Tim Cain interview on Matt Chat, part 2

Discussion in 'NMA News and Information' started by Per, Jul 5, 2010.

  1. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    :shock: i dont see how they can manage group control in TP.
     
  2. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    There's no iso in the console versions of DAO, so exactly like there.
     
  3. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    i see, so as many others they are going to develop for consuls and give us a cheap port :(

    i'll have to confirm that but that is disappointing, ohh well i'll always have SC2.
     
  4. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Obviously, but that has nothing to do with what i wrote and in response to what, i wrote it.

    See, that's one (or the main problem) right there; some big rpg-making companies decided to make their games almost exclusively for those particular audiences who don't like to read, that have a generally lower attention span, and who need constant audio-visual reinforcement, as someone else around here put it (i think) "rpg's for people who don't like rpg's".

    As for what the 'masses' want; they generally want what is trendy and overhyped and that can change at any time.

    People don't 'whine' because they're not catalogued into some mass category, mostly they complain because of the reason i posted above (and the steaks and the fishes...)

    Didn't you say in one of your previous posts:

    so in my opinion much of the griffing about non iso (aside from the obvious main steam games target audience) is with its cost, because many p-p-l here has old hardware which can still run all the old iso titles but not nearly enough to run any of the newer stuff.

    So by this critteria, there should be a lot of grieffing about iso perspectives when new iso rpg games with higher hardware requirements are released, right?

    Yeah, me too! let's hope it doesn't take that much more time.
     
  5. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    no i dont :wink:

    WHAT, griefing about iso? no sir! no grieffing about our lord savior, to guide us from this world of evil corporate game industries, show us mercy from the dumb down games and rest from those kids who do not now the truth of RPG playing.
    shine his light on the sin of the game critics apostles and come to rescue what was lost :wink:
     
  6. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    When is that coming out again?
     
  7. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    If venus is standing good compared to mars, it might be in 12 years. :P
     
  8. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    And they didn't make money before? how did they avoid bankruptcy then? must've been a miracle of sorts... mmm...

    Also, since they have to make more sells to cover the high production costs to make a 'AAA' title (that is, basically, a 'mainstream-sellable' product) they keep simplifying (dumbing down) the game in order to sell it to more and more people. Now ok, they can do whatever they want, but when they start exaggerating, calling their games a 'steak' and outright lying about what their product contains and is... well, people can also call them out for it and complain however much they want.

    No, there definitively should be grieffing according to your awesome criteria there. But nice cope out, though. :ok:
     
  9. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Dunno, but the combat demo was pretty fun.
     
  10. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Maybe they should switch back to past-gen 2d instead to lower the hardware requirements.
     
  11. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
     
  12. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    FO did have tactical combat

    it was as tactical as you could get without going to extremely complex mechanics and interface to deal with it.

    and that is usually reserved for full on turn-based tactical simulations.

    combat in FO did take into account some tactical considerations, but not a whole heck of a lot. which makes sense as it wasnt a tactical combat simulator. it was a RPG.
     
  13. Mettle

    Mettle Still Mildly Glowing

    296
    Nov 9, 2007
    Source

    Agreed that this is much speculating since they don't mention camera angles specifically, but it sounds likely they will keep the ISO option available fo the PC atleast.

    Though consoles seems to be more (mass) effectivized.
     
  14. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I dont care what they do on the console as long the PC gets threated as own platform and games programed so they dont feel like a simple console port.
     
  15. fedaykin

    fedaykin Vault Fossil

    Jul 15, 2007
    So what are you saying? That people should accept what IS even if they think it's shit? Would you eat shit if I told you that there's no food anymore, that all there is is shit and that you have to "adapt your view" to it? Do you even think before you write your nonsense posts?
     
  16. DarkCorp

    DarkCorp Sonny, I Watched the Vault Bein' Built!

    Oct 27, 2003
    There was a time when everything was balanced. PCs had their own definitions of RPGS and Shooters while consoles primarily catered to platformers, action adventures and JRPGS. Overall, the PC gaming demographics were usually older and so demanded a bit more than what the console could provide.

    In come the greedy assholes who wanted to dominate every area in gaming. How to do that? Make gaming MAINSTREAM. But the mainstream crowd desires explosions and shinies, they couldn't possibly like more complex things. Afterall, the D&D guys were looked upon as mental retards who would never leave their parents basements.

    The result?

    Game development goes from small operations that catered to many different tastes based on profit(but see its a small operation, therefore the profit need not be astronomical in nature), to whole teams and companies. Deadlines are placed. Creative direction gets hijacked by the money crew(who also need to be paid). Then the money crew says we need more explosions and shinies so the budget gets bigger to accomadate the ideas. Throw in a seperate middle man to distribute the games and the budget grows larger. Then you have to pay the hype machine. Again, more money. This process of retardation just spirals and pretty soon astronomical profits need to be generated. Any game that cannot do that gets shelved.
     
  17. DarkCorp

    DarkCorp Sonny, I Watched the Vault Bein' Built!

    Oct 27, 2003
    And this is exactly the mentality hollywood and the gaming industry wants the public to just sheep up. Ever heard of Panem Et Circenses?

    "Bread and circuses" (or bread and games) (from Latin: panem et circenses) is a metaphor for a simplistic means of appeasement. In the case of politics er game companies, the phrase is used to describe the creation of public approval, not through exemplary or excellent public service or public policy er quality games, but through the mere satisfaction of the immediate, shallow requirements of a populace.

    Its the way the Romans ruled. You encourage the mob to act like stupid oafs and to only want base entertainment and food. After all, the government would hate the fact that people THINK for themselves. Just go to mindless spectacles, one after another. This way, people never demand more complex entertainment and the status quo continues to reap the rewards.
     
  18. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    till the point when the idiots actualy manage to get in charge .... :shock: