Vic chars I don't really mind that after all he has a fat body but on the others it was quite bothering good thing you solved the walkings
     
  8. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I think I've finished with Max's head (or at least for now).



    and 228 colors...

     
  9. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Nicely done Conti. Any ideas as to who he will represent in the game…I wish the face was a bit more ravaged though – wrinkles, lines, marks…
     
  10. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Looks cool as always. I'm still only at Vic face but slowly I will be able to finish him then I start someone else...
    About the forehead its already corrected but I've taken the wrong file here and I too lazy to run back to my pc from the laptop....
     
  11. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    the TH's look awesome,great addition

    Nirran
     
  12. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Your Vic is becoming better and better, Jotisz.

    @Conties th: super cool, just as always.
     
  13. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Looks like Mel in Mad Max, so well done.

    I mean the fact that he's young, skinny, weak-looking. And not covered with crap like salvaged junk and rags, or carrying a light bulb on a stick.

    Feel free to make him fit in though - what you made already looks a thousand times better than the red shoes & white shirt combo!
     
  14. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    It has a very nice texture on the cheeks, more would be overkill, imo.

    Really good stuff, as usual, though i'm not a huge fan of the ear rings on this one, at least not in the part of the ear they are now, how about moving those earings to the ear lobe?

    Ahhhh, you were talking about what the critter is not or shouldn't be instead of what it is. Then yes, of course.

    Nah, that was just a test but it didn't convinced me.

    Oh noes! in before Continuum erases the whole thing! :P
     
  15. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    By the way Conti, the Cassidy head in the RP looks great…hats off…will we see a head for Metzger at some stage. From the work that you have already done I thought he was practically finished.

     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Thanks guys!

    Already tried, but this has aged him too much to my taste. He's relatively young dude.

    I think earrings in this position are looking uncommon (Wasteland fashion/style perhaps?), that's why I often putting them there. But of course, this isn't a big problem to move them somewhere else (nose/lips/tits ;)) and check how they're going to look there. Dunno why, but those simple, round earrings are adding punk-ish/"dirty" look to the characters, and this how I'm portraiting 95% of post-apoc characters.

    If this must be similar to something then it's better to make it similar to post-apoc theme movies. Not Monty Python, Godfather, Star Trek, or Jackie Chan :dance:

    I'm not quite happy with his current look + he needs to be re-animated.


    Also, I wanna that uber cool and junky background! Can someone upload it? Pretty please.
     
  17. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I am not that sure about the ear rings as well / rings in the face in general. But that's pretty much just personal taste I'll guess. As long as they don't have them in lips or nose... (because I think that's a tad too un-fallouty). :>
     
  19. nyibelunger

    nyibelunger First time out of the vault

    23
    Jul 18, 2008
    Its mutated stethoscope, don't you know? :roll: :) Ill fix it.

    thanks man

    Anyway, you guys were right, previous version of Lenny looked just weird, one would not belive that he was human before. So i've completely redone him.

     
  20. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Hey that looks kinda neat. Undeniably, it's way better than the previous version! I like how you can see the skull and muscle tissue in different places. Keep it up!

    (The lab coat needs some love, too.)