Th4if no more.

Discussion in 'General Gaming and Hardware Forum' started by generalissimofurioso, Mar 5, 2013.

  1. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    its already bad enough that they have to clarify that in the first place.

    Seriuosly. The damage is already done. Look at the pictures and tell me its "Thief".



    Didnt knew they used composite bows made of Carbon-fiber-reinforced polymer ...
     
  2. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Thief's Creed, hooray.
     
  3. SmartCheetah

    SmartCheetah It Wandered In From the Wastes

    182
    Feb 23, 2009
    Assassins Thief 4: Dishonored Ninja.

    Lmao. After reading somewhere that one of developers named The Keepers - "Thieves organisation" I highly doubt that they've done their homework. Dem bunch of manfools.

    Provided that they won't fail miserably and actually manage to make something playable(and - lets hope - moddable), I swear to make a normal bow mod, lol.
     
  4. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    "did our homework"

    "true fans to the franchise"

    "we all played and REALLY love the games!"

    sounds familiar ...
     
  5. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    It is funny how, whenever you hear something like that, it usually means the opposite is actually true.

    Maybe they're saying it with an ironic tone that doesn't translate well to print media.
     
  6. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    A bunch of new Thief previews are out (RPS, IGN, Eurogamer) and there is a lot of disappointing shit in it.

    Or, I dunno, maybe Garrett can look UP or DOWN, depending on where he's going. And this way maybe you can stop mid-way and look for any guards that might spot you climbing a wall. But no, we spent millions of dollars on that fancy new gothy-looking character model, we have to go into third-person at some point and show you how cool-looking it is. :roll:

    *sigh* The original Thief games had no swearing in them except for their use of their fictional swear word 'taffer'. This is as foul-mouthed (and hilarious) as any of the previous Thief games ever got. But yeah, you know, it's an M-rated title because of the subject matter so we might as well use as much swearing as we can get away with. We'll seem more 'edgy' and 'realistic' that way. :roll:

    And then there's Focus mode. *sigh*

    [spoiler:017f096dc9][/spoiler:017f096dc9]

    Seriously. Does every game nowadays have to have a Detective Mode so that babies can play it? I'm sick of this shit. The original Thief games had object highlight. That should be enough for people. But no, we're gonna let you push a button (that in all fairness does have a limited resource) that will let you see all the interactable objects in the room. It will also make using the bow-and-arrow easier:

    Luckily, as they say, Focus is optional. In fact, according to this interview with Adam Sessler, the lead level designer says that Focus mode is disabled by default in what they are currently calling "Old School Mode". Hopefully there's an achievement/trophy for completing the game in this mode so that people will want to play it the way the game should probably be played in the first place, even if it's just for a trophy.

    So, while I'm disappointed in the obvious "making the game for babies" direction they seem to be heading, I'll still be picking it up as it still seems, at the very least, stealth-focused. Of course, it's Square-Enix and they're gonna want to charge $60 for the PC version, so obviously I'll be waiting on a Steam sale. $40 or less probably.
     
  7. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    that something which was once "normal" in an game is now called "old school mode" somehow disturbs me a lot ...

    have new generations of gamers really became such chimps? Or do developers just believe their target audience is so stupid that they cant even find their own dick when they urinate?

    Recently Diablo 3 got "quest markers". Yes. Diablo. Quest. Markers. An arrow in the corner of your screen which tells you the "direction" to go ... and Diablo 3 is one of the most linear games out there you can imagine. Seriously. 90% of the maps have one path to follow ... now that path has an arrow so you know that the way you came from is the spawn/town ...
     
  8. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    I dunno, I like how the focus-mode combat sounds, and I loved Ritchie's Holmes :|
     
  9. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    I'm hoping the story and worldbuilding are OK - the costumes and some of the environs could be.. uh.. "fixed" with a few mods and tweaks.

    My stomach starts churning whenever I see the reimagined Garrett.

    Hope dies last, but I guess it'll be what a lot of you have predicted:
    Assassin's Thief: Dishonored :(
     
  10. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    1. Buy rights to old franchise with dedicated fanbase
    2. Make sequel to franchise
    3. Implement design changes which render the new game so far away from the original as to alienate all original fans
    4. ?????
    5. Profit!

    I could have sworn the point of using an existing intellectual property is to take advantage of an existing fanbase's interest and the name value in advertising it. Guess I was wrong, it's just a way for egotistical developers who have no connection to or understanding of classic games to fuck them over, so they can feel good about "modernizing" a game that's a million times better than anything they'd ever otherwise touch.

    It's also hilarious how they constantly backtrack in official press coverage and various interviews depending on which sites they're talking to. Speaking to RPS? It's a game the old-school PC gamers will enjoy! IGN? Even the new kids will love it!
     
  11. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Well, aren't they saving a whole lot of $$$ from not paying writers and designers to come up with new franchises? Also - with an older IP you might not have to pay % to the original creators off of anything you make after obtaining it.

    And after everything - a good % of older fans will buy the new game hoping for something good... I'm really happy that they have the Let's Plays now. You can preview the product before buying shit
     
  12. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    Heresy. The game must be completely identical to the original, pixel by pixel, or it sucks forever.
     
  13. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    I'm pretty sure no one wants that. :p
     
  14. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    Let's be honest here Sea, that's the whole point of marketing. They did the same for Human Revolution, and by and large it was a worthy follow-up to Deus Ex according to pretty much anyone I've talked to (I would personally say it was just as good). They also did the same for Dishonored; some sites advertised the violent combat, others the stealth aspect. It's how things roll, and it doesn't mean the game will suck, especially if they keep all those help features optional.

    I'm just saying we should't condemn the game as a pile of shite before it's even out, or because you have to suffer through some agonizing third-person passages (the horror!).
     
  15. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    I can only vouch for myself, but I doubt many people want the same game pixel for pixel. The difference between The first two was rather minor, but the third was already a different game.

    This one - if we talk about art direction for one - is a COMPLETELY new game. It also looks a lot like the Dishonored world and you can't deny that Garrett looks like a ninja with that rag on his face.
     
  16. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    I was exagerating with the ''pixel by pixel'' comment. It just kinda annoys me that any sort of new things added to a franchise immediately causes people to rage at the heavens. Not saying we should accept any crap thrown our way, but let's at least see how it looks in action.

    I do agree the ninja rag is a bit silly, but Thief looking like Dishonored? More like Dishonored looked like Thief, they're both (broadly) victorian steam-punk settings, albeit Corvo's apearance fit his world far better than New!Garret's does.
     
  17. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Here I would argue with you about the original Thief games being set in a Victorian-like setting. Steam punk, of course, but more a medieval one - in terms of architecture and the costumes. This re-imagining put it into a definite victorian-like steampunk setting. While not tragic, it's a step away from the aesthetic and feel of the original. Thief had a very strong aesthetic going for it.

    And honestly, I like the victorian-era steampunk - it's classic! But not very Thief-like. Add to this the Eastern+S&M influence in his costume design and you've got something very fucking weird.

    We'll see about the game, though.

    On another note Dishonored had the stealthy options for example, but it was still geared towards a mostly aggressive playing style. Let's hope Thief will have enough OK combat options to keep the action-loving youngsters pacified, but will still concentrate on the stealth aspects and provide the best possible experience there.
     
  18. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    I would really like to play Dishonored at some point to see where people are drawing all these comparison to Thief. However, they want to charge me $60 for a PC game, so it'll have to wait till they decide to lower the price or it's 75% off on Steam or something.

    But based on what I've seen, it sure looks like combat is an option in Dishonored whereas in Thief it absolutely wasn't. Dishonored is more like Deus Ex in that regard.
     
  19. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    Well, on Very Hard direct combat wasn't that much of an option against more than two opponents, you literally die in 2 hits. Use of lethal force was very much present via a variety of gadgets and powers, unlike in Theif where it's a big no-no, but it looks like it will be the same in the new game.
     
  20. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Never played it - watched Let's Play and I'm sure I didn't miss much