The Gun That was not worth it when you finally got it

Discussion in 'General Fallout Discussion' started by Vault Buster, Jun 26, 2013.

  1. Wombatus

    Wombatus First time out of the vault

    14
    Feb 18, 2013
    Definitely the Desert Eagle the first time I played Fallout 2.
     
  2. 2house2fly

    2house2fly First time out of the vault

    59
    May 18, 2013
    The Pipe Rifle. Yeah, now I know it's a shitty low-end weapon, but when I first saw it I just saw "RIFLE" and my character who'd tagged Small Guns and hadn't fucking found one in the whole hour I'd been outside of Arroyo. Sure, I'll buy a Pipe Rifle for a decent chunk of all my money. Get it and the bullets all but bounce off a rat's skin. Jesus Christ! A short while later I found a 10mm pistol and was ready to go, but that damn Pipe Rifle broke my heart...

    ...as did Red Glare. Even with high Explosives (every skill is high by level 45) I wasn't doing appreciably more damage than with an average rifle or plasma gun. Less, even, it felt like! Probably a consequence of doing Lonesome Road at a high level, meaning enemies' HP would have been through the roof.
     
  3. Makta

    Makta The DICKtator

    Jul 29, 2010
    How dare you even mention this weapon of pure asskicking awesomeness!?

    I wouldn't use em if i got one around VC.. Or even at the start of the game. :|



    The combat shotgun is actually quite good when you get it. And you can get it at VC or maybe even earlier?



    The laser rifle was bad due to the fact that you could get a plasma rifle at the same time. And in NV the laser rifle is actually quite good for sniping even if i disslike energy weapons.

    It is better than the magnum besides the AP cost.. But still it's not that dissapointing.

    The piple rifle is the first gun most people find and it does kill rats in 1 shot.. Most of the times :P And the red glare was not that bad on my explosive guy but there are way better wapons out there.


    As for me!
    F2

    Normal.
    Assault rifle
    Tommy gun
    Grease gun
    XL70E3
    And the god awfull 14mm pistol


    Heavy
    Light support weapon
    M60
    Normal minigun

    Energy
    Laser pistol
    Laser rifle


    NV

    Any .22 crap
    Bozar.. R.I.P :(
    Minigun
    Every heavy energy weapon but the gatling lasers i think
    Cowboy repeater due to Lucky being better most of the time and you get em about the same time and CR is often in poor quality compared to Lucky being pristine.

    I'm pretty sure i missed something.
     
  4. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    Hey! ass rifle is fxcking great if modified.
    for grease gun... I love that weapon at NV but .45 ammo dissapoints me..
     
  5. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    FO1: Laser pistol. Because you can easily find a plasma pistol in the sewer in Necropolis. It can be much earlier than getting a laser pistol.

    FO2: Laser rifle. Like laser pistol in FO1, you can get a plasma rifle (and upgrade it to the turbo version easily) much earlier than finding a laser rifle. I think it should be in SAD instead of a plasma rifle.
     
  6. Matthews

    Matthews It Wandered In From the Wastes

    193
    Aug 29, 2012
    Now why do I get this image in my head about a rifle firing asses?
     
  7. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    It gets even better with mods:

     
  8. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    That's just the thing... Due to the EXTREMELY non-linear nature of the game (by comparison even Fallout looks like it takes place on a rail that delivers you to a set destination on a set schedule) there really is no "around the time you reach New Reno" that differs from "around the time you reach Broken Hills". On one run I visited New Reno long, LONG after I'd already visited (and fled from) the Military Base, and completed my primary quest of finding the GECK from Vault 13. On another run I visited New Reno straight from Redding after I left The Den. Both times it felt equally as intimidating. The first time I'd been to New Reno, I'd already sorted out most of the tasks in Broken Hills (since one of them necessitates that you visit New Reno) and on other runs I came by Broken Hills much later.

    Either way, I don't feel like any weapon ever left me disappointed STRICTLY from FO1 or FO2, by virtue of their own performance in my hands. Every weapon left an impression on me based on its performance in SOMEONE ELSE'S hands, against me! I had a new respect for the humble 10mm Pistol when I finished the grueling and intense fight against the Slavers Guild of The Den, and looted the bodies only to find that they were only packing those generic little firearms I'd long-since dismissed. I was afraid of "Lightbringers" because of how deadly Salvatore's guards were, and how fighting them (though quicker) was just as dangerous as fighting the other families, who easily outnumbered them 5 to 1. Those unimposing weapons packed a helluva wallop, so I wasn't about to overlook them, even if they were WORTHLESS in my character's hands.

    If any of the classic weapons "disappointed" me, it would have to be the Pulse Rifle from FO2. I mean, I'd gone through utter Hell and back before I grasped that weapon. It actually felt like a genuine reward when I found it. I found San Fran following a disastrous trip to the Military Base, which I'd located during my inquiries to the hauntingly spooky Vault 13, which I'd been tracking for in-game YEARS (and out-of-game weeks) the entire time. I'd embarked on a suicide mission to Navarro that I failed (upon death) repeatedly, before finally completing my task and running as far away from that terrifying place, intent on never setting foot less than 10 map grids CLOSE to the place, and returned to the Brotherhood spy back in San Fran, and was allowed access to their outpost. At long last... I had no idea what to expect, but while it was far smaller than I was anticipating, it wowed me all the same.

    The lockers, as had grown to be my penchant, were among the first things I visited, once I stepped off that elevator. And there it was, the Pulse Rifle. My first thoughts were, "Ooh, shiny!" (This is new!) So naturally I thought it might have something special to offer. I equipped it, and sure enough its stats DWARFED the Turbo Plasma Rifle I was used to from the previous title, the none-too-amazing AP cost notwithstanding. When I left that Outpost to continue on with my journey, it was with the Pulse Rifle in hand, with my 125% Tagged Energy Weapons skill, confident that I must have found the most powerful weapon in the game. I can't quite recall what I encountered next that I used it on for the first time, but this was when I became all too familiarly acquainted with FO2's VERY different Energy Weapons skill and arsenal, compared to its predecessor's. I know that by the time I had to face Horrigan, I'd already consulted Per's (absolutely wonderful) Ultimate Guide to finally help me through the Oil Rig and face this monstrous behemoth, because my first attempts would usually drain me of every Super Stimpack I had, and I'd still die to a massive Critical Hit from the beast, while my efforts to even get off ONE shot from this... this THING ...were completely shrugged off by that frightening bastard.

    I eventually made it out of there, thus completing my very first experience of Fallout 2, but upon revisiting it and following the MUCH better advice found with the Ultimate Guide, I specialized exclusively in Small Guns, and bided my time until I could acquire a Gauss Rifle. Once I experienced the thrill and excitement (not to mention the utter hilarity of witnessing the aftermath) of that weapon, all of my memories of the Pulse Rifle were just riddled with disapproval. HOW? Why? I didn't understand. I was so used to Energy Weapons being the end-all of Fallout that their utter lack of impact was such a startling shock to my system. Seeing an Energy Weapon that had BETTER stats than the BEST Energy Weapon in recent memory (if only "on paper") yet totally lackluster performance just left me dazed and confused. Whenever I went back to that outpost on subsequent playthroughs, I never did a thing with that weapon. I just left it in that forsaken locker to collect dust, as it surely had been, until then.
     
  9. Makta

    Makta The DICKtator

    Jul 29, 2010
    Either you get the gun early with no ammo.. Or you get the gun later when you got much better weapons. And an extended mag won't save that crap!
    And if you are using burst mode you might aswell use a 10mm smg or for lange damage use shotgun/hunting rifle.

    How could i forget H&K G11? Worse than the P90 and using harder to get ammo.. Thankfully H&K G11E doesn't suck :P
     
  10. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    Why don't you steal ammo from guard of Vault city? :lol:
     
  11. Makta

    Makta The DICKtator

    Jul 29, 2010
    If i would go around stealing stuff the game would be way to easy! Besides i have a shitload of 10mm and an smg when i reach VC and shortly after that i could have a combat shotgun :)
     
  12. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    For me it was the Pew-Pew in vanilla New Vegas. You spend an eternity gathering star caps to gain it and it uses 15 Small Energy Cells per shot!? It's more than 1 lb (or whatever the unit is) of ammo per shot, and if you want to shoot a Max Charged shot it's ~6 lbs! And on top of that you can shoot only two times before reloading. Are you kidding me!?
     
  13. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    But each shot of the Pew Pew hits like a truck, has high critical chance and Critical damage.
     
  14. Wumbology

    Wumbology Actually a sentient CRT

    299
    Mar 5, 2013
    What's all this about the Assault Rifle?
    My first experience with it? An excellent one.

    A Vault City Guard. Tipped off to my-less-than legal status in the city by a chain of poor dialogue choices. Combat begins, I raise my 14mm to her eyes.

    The shot does ten damage! Disillusioned, I put away the nigh-useless pistol and pulled out a shiny Assault Rifle, fresh from the leader of the Slags.
    One round of being shot later and menacing Guards advancing into range from all sides, with Cassidy and Sulik proving useless despite their efforts, I raise the rifle.

    Barely strong enough to use the gun properly, I flip it to the oh-so deadly burst fire.

    I fire. The dozen rounds tear through her armour, her upper body turns to bloody chunks, her head and arms turning into fine mist through the air behind her. Her sans-appendages body collapses into a bloody pile.

    That is my experience. That rifle kicks ass.
     
  15. Makta

    Makta The DICKtator

    Jul 29, 2010
    Problem 1: The 10mm smg or the combat shotgun would have done the same thing.
    Problem 2: You get the assault rifle much later compared to the smg.
    Problem 3: The ammo is far more uncommon when you finnaly get it.

    It's not bad but when you can finnaly use it "right" you will have better weapons around.
     
  16. Izual

    Izual Pipe rifle & chopsticks

    378
    Sep 18, 2009
    And a terrible effective range.
     
  17. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    The Gauss Rifle was better, though, and can be obtanied much more easily. Less ammo needed per shot, more damage (base damage is higher than base damage + crit damage of Pew Pew), slightly lower but still high crit chance, higher crit damage, long range scope, faster reload time, more attacks per second, comparable AP used in VATS. The only drawbacks in comparison are that it's a bit heavier, two handed and has one shot instead of two.

    Lowering the amount of ammo needed made the Pew Pew actually a good weapon.
     
  18. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    Eh..it isn't from Fallout but...
     
  19. TheTrader

    TheTrader First time out of the vault

    34
    Jun 29, 2013
    The Super Sledge in Fallout 2, just because i get sick and tired of chasing npc's around the map as they slide across the screen with each hit.

    As for Guns, Any laser pistol, i just dont find them usefull at all.
     
  20. Mr.Moe

    Mr.Moe It Wandered In From the Wastes

    154
    Aug 27, 2009
    Its called meta gaming.

    Normally your led by following the flask trail to vault city, from there to broken hills -> new reno


    For me its also the Salvatore laser gun, soo weak :o
    also the FN-FAL, I loved that gun in JA2 but the fallout pendant is only mediocre with ultra rare ammunition