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Discussion in 'General Gaming and Hardware Forum' started by Proletären, Apr 30, 2020.
Old-school isometric, turn-based, action-points and interrupt tactical layer.
Level design with tactical flexibility, allowing flanking, interrupt fire, window entry, rooftop combat and cover destruction.
Weapons customizabile with attachments and kits, both looted and fabricated.
Stealth based on dynamic view and hearing range and advanced AI alert system.
Your own ingame character, with customizabile appearance and skills.
Skills and perks tree that unlocks powerful specialist abilities.
Personal reputation that spreads across the entire county, earning you new allies and making new enemies.
Autonomous NPCs with their own lives, that moan, bitch or praise your actions.
Your own fortified base, with plenty of options to repair and upgrade
A rich economy, with survival industry, a black market and faction traders
Bushcraft useful items such as Molotov cocktails and fabricate advanced ones in specialist run workshops.
Access hidden recipes by exploring hidden areas, befriending quirky NPCs or becoming a faction ally.
You could've fooled me into thinking that was Dead State. There are so many little aesthetic things that scream Dead State to me.
Looks exactly like Dead State yeah.