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Discussion in 'Fallout: New Vegas Discussion' started by Little Robot, Oct 16, 2010.
That was the main issue I had.
Also how fucking hard it was to get to Red Rock Canyon.
You a bigot? It's ok if you are, some of my best friends are bigots. Just keep it in the bedroom if you can. I don't want my kids seeing any of that.
No, but seriously, you sound like a bigot.
The fact that a few non-unique weapons are only found in one place... well, the Plasma Caster to be exact...
I honestly doubt he's trying to be bigoted. I had no idea Veronica was gay though.
It isn't overly apparent, it just stands out because of the way we think. there's only around 4 people in the game who are gay. Apparently the Legion experiments(though that should be expected). Other than that, nothing.
Wow, that constitutes a 'homosexual theme'? You know, acknowledging that gay people exist and are not inherently evil isn't really a 'theme', and nor should they make gay people 'ashamed' or 'conflicted' to satisfy the twisted moral mores of people like you two.
The point i was trying to make is that that the mindset of the Fallout universe's people is probably very sensitive on homosexuality like it was in the 50's. Given that those characters are gay and live in a society that persecutes homosexuals, treats it like a disease and ocasionally murders them, i'd figure they wouldn't be so open or casual about it. To me, it's like someone in Fallout told you he was a communist.
I've got no qualms with gay people, man. Just making an observation on something that felt odd.
Yeah, I noticed the faggish stuff as well but it is no big issue, if it is a really hot button issue with you personally just shoot the queers and have yourself a good ole homosexual wasteland cleansing.
The Fallout world was NEVER a 1950's world. It's post-apocalyptic society built on the RUINS of a 1950's world. The 1950's elements are there for juxtaposition, something which Bethesda missed entirely.
In short, there is no such thing as a "1950's mindset" in Fallout.
Even if FO3 was your introduction to the series, do you really think a giant robot broadcasting anti-communist slogans is a reflection of the beliefs of the people who operated it?
That is true. I blame my weak memory and having played FO3 last on this one.
Well, that's about my point.
I had the feeling Obsidian was a bit forcing those things into the game. Even Fallout 2 with all the sexual content it had (which was more heavy than FO1's and sometimes over-the-top), was more subtle on that. You could marry a guy while playing a male character, sure. But were there many other things like that? Oh, you could have a female prostitute playing a female character.
It doesn't bother me that those people are gay. I'm absolutely okay with that. But hey, is it what Fallout is about? Well, it's my impressions, of course, but I had a feeling that developers just forced those things at some points to attract more attention or something. It was just too much for me.
plasma caster itself was a disappointment for me actually
This is kind of a non-issue. Neither Veronica and Arcade are extremely outward about it and it's not like you can sleep with either one yourself. I'm way more offended by the way Mass Effect handles homosexuality (female Shepard can be lesbian, but male Shepard can not be gay, for that is WRONG). Homosexuality is just a part of life, and since Fallout does traditionally have quite a bit of post-apocalyptic sexuality to it, it makes sense for it to cover homos.
If that were the case racism on black people would be rampant too. It isn't.
Fallout is a bit more adapted to our sensibilities and tends to skip over the offensive bits of the 50s sensibilities, for obvious reasons.
I thought the water requirements were too low for the Mojave. (keep in mind you need about 8 or 9 purified waters to make up 1 gallon).
Meh. You don't have to piss either (although with all the toilets around it wouldn't be too hard to impliment) -given how the water bottles weigh a pound each, realistic water consumption rates would be a fun-killer, just like in almost every other game that isn't strictly a surival sim. I don't think even Robinson's Requiem made you drink quite as much as you'd have to.
Basically what bothered me were leftovers from Fallout 3. Things like rifles using pistol ammo (although they did put in several real rifle calibres -godDAMN the .45/70 Government rifle tears shit up -the hollow-point rounds are basically a one-hit kill on anyone not wearing millitary armours.
Engine bugs and stuff were my big fun-stoppers; the devs did a good job chucking out the worst of Fallout 3; the endless Metro tunnels, the super-mutants being mindless Ogres (although admitedly they were both stated to be and quite obiously different to the west-coast mutants); the limited weapons variety, so on and so forth.
About the "magic" clothes, I said it about FO3 and I'll say it again; the item descriptions from the older games would have been perfect for this, instead of just having a jumpsuit that gives +x skill, you could write a little flavour text about how the lab coat's pockets are full of slide rules, refference tables, calculators, and things useful for scientific endeavors -like someone else said, it's a simple gameplay mechanic to not have to make the player carry around six seperate items that in the real world help you when you take on a scientific task.
Also those item descriptions were sometimes a hoot; i.e. the shotgun shells with their "not for children under 3" warning.
The whole "1950s culture never changed" thing is more or less a construction of Fallout 3. In all other Fallout games, it was largely science, technology, and to some degree aesthetic design that were rooted in 1950s sensibilities, and it was always a relatively natural progression; an alternate branch our own world could have traveled down if science was really SCIENCE!. There is no evidence anywhere suggesting that social norms and values did not change past 1950s standards. Even the 1950s music used in the games, I would argue, is more for mood and thematic juxtaposition than it is to legitimately reflect the sorts of things people listen to on the radio 200 years after the Great War.
Besides, characters in the Fallout universe are much more concerned with issues that affect them in immediate ways. Limited population and little in the way of class difference means that racism largely doesn't exist, if the concept of race is even alive in the Fallout universe at all. Sexism is present, but that's largely because of the fact that so many women end up in prostitution because it is one of the few viable career paths for them outside of the more civilised world. The closest thing to racism in Fallout is discrimination towards mutants, which makes sense considering the dangers certain types of mutants pose, as well as some of the extreme physical/biological differences between them that make coexisting difficult (i.e. ghouls like radiation). Whether someone's gay or straight doesn't (and shouldn't matter) in a world where most of the cultural hurdles surrounding alternate sexual identities should have largely been ironed out 100 years pre-war, anyway.
The fact is that people tend to assume that the people they see are straight, unless they are given some sort of indication otherwise. This is a short-sighted and horribly misguided way of judging people, to say the least. Were we to be able to see into the minds of all the NPCs in the game, I'm sure the writers would love to indulge us all sorts of sexual identities, but they can't due to both their very real material limitations in making the game, and because it's simply not relevant to us as players what the orientation of most NPCs is. Three or four characters out of hundreds is hardly "excessive" representation, nor does it constitute an agenda beyond fair representation. The gay/lesbian characters in New Vegas are handled with class and maturity for the most part, and they fit logically into the world. Sexuality is an important part of people, but it is not their sole defining characteristic, and New Vegas does a fair job at making sure gays and lesbians are visible in a positive light. Compared to most games, that's downright commendable.
IIRC the devs said that there was ONE unkillable character in the whole game (well, kids excluded of course). I guess he is the one.
Don't tell me if he has any important role in the story later, please.
The base value is 150, the average Carry Weight (ST 5) is 200. The increment is 15% in FO3/NV and...er...100% in FO1/2.
Both you and BN are right, so i'll just have to agree. Other things that probably added to the oddness are how close they are from one another and how casually they address it in comparison to most games, which usually rely on stereotypes or take it too seriously and end up sounding awkard, like Mass Effect. So yeah, not really a valid complaint.
So the cure to discrimination among humans is just a few megatons away....interesting.
I won't. Without spoiling anything significant, I'd just say you are able to kill him later. And I can't get the reason why not allow to do this in the beginning.
I think they must have meant another character to be "unkillable", but they've managed it in a smarter way. When you meet him, you'll know.
[spoiler:da739298d0]In fact, Yes Man is unkillable. You can destroy the hardware, but his "program" will reincarnate into another. I can't get, why couldn't they've done the same with Victor. It could've been a nice touch.[/spoiler:da739298d0]
Vendortron from the Gun Runners is unkillable, because he is locked in the kiosk.
Explosions and EMP grenades don't reach him?