Tim Cain joins Obsidian Entertainment

Discussion in 'NMA News and Information' started by WorstUsernameEver, Oct 12, 2011.

  1. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    add me to the list of people who played FO2 first and loved it for it's silly humor. I had never before played a game that was so dark and gritty and yet made me laugh my ass off at the same time. to me, the humor was a big and important part of the full experience.

    however, I love FO1 for what it is as well, and can definitely understand that people who played and loved it first of all the games don't think the silliness fits. but even FO1 is filled with humor, just more subtle. in the end, I personally think Fallout games should have elements of humor and shouldn't take themselves too serious.
     
  2. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Activision published Vampire: The Masquerade – Bloodlines, and had no interest in their next game, and failing to secure future funding basically killed the company. :cry:

    Sierra screwed them on their other projects, but that's how the 'game' is played, if you can't sell games, then you can't make them. :|

    @Lexx - yep talking Deathclaws and Spore plants was stupid.
     
  3. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Same here. :salute:
    All the little silly things were compensated by a perfect music, art and overall style. Even today it's a great relax for me to play the BIS Fallouts.
     
  4. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I didn't liked Arcanum that much, but that was mostly because I was promised Steampunk by a Friend and I got Steam Tolkien, and I hate Tolkien-esque settings.
    Anyways, let's see if this changes anything, and if this means Fallout 4 (or posterior) being developed by Obsidian.
     
  5. brfritos

    brfritos Humma Kavulaaaaaaa

    638
    Sep 8, 2009
    I dare to say in this regard that FNV measured the lulz with the seriousness better than F2. This doesn't mean the really stupid things in NV are excusable like Boomers, New Vegas itself, Legion, among other things.
    The problem is while FNV has a very well developed story just like F2, the combat is really clunky sometimes, wich hurts the game (and how exploration happens on these "FPS maps" don't really helps either).

    The NV DLCs also hurts the main game in the balance and integration areas. I give it a discount to Dead Money, but my statement is really biased, because the story is really great and I liked the DLC a lot.
    But even with this the DLCs are too separated entities from the main game, wich also contribute to make the whole experience a half-baked potato.
     
  6. C2B

    C2B Look, Ma! Two Heads!

    353
    Aug 17, 2010
    I don't think any of these three things was as bad as the more silly things in F2. And explained (even if it is sometimes questionable) in the game. Thats not really the case for much in F2.

    Also whats wrong with New Vegas itself? I thought it was overall well executed and nowhere near New Reno bad.
     
  7. Bad_Karma

    Bad_Karma Look, Ma! Two Heads!

    364
    Jun 17, 2007
    A position as programmer eh?
    Well that really ruins the news somewhat. I mean Troika games were great, and i'm sure that he's not a bad programmer... but than again Troika games were quite bugged (yeah i know the whole 'they had not enough time and that), like a lot of Obsidians games. And so i really don't see that this Obsidians games will benefit that much from him in such a position, as opposed to him becoming something more leading in terms of story and such...

    Never the less, good luck Mr. Cain.
     
  8. sydney_roo

    sydney_roo Still Mildly Glowing

    282
    Nov 24, 2008
    Tim and Chris once again together? F*ck, yeah.
     
  9. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Tim has always been, first and foremost, a programmer. It's not like they're forcing him anyway, and handing a lead position when there's no need for one and someone just joined a team would seem a bit.. stupid? I can understand the affection for Tim anyway, but one could also say that so far, during his career, he hasn't proven that he can do things like nailing down the scope to something convincing and managing a team effectively, which is something that is just as important for a lead as having great ideas for gameplay.
     
  10. Morbus

    Morbus Sonny, I Watched the Vault Bein' Built!

    Aug 16, 2006
    The stuff with the well was the only thing that really bothered me to be honest. No choice.
     
  11. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Maybe you should replay Arcanum, this time paying attention and reading the manual beforehand?
     
  12. Bad_Karma

    Bad_Karma Look, Ma! Two Heads!

    364
    Jun 17, 2007
    Hmm might be my wording, but i didn't mean that he would be better as a project manager / project lead. I just also think he might not be the best to lead a team of programmers. So a more 'Designer' (not lead Designer as that) like job might be better.
    You see, Troika games were buggy,... so well. The big difference was that at least Bloodlines Animations, story and such where miles behind what Obsidian has showed so far... (at least imho).
     
  13. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Hmm might be my wording, but i didn't mean that he would be better as a project manager / project lead. I just also think he might not be the best to lead a team of programmers. So a more 'Designer' (not lead Designer as that) like job might be better.
    You see, Troika games were buggy,... so well. The big difference was that at least Bloodlines Animations, story and such where miles behind what Obsidian has showed so far... (at least imho).[/quote]

    Uhm, Tim Cain, by his own admission, had little to do with Bloodlines.
     
  14. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Not only Troika games. Each of the big RPGs are bugged as hell, no matter who developed it, because there is too many people with a different working habits in the developing teams. It's impossible to coordinate everything. Tight deadlines doesn't help too.
     
  15. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Got an used copy without manual, I can't get those old games that easily here so no way for me to know it was gonna be Steamtolkien, a frind hyped me by telling me it was gonna be Steampunk, I was expecting antehr kidn of steampunk, not the game's fault, I just didn't like it. Call it hypebacklash combined with my hatred for Tolkienesque settings.
     
  16. Korin

    Korin So Old I'm Losing Radiation Signs
    Admin

    Aug 6, 2010
    I can't recall actually laughing at anything in Fallout 2. After playing Fallout 1, most of that stuff just seemed weird and out of place.
     
  17. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    http://www.replacementdocs.com/search.php?q=arcanum&t=downloads&r=0&s=Search
    The Internet has everything if you're willing to put in the effort to find it.

    I also really enjoyed the gags in Fallout 2. The special encounters get a pass from me but there is a fair amount of stuff that is pretty out of place in the setting, well designed or not. That said, since the writing and design was mostly there, it was throughly enjoyable.
     
  18. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Special encounters should get a pass, simply by virtue that Fallout 1's are just as ludicrous. That should go without saying, unless we start going into revisionist territories.
     
  19. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    This definitely. I get the gripes with Fallout 2's references being in places outside of special encounters, but then I see people complaining about stuff in the special encounters from Fallout 2 while completely disregarding talking brahmin, doctor who, dinosaur footprints and crashed UFOs in Fallout 1.
     
  20. jediexile

    jediexile First time out of the vault

    25
    Feb 2, 2010
    I think that Vault 13 and talking deathclaws in it were one of the best parts of Fallout 2. The only really stupid and lulzy thing for me was that quest with a ghoul in Broken Hills who asked you to bring him booze and magazines.