D
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It's no secret that the DLC for New Vegas - Honest Hearts, Dead Money, Old World Blues, and Lonesome Road - were miles ahead and better than the DLC for Fallout 3 - Broken Steel, Point Lookout, The Pitt, Operation: Anchorage, and Mothership Zeta. However, with my own personal growth, evolution of taste, and hindsight, I think the DLC were a missed opportunity.
Why is this? Well, one reason is a gripe with the DLC themselves. They appear to be character inserts for Chris Avellone's Ulysses character; and most of the DLC except HH basically talk about how he's so great and is spurring things and it all leads to the showdown in OWB, where he basically makes up excuses to nuke the rest of the wasteland or a significant part of it for his own philosophy, which is also an excuse for 'I want this game and series to go back to being Post Apoc'.
Why is that bad? If you're like me, you see Fallout as a series that doesn't explore the apocalypse but the society, the cultures, the reaction to the apocalypse, way after. The Great War and the primitive drive to survival is not as alluring as the way mankind is rebuilding, and the more ways they build and experiment, the better. A player can basically cook up an ending where the Khans are going to rule the Great Plains, New Vegas is a city state founded on consumerism and luxury, the Romans fuck off to their side of the River to keep playing their cosplay and the NCR is kicked back to lick their wounds and focus on themselves rather than overextending themselves and their reach; and stuff like that. It is never good for Fallout to regress wholly; and that was a bit of a background problem in 3, 4, and 76 where there is little to no advancement beyond the Great War as seen in the Core Region.
The second reason is that a huge complaint about the game, the base game, is about how undercooked some factions were and the map was too small. You can see where I'm going with this.
Thus, if I was in any place to change history, these would had been the DLC that Fallout NV would had been graced with:
The first DLC takes you to the Legion side of the River. I'm not talking about a simple Battle for Bullshead City, I'm talking about deep into Legion turf, maybe as a courier job by a legion employer. This replaces Honest Hearts; and brings you to Phoenix, and deals with an intricate plot of politics and military affairs within the Legion. It would expand, firstly, the legion side of the Map, filling it up, then sends you off to Phoenix.
The second DLC might swing you back to NCR turf; and really throw you into the NCR's rebuilt society - for all the good and ill it has produced. Brahmin Barons, corruption, senators, cops - might even be a whole Murder Mystery quest line.
The third DLC throws you north, to deal with a Ecotopia or Cascadia knockoff starting to interact with the NCR. Can the Green Revolution be used to save the NCR? Or is it better to let them starve and wither off as a failed attempt to rebuild the wasteful, hurtful pre-war America?
The fourth DLC should enhance the Mojave itself, and deal with a existential threat; probably mashing OWB and HH or DM together, swinging into 'Black Swan' territory, emerging from - you guessed it - Area 51 being the big bad 'final dungeon'. Could the horde be stopped? Can NV hold off this new threat? Can the secrets of old war science be used to turn the tide of the current war? Could also open up the eastern side of the map as well to fill it out.
Of course, this is all basically fan-wank at this point, maybe cheap mods if I am ever damned to make it. What do you guys think? Not just of this wank but of the DLCs in general? Could they had been better? Or were they the best we could had hoped for?
Why is this? Well, one reason is a gripe with the DLC themselves. They appear to be character inserts for Chris Avellone's Ulysses character; and most of the DLC except HH basically talk about how he's so great and is spurring things and it all leads to the showdown in OWB, where he basically makes up excuses to nuke the rest of the wasteland or a significant part of it for his own philosophy, which is also an excuse for 'I want this game and series to go back to being Post Apoc'.
Why is that bad? If you're like me, you see Fallout as a series that doesn't explore the apocalypse but the society, the cultures, the reaction to the apocalypse, way after. The Great War and the primitive drive to survival is not as alluring as the way mankind is rebuilding, and the more ways they build and experiment, the better. A player can basically cook up an ending where the Khans are going to rule the Great Plains, New Vegas is a city state founded on consumerism and luxury, the Romans fuck off to their side of the River to keep playing their cosplay and the NCR is kicked back to lick their wounds and focus on themselves rather than overextending themselves and their reach; and stuff like that. It is never good for Fallout to regress wholly; and that was a bit of a background problem in 3, 4, and 76 where there is little to no advancement beyond the Great War as seen in the Core Region.
The second reason is that a huge complaint about the game, the base game, is about how undercooked some factions were and the map was too small. You can see where I'm going with this.
Thus, if I was in any place to change history, these would had been the DLC that Fallout NV would had been graced with:
The first DLC takes you to the Legion side of the River. I'm not talking about a simple Battle for Bullshead City, I'm talking about deep into Legion turf, maybe as a courier job by a legion employer. This replaces Honest Hearts; and brings you to Phoenix, and deals with an intricate plot of politics and military affairs within the Legion. It would expand, firstly, the legion side of the Map, filling it up, then sends you off to Phoenix.
The second DLC might swing you back to NCR turf; and really throw you into the NCR's rebuilt society - for all the good and ill it has produced. Brahmin Barons, corruption, senators, cops - might even be a whole Murder Mystery quest line.
The third DLC throws you north, to deal with a Ecotopia or Cascadia knockoff starting to interact with the NCR. Can the Green Revolution be used to save the NCR? Or is it better to let them starve and wither off as a failed attempt to rebuild the wasteful, hurtful pre-war America?
The fourth DLC should enhance the Mojave itself, and deal with a existential threat; probably mashing OWB and HH or DM together, swinging into 'Black Swan' territory, emerging from - you guessed it - Area 51 being the big bad 'final dungeon'. Could the horde be stopped? Can NV hold off this new threat? Can the secrets of old war science be used to turn the tide of the current war? Could also open up the eastern side of the map as well to fill it out.
Of course, this is all basically fan-wank at this point, maybe cheap mods if I am ever damned to make it. What do you guys think? Not just of this wank but of the DLCs in general? Could they had been better? Or were they the best we could had hoped for?