Veers
First time out of the vault
Point Lookout is one of my favorite areas of any Fallout game, honestly. The atmosphere and concept are incredible.
In terms of side-quests, most are quite boring too, and the main quest isn't very good either.
It's sad that the quest about the Krivbeknih was changed to be what it is in the final version of Point Lookout, the cut quest was way more interesting and (in my opinion) much better.
It was supposed to be like this:What was the original quest about then?
At some point during development the plot of this quest was dramatically different. Rather than asking the player character to seek the book directly, Obadiah would instead request that a letter be delivered to Marcella. This letter in turn is revealed to be a plea for help from Obadiah, who Marcella describes as "a good man, but his family has an evil past."
Marcella explains to the Lone Wanderer that the Krivbeknih was a Blackhall family heirloom with a dark past, the origin of "the heathen Krvibi ritualists" (presumably a group of swampfolk, though not specified), and one Obadiah had hoped to have gotten rid of for good. Marcella states she has separate knowledge that the book, stolen years ago without the knowledge of the Krvibi, has somehow made its way back to Point Lookout in the hands of the Krvibi, who now hold the book. At this point the Lone Wanderer would be tasked with obtaining the Krivbeknih from the ritual site, the location given by Marcella.
After obtaining the book, Marcella would be found dead. However, dialogue with Obadiah later would indicate that it was Krvibi who had murdered her. Blackhall reacts with shock at both Marcella's death as well as the presence of the book, which he had assumed was long gone after it was stolen years ago. His reaction to the latter is more severe, as he then explains that it his obligation to destroy it as "the last Blackhall." The only way he knows to do so requires a sacrifice, namely Obadiah himself, especially since the Krvibi would almost certainly kill him in order to get the book back.
Although he is committed to sacrificing himself in order to be rid of the "family Bane," if prompted, Obadiah explains that there is one other way he could think of to destroy the book, though it is beyond his abilities.
“There is... another option. I could never make the journey myself, though. North, far to the north. Constance had a brother, Richard Dunwich. He was a wealthy businessman outside of the city to the north, had a company building there. His obsession with the occult was as great as her own, and there's an object of great evil in that building. The book has been drawn to it before. To take the book there would destroy it. You would have to take that journey, though, and you must not fail if you attempt it.”
At this point the player character would be given the option of accepting the task and taking the Krivbeknih to the Obelisk housed in the Dunwich Building in order to destroy it, or telling Obadiah, "I'm sorry, I think you have to do this on your own." Obadiah would agree if the latter choice is selected, and presumably would proceed to execute the ritual and sacrifice himself.
I am not sure if I would hold the art style of Fallout 3 or 4 as superior as that of Fallout 1 and 2.
If anything I would rather wish the art style of Fallout 1 and 2 was expanded on, given more detail while new assets in the same style was created.
If anything I find that it has created a disparity between FO1/2 and FO3/NV.
It is more like "Fallout 3, inspired by Fallout 1/2" (or knock off)
I didn't see that at all.I would also say that Adamowicz's art direction on 3 is very much expanding upon Fallout 1 and 2.
The buildings were the first problem, they looked like ruined 50's architecture; they should have looked like the ruined post millennium future metropolis. Think of a pre-Jetsons era, not the Andy Griffith Show.You could slide building or robot designs from either game into eachother and they would be a solid fit. You obviously could not do this with Fallout 4' style, which was Jetsons meets Pixar.
I have not played FO4, but that at least sounds like they were finally listening.You obviously could not do this with Fallout 4' style, which was Jetsons meets Pixar.
My friend's PS3 save got stuck there because the framerate was around 1 or it just froze whenever he loaded that save. I know the way PS3 used memory wasn't good for Bethesda games but Point Lookout literally made him stop playing because it was the last thing he had in the game to do and he couldn't do anything there.It's a pity that it's the most unoptimized area of any Fallout game too. We have been "fixing" it for years in TTW and we still get FPS bogging down in some Point Lookout areas. We are still fixing it to this day.
I didn't see that at all.
Liking it is fine, but the reasoning doesn't seem appropriate. The premise was wrong; it was all bass ackwards.
This is not the contention. The figures on the buildings are easy to add, and make look like the loading screens, and the FO2 oil rig.I must disagree. The architecture in DC, the art-deco flavoured dark concrete with the "angel" figures and monolith faces...