Talking Heads

Discussion in 'Fallout General Modding' started by Continuum, Jan 18, 2010.

  1. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Dunno why, but I'm keeping THs related stuff on the imageshack account. When I'm uploading new one older ones are often immediately deleted (when I think they become obsolete)... :shrug: Maybe because I'm slightly obsessed with Ordnung thingy, thus I'm deleting shitty, useless stuff (in this case obsolete images, source files, or past-gen FRMs). Sorry, but nothing left after badass fatman.
     
  2. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    If you need someone to edit the voice (limiter so the voice is equal in volume overall etc) just drop me a line.
     
  3. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    Wow, dude, this is big. It's the first non-official voice in Fallout. Can't wait to hear it.
     
  4. Hopper

    Hopper First time out of the vault

    50
    Sep 4, 2010
    Amazing Work conti, did you asked Grayswandir for working on Talking heads for EC: Paris?
     
  5. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Nope. I'm working on my own. I mean, you can use whatever crazy shit I made, without asking me about permission. But I'm not cooperating directly with any of the projects.
     
  6. budz

    budz First time out of the vault

    33
    Aug 17, 2010
    wow continuum I cant stop drooling :crazy: One of the major things that kept me emersed in Fo1 was the talking heads, major let down in Fo2 wasnt as many to chat with.

    I just wanna chuck everything from fo1 into fo2 and remove all the stupid crap that doesnt fit into fallout2 then Ill be happy. :D

    I miss Harry 8-) although Im guilty of swapping marcus talking head with Harrys lol.
     
  7. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Those new eyebrows look real good especially Cassidy and it sound cool that he will get a voice

    btw I also played a little with a new head the shape is crapy but my goal was to create a better nose and ear, the face will be toyed around a bit, the pictures at the bottom are a test for a different perspective which didn't end as I wanted
     
  8. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I think, it's a time for some badass, constructive, honest opinion, Jotisz! :dance: I wanted to say this when you posted that female... but I often keep my mouth shut... but I see that you're repeating exactly the same (wrong) pattern/formula/whatever, so...

    But first... stuff I like the most...
    Would be nice to see some project that is actually fixing all this lulzy, pathetic, setting-breaking shitty shit in Lulzout 2. Bugs can be fixed, but shitty design is forever, I guess :shrug:

    Anyway,

    You'll never make a better nose without taking care of stuff around it... Every face you made so far seems very flat (often concave), thus very unnatural (especially if your aim is a fat guy). You're missing facial features, like chin, cheeks, eyebrow bone (or whatever that shit is), etc., and those exaggerated facial features make original THs cartoon-y (potato kind of nose, or uber exaggerated cheeks), not lack of them. In other words: your heads are poorly defined. Another thing, where I see the problem, are high placed eyebrows, which make your characters look dumb, not natural/friendly, but dumb, and very weird too (but this may be my personal opinion only :shrug:).

    Perspective won't fix mistakes you're doing.
     
  9. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    You are right about that Continuum somehow when I model a face I go to the wrong direction with them but thanks for pointing out my mistakes instead of playing around with the old model I quickly deleted everything except the ears and recreated the other parts well it still looks crap
     
  10. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    The human face is never perfectly symmetrical...when building a head in 3D people often just flip their faces but don't twist/distort the nose, mouth , or eyes...that makes a very boring looking human IMO.

    This guy would make a great talking head. It's exaggerated, but believable. 8-)

     
  11. Continuum

    Continuum Vault Fossil

    Nov 8, 2006


    Look how nose is connected with the rest of the face. Chin is mostly round. Look at cheeks. Look at eyebrow bone. The face is convex.

    Rest of the body too...

    Depends from what you're aiming for... Also, I see exact opposite - a lot of CG heads is asymmetrical these days :shrug:

    Not realistic human is boring too. Asymmetry is a part of realism, and THs by design aren't realistic at all :shrug:

    Too egg-ish shape, other than that you're right.
     
  12. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
    Darin (here http://www.nma-fallout.com/forum/viewtopic.php?p=873778 ) made a really detailed model of T51b Power Armor. We're one step closer to a PA talking head (I hope).



    If he won't be able to make a TH, maybe some of the resident experts could pick up his model and produce a fine PA TH.
     
  13. The Regular One

    The Regular One First time out of the vault

    56
    Mar 25, 2009
    Don't we already have the body for the PA talking head, Rhombus uses it in Fallout 1 and there is a model of the PA helmet in one of the ending sequences when it tells you what happened to the Brotherhood after the destruction of the Cathedral or Military Base.
     
  14. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    Wow, no news in more than a month... Hope this thread doesn't die.
     
  15. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    To avoid reading through 52 pages -- are any of these heads "complete"? It would be cool to have them be an option in my mod (see sig)

    Thanks ;)
     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Click the first only and you'll get an answer ;)
     
  17. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Some small-ish update:

     
  18. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Looks very nice, very... topographic. Excellent work, as always! What's the small brownish line on the top of his head?
     
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Wow, that looks amazing!
     
  20. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    It's a signature to left no doubts who made this ;)

    On more serious note: it's a seam and texture supposed to be seamless :roll: Seam is going even far through forehead (towards camera), even throat is cut in half, but issue appears only in this specific area. Each head got its unique unwrap (based on exactly the same seam, since I'm recycling the same mesh over and over again) + unique paint (I'm not recycling textures), but all heads are affected by this.

    Anyway, I updating all THs, since they were looking like damn celebrities.