The good aspects to Fallout 3?

Discussion in 'Fallout 3 Discussion' started by Sn1p3r187, Jan 20, 2016.

  1. Izak

    Izak I Shot The ALBATROSS

    Jan 29, 2016
    They weren't really feral ghouls though, they were more senile then feral.
     
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  2. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    http://fallout.wikia.com/wiki/Feral_ghoul#cite_note-0
    Wikia has a habit of being wrong because it is made up by contributors and sometimes they word things to suite 'their' canon but it is not an established fact.

    Feral ghouls (also known as mindless zombies,[1]
    1. In-game name in Fallout.[1]
    Mindless ghoul has no in game reference in Fallout 1
    http://fallout.gamepedia.com/Mindless_ghoul
    1. Research Terminal, Study Of Ferocious Post-Necrotic Dystrophy
    2. The Lone Wanderer: "I need more details... What's the breach all about?"
      M.A.R.Go.T.: "Internal visual sensing equipment is detecting numerous unidentified persons in the southeast tunnels area. The individuals have damaged metro equipment and refused dialogue with our security units. In accordance with U.S. Security Statute A567/B, the use of deadly force has been authorized."
      The Lone Wanderer: "Can you tell me more about these unidentified persons?"
      M.A.R.Go.T.: "My apologies. My sensing equipment in that area must be damaged. My equipment indicates the persons possess no internal body heat and are emitting lethal levels of radiation."
      (M.A.R.Go.T.'s dialogue)
    3. Little Yangtze Log Terminal, Elijah's Journal - Day 2
    1 Links to Fallout 3, 2 Links to Fallout 3 and 3 Links to New Vegas where there is no mention at all of Mindless Ghouls.
    http://fallout.gamepedia.com/Little_Yangtze_terminal_entries#Elijah.27s_Journal_-_Day_2

    There is nothing to suggest a connection other then Fallout 3 which I ignore as canon. There is no indication to the aggression of a Mindless Ghoul other than a contributors subjective hypothesis.

    What do Fallout 1 Mindless Ghouls say? Where do you see them? What do they do?

    This article:
    http://fallout.wikia.com/wiki/Mindless_ghoul
    Is copy/pasting FeralGhoul data

    This article:
    http://fallout.wikia.com/wiki/Feral_ghoul
    Is making a connection that only exists in Fallout 3, a Bethesda game. Not original canon.

    In conclusion, there is not enough data currently to make a connection. If you want to make a claim that they do have a connection, please provide evidence from Fallout 1 because your reference only mentions that the actor type "Mindless Ghoul" has text dialogue.

    Edit: the main article also suggests that Deathclaw eggs and hammers have text dialogue too so we should make a wikia about them being NPCs, for that matter a series of words are classed here as "humans, robots and creatures" So I better get to making some word creatures in Blender. Gotta be lore friendly.
    Dialogue for humans, robots and creatures ("critters") in Fallout.

    {1000}{}{Greater Mole Rat}
    {1100}{}{Radscorpion}
    {3600}{}{Dog}
    {3601}{}{A canine, probably of a mixed breed.}
    {4300}{}{Lesser Centaur}
    {4500}{}{Floater}
    {4800}{}{Cave Rat}
    {7800}{}{Pig Rat}
    {14001}{}{His hands are glowing with a strange energy.}
    {14101}{}{A strange energy flares from his eyes.}
    {14201}{}{Her head glows with a strange energy.}
    {14301}{}{Small sparks of energy flow over his body.}
    {15900}{}{Tough Rat}
    {16000}{}{Radiated Rat}
    {16100}{}{Tough Radiated Rat}
    {16200}{}{Lesser Mole Rat}
    {16300}{}{Coyote}
    {16400}{}{Large Brahma}
    {16500}{}{Deathclaw Spawn}
    {16600}{}{Nasty Radscorpion}
    {16700}{}{Bloody Floater}
    {16800}{}{Greater Centaur}
    {17600}{}{Great Mantis}
    {17700}{}{Mean Pig Rat}
    {30301}{}{You see a Siberian Husky waiting patiently for her master.}
    {30500}{}{Mindless Ghoul}
    {30700}{}{Egg}
    {30701}{}{Deathclaw Egg}
    {30900}{}{Mother Deathclaw}
    {31000}{}{Hammer}
    {31100}{}{Dead Traveler}
     
    Last edited: Sep 22, 2016
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  3. CaptJ

    CaptJ The Rival of Roquefort Hall

    587
    Jan 19, 2016
    @DirtyOldShoe
    I did suspect that but I also remembered something about how the ghouls outside of Necropolis were there to scare people. I thought the Fallout wiki limited the data on the item to that specific instance when talking about that item in that specific instance. Now that I checked it they changed that. The only hint that Nuka-Cola was only retconed to be radioactive is this
    verse this
     
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  4. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    While Nuka Cola Quantum is radioactive by design, my assumption that Nuka Cola was radioactive was because virtually all Pre-War food was irradiated by the world's fallout.

    You could also assume it was just pasteurized.

    :)
     
  5. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    Scarecrows are not Feral,so by that logic Scareghouls are not either.

    My rule is if it has a [1], check it out and confirm, if it doesn't have a [1], then it is unfounded.

    Nuka Cola was actually addictive, http://fallout.wikia.com/wiki/Nuka-Cola_(Fallout)
     
  6. CaptJ

    CaptJ The Rival of Roquefort Hall

    587
    Jan 19, 2016
    If only they had a brain.

    Nuka-cola and a cookie (debatable considering it is identical to the one from Rose's Dinner) are the only edible pre-war food items in FO1/2. Nuka-Cola didn't give rads in FO1/2.
    BTW: I forgot to mention that this is what happens to someone who drank Crystal Pepsi 20 years later.
     
    Last edited: Sep 23, 2016
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  7. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    That should happen to someone who drinks Crystal Pepsi period.
     
  8. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Fixed.
     
    • [Like] [Like] x 1
  9. King of The Apocalypse

    King of The Apocalypse First time out of the vault

    13
    Nov 1, 2016
    Ok so I'm kinda new here so can anyone tell me why Fallout 3 has its own forum?
     
  10. NotAcasul

    NotAcasul meanie

    328
    Mar 17, 2016
    It's a major installment of the Fallout franchise.
     
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  11. Greentoast11

    Greentoast11 Seasoned Vault Dweller

    94
    Jul 3, 2015
    I think it did the open world exploration pretty well. I also think they had their settlements designed interestingly too, for example Megaton a town built around a bomb with bomb worshippers. Or Tenpenny tower, luxury which is a stark contrast to the outside with people who seem to be quite ignorant of the outside world whilst still existing in it.
     
  12. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    Interestingly... just not realistically.
    Why would you live near an atomic bomb other than for c00l points?
     
  13. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I dunno, maybe because you worship radiation? Also, it's in Wasteland 2.

    You have people who say, "We may not be able to defeat you but we'll sure as fuck take you with us."
     
  14. SarcasticGoodGuy

    SarcasticGoodGuy *R O T T E N*

    Aug 31, 2016
    Great excuse that also makes sense. CotA have never been a favourite of mine.

    Irrelevant, but thanks for reminding me to play W2, still not gotten around to it.
     
  15. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I'm sorry but having a nuclear weapon seems like a pretty good thing in the Wasteland. I'd move to Megaton over Rivet City.
     
  16. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    Wasn't that bomb (Canyon of Titan IIRC) in W2 being used as a literal sword of Damocles to keep the region in relative peace? That's what the owners of the bomb indicate and from what I remember, that was their main purpose (though they have religious fervor based on how their main ability is suicide bombing with dirty bombs). Plus the bomb was stored in a relatively well secured manner in a facility rather being out in the open (where anyone could walk in and tamper with the bomb).
     
  17. Jogre

    Jogre So Old I'm Losing Radiation Signs

    Oct 25, 2015
    Having a Nuclear Weapon; Yes

    Having a Nuclear Weapon you don't know how to detonate; No

    Having a Nuclear Weapon that could one day blow up and kill your entire family, and destroy your house; 100% No
     
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  18. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    That was the way they used it. However, my personal theory is that the Megaton Bomb is not the heart of Megaton but that it's noticeably an AMERICAN bomb since we find the Fortress full of them. It's NOT Chinese which implies that it's a bomb which was left when its carrier crashlanded.

    The reason Megaton probably exists is it's propably a scrap metal city made out of the plane they tore apart.

    We also know the Megatoners were people who tried to get into the Vault so it makes sense they would make use of whatever nearby resources they could make.

    Who says they can't?

    It hasn't gone off in 200 years. You'd need a mysterious Satanic figure to kill one of the last few refugees in the Wasteland...or a guy working for a psychopath with a sniper rifle and view issues.
     
  19. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    It is. Manya Vargas in Megaton said that the metal was from planes (it was multiple planes according to them rather than one plane).
    http://fallout.gamepedia.com/Megaton

    As an aside, I would comment that the place does not make much sense logistically. Not a lot of room for crops, not a lot of room for rearing animals, rather far from scavangeable places (that would exist even after 200 years of looting abstinence) and rather far from the water (and that's not considering the radiation that was somehow in the water after 200 years). All it had was safety and I understand if it could survive for the first couple of years when it formed but 200?
     
  20. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I don't honestly get the "no crops" thing or "no animals." Because the structure isn't literal. Megaton is a representation of the actual city.

    Game engine limitations prevent it from actually being the size and shape it would be in a "real" setting.

    You just have to assume the crops are there.