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Discussion in 'General Fallout Discussion' started by Vault Buster, Jun 26, 2013.
Definitely the Desert Eagle the first time I played Fallout 2.
The Pipe Rifle. Yeah, now I know it's a shitty low-end weapon, but when I first saw it I just saw "RIFLE" and my character who'd tagged Small Guns and hadn't fucking found one in the whole hour I'd been outside of Arroyo. Sure, I'll buy a Pipe Rifle for a decent chunk of all my money. Get it and the bullets all but bounce off a rat's skin. Jesus Christ! A short while later I found a 10mm pistol and was ready to go, but that damn Pipe Rifle broke my heart...
...as did Red Glare. Even with high Explosives (every skill is high by level 45) I wasn't doing appreciably more damage than with an average rifle or plasma gun. Less, even, it felt like! Probably a consequence of doing Lonesome Road at a high level, meaning enemies' HP would have been through the roof.
How dare you even mention this weapon of pure asskicking awesomeness!?
I wouldn't use em if i got one around VC.. Or even at the start of the game.
The combat shotgun is actually quite good when you get it. And you can get it at VC or maybe even earlier?
The laser rifle was bad due to the fact that you could get a plasma rifle at the same time. And in NV the laser rifle is actually quite good for sniping even if i disslike energy weapons.
It is better than the magnum besides the AP cost.. But still it's not that dissapointing.
The piple rifle is the first gun most people find and it does kill rats in 1 shot.. Most of the times And the red glare was not that bad on my explosive guy but there are way better wapons out there.
As for me!
And the god awfull 14mm pistol
Light support weapon
Any .22 crap
Every heavy energy weapon but the gatling lasers i think
Cowboy repeater due to Lucky being better most of the time and you get em about the same time and CR is often in poor quality compared to Lucky being pristine.
I'm pretty sure i missed something.
Hey! ass rifle is fxcking great if modified.
for grease gun... I love that weapon at NV but .45 ammo dissapoints me..
FO1: Laser pistol. Because you can easily find a plasma pistol in the sewer in Necropolis. It can be much earlier than getting a laser pistol.
FO2: Laser rifle. Like laser pistol in FO1, you can get a plasma rifle (and upgrade it to the turbo version easily) much earlier than finding a laser rifle. I think it should be in SAD instead of a plasma rifle.
Now why do I get this image in my head about a rifle firing asses?
It gets even better with mods:
That's just the thing... Due to the EXTREMELY non-linear nature of the game (by comparison even Fallout looks like it takes place on a rail that delivers you to a set destination on a set schedule) there really is no "around the time you reach New Reno" that differs from "around the time you reach Broken Hills". On one run I visited New Reno long, LONG after I'd already visited (and fled from) the Military Base, and completed my primary quest of finding the GECK from Vault 13. On another run I visited New Reno straight from Redding after I left The Den. Both times it felt equally as intimidating. The first time I'd been to New Reno, I'd already sorted out most of the tasks in Broken Hills (since one of them necessitates that you visit New Reno) and on other runs I came by Broken Hills much later.
Either way, I don't feel like any weapon ever left me disappointed STRICTLY from FO1 or FO2, by virtue of their own performance in my hands. Every weapon left an impression on me based on its performance in SOMEONE ELSE'S hands, against me! I had a new respect for the humble 10mm Pistol when I finished the grueling and intense fight against the Slavers Guild of The Den, and looted the bodies only to find that they were only packing those generic little firearms I'd long-since dismissed. I was afraid of "Lightbringers" because of how deadly Salvatore's guards were, and how fighting them (though quicker) was just as dangerous as fighting the other families, who easily outnumbered them 5 to 1. Those unimposing weapons packed a helluva wallop, so I wasn't about to overlook them, even if they were WORTHLESS in my character's hands.
If any of the classic weapons "disappointed" me, it would have to be the Pulse Rifle from FO2. I mean, I'd gone through utter Hell and back before I grasped that weapon. It actually felt like a genuine reward when I found it. I found San Fran following a disastrous trip to the Military Base, which I'd located during my inquiries to the hauntingly spooky Vault 13, which I'd been tracking for in-game YEARS (and out-of-game weeks) the entire time. I'd embarked on a suicide mission to Navarro that I failed (upon death) repeatedly, before finally completing my task and running as far away from that terrifying place, intent on never setting foot less than 10 map grids CLOSE to the place, and returned to the Brotherhood spy back in San Fran, and was allowed access to their outpost. At long last... I had no idea what to expect, but while it was far smaller than I was anticipating, it wowed me all the same.
The lockers, as had grown to be my penchant, were among the first things I visited, once I stepped off that elevator. And there it was, the Pulse Rifle. My first thoughts were, "Ooh, shiny!" (This is new!) So naturally I thought it might have something special to offer. I equipped it, and sure enough its stats DWARFED the Turbo Plasma Rifle I was used to from the previous title, the none-too-amazing AP cost notwithstanding. When I left that Outpost to continue on with my journey, it was with the Pulse Rifle in hand, with my 125% Tagged Energy Weapons skill, confident that I must have found the most powerful weapon in the game. I can't quite recall what I encountered next that I used it on for the first time, but this was when I became all too familiarly acquainted with FO2's VERY different Energy Weapons skill and arsenal, compared to its predecessor's. I know that by the time I had to face Horrigan, I'd already consulted Per's (absolutely wonderful) Ultimate Guide to finally help me through the Oil Rig and face this monstrous behemoth, because my first attempts would usually drain me of every Super Stimpack I had, and I'd still die to a massive Critical Hit from the beast, while my efforts to even get off ONE shot from this... this THING ...were completely shrugged off by that frightening bastard.
I eventually made it out of there, thus completing my very first experience of Fallout 2, but upon revisiting it and following the MUCH better advice found with the Ultimate Guide, I specialized exclusively in Small Guns, and bided my time until I could acquire a Gauss Rifle. Once I experienced the thrill and excitement (not to mention the utter hilarity of witnessing the aftermath) of that weapon, all of my memories of the Pulse Rifle were just riddled with disapproval. HOW? Why? I didn't understand. I was so used to Energy Weapons being the end-all of Fallout that their utter lack of impact was such a startling shock to my system. Seeing an Energy Weapon that had BETTER stats than the BEST Energy Weapon in recent memory (if only "on paper") yet totally lackluster performance just left me dazed and confused. Whenever I went back to that outpost on subsequent playthroughs, I never did a thing with that weapon. I just left it in that forsaken locker to collect dust, as it surely had been, until then.
Either you get the gun early with no ammo.. Or you get the gun later when you got much better weapons. And an extended mag won't save that crap!
And if you are using burst mode you might aswell use a 10mm smg or for lange damage use shotgun/hunting rifle.
How could i forget H&K G11? Worse than the P90 and using harder to get ammo.. Thankfully H&K G11E doesn't suck
Why don't you steal ammo from guard of Vault city?
If i would go around stealing stuff the game would be way to easy! Besides i have a shitload of 10mm and an smg when i reach VC and shortly after that i could have a combat shotgun
For me it was the Pew-Pew in vanilla New Vegas. You spend an eternity gathering star caps to gain it and it uses 15 Small Energy Cells per shot!? It's more than 1 lb (or whatever the unit is) of ammo per shot, and if you want to shoot a Max Charged shot it's ~6 lbs! And on top of that you can shoot only two times before reloading. Are you kidding me!?
But each shot of the Pew Pew hits like a truck, has high critical chance and Critical damage.
What's all this about the Assault Rifle?
My first experience with it? An excellent one.
A Vault City Guard. Tipped off to my-less-than legal status in the city by a chain of poor dialogue choices. Combat begins, I raise my 14mm to her eyes.
The shot does ten damage! Disillusioned, I put away the nigh-useless pistol and pulled out a shiny Assault Rifle, fresh from the leader of the Slags.
One round of being shot later and menacing Guards advancing into range from all sides, with Cassidy and Sulik proving useless despite their efforts, I raise the rifle.
Barely strong enough to use the gun properly, I flip it to the oh-so deadly burst fire.
I fire. The dozen rounds tear through her armour, her upper body turns to bloody chunks, her head and arms turning into fine mist through the air behind her. Her sans-appendages body collapses into a bloody pile.
That is my experience. That rifle kicks ass.
Problem 1: The 10mm smg or the combat shotgun would have done the same thing.
Problem 2: You get the assault rifle much later compared to the smg.
Problem 3: The ammo is far more uncommon when you finnaly get it.
It's not bad but when you can finnaly use it "right" you will have better weapons around.
And a terrible effective range.
The Gauss Rifle was better, though, and can be obtanied much more easily. Less ammo needed per shot, more damage (base damage is higher than base damage + crit damage of Pew Pew), slightly lower but still high crit chance, higher crit damage, long range scope, faster reload time, more attacks per second, comparable AP used in VATS. The only drawbacks in comparison are that it's a bit heavier, two handed and has one shot instead of two.
Lowering the amount of ammo needed made the Pew Pew actually a good weapon.
Eh..it isn't from Fallout but...
The Super Sledge in Fallout 2, just because i get sick and tired of chasing npc's around the map as they slide across the screen with each hit.
As for Guns, Any laser pistol, i just dont find them usefull at all.
Its called meta gaming.
Normally your led by following the flask trail to vault city, from there to broken hills -> new reno
For me its also the Salvatore laser gun, soo weak
also the FN-FAL, I loved that gun in JA2 but the fallout pendant is only mediocre with ultra rare ammunition