The Gun That was not worth it when you finally got it

Discussion in 'General Fallout Discussion' started by Vault Buster, Jun 26, 2013.

  1. Wumbology

    Wumbology Actually a sentient CRT

    299
    Mar 5, 2013
    1: Assault Rifle does more damage than the 10mm SMG at 8-16, and has longer range than the Shotgun or SMG at a max of 45.
    2: I got the Assault Rifle before I even saw an SMG. I got it from the leader of the Slags.
    3: Vault City Guards are a goldmine.

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  2. Mr.Moe

    Mr.Moe It Wandered In From the Wastes

    154
    Aug 27, 2009
    1. range doesnt matter, spread is to high on range attacks, so burst is no option
    2. first SMGs available in Den
     
  3. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    I play DotA2. I know EXACTLY what meta gaming is... -_-

    But what I was alluding to about the game's non-linearity is that, not JUST the fact that you have the choice to go wherever you want, even the quests and references point you in all directions, at once. The only places that you aren't led to at close to the beginning of the game are the locations strewn on the westernmost and southernmost boarders of the map. Everything else you get placed on your map almost immediately, and various references direct you to Redding and New Reno at the same time as Vault City and Modoc. Following the primary quest and ignoring all else, the game certainly points you to follow the path of Klamath, The Den, (Modoc) Vault City, (Broken Hills) NCR, Vault 15, Vault 13. But there's still so much more game than just the primary quest, and needless to say, it does a damn find job of sidetracking you at every turn. And I don't mean in that quaint and lame "I'll pay you for every Scrap Metal you bring me" kind of way. Good, rich, robust and deep sidetracking. =)
     
  4. chitoryu12

    chitoryu12 First time out of the vault

    16
    Nov 30, 2012
    I play a modded game that (among other things) makes combat WAY more deadly. So the Red Glare was actually extremely useful to me, since at long range I could pop off a few of the surprisingly common rockets and they would blow any Tunneler or Marked Man formation to pieces. Even just a single proximity hit would take out two or three people all bunched up, and I could dump a ton of explosives.

    Not to mention using them against Deathclaws. Rawr basically lasted about a second before I emptied the entire rocket canister into his head.
     
  5. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    For Fallout 2 I would have to say the FN FAL. You think it would be this beastly assault rifle and it is just a disappointment.