Vote for your top 5 changes from fallout 3 to new vegas

Discussion in 'Fallout: New Vegas Discussion' started by monkeyman, Jun 23, 2009.

  1. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    If there is a super weapon or high tech faction, make them less obvious.
    No soldiers and high tech vehicles moving around everywhere, they are suppose to be something almost mythical.
     
  2. lemonold

    lemonold First time out of the vault

    85
    Jul 8, 2010
    Well i have a lot of stuff, but this is the core.
    1. Better story (it can be inspired by old Fallout's not ripped of, you know i am talking to you Bethesda)
    2. Much much better voice acting (how come Fallout 1 and 2 had all these great and famous actors and Bethesda kept the old crappy vanilla Oblivion actors, WTF)
    3. Better dialog (it should also fit with the voice acting).
    4. Better combat or fix V.A.T.S ( V.A.T.S its like god mode and incredibly glitchy).
    5. No more green tint or yellow tint (Fallout 1 and 2 didn't have those so what the hell is Fallout 3 doing with them?)
    If there was a 6 option i would chose Music from the original games, but that's my thoughts.
     
  3. Thelordofthenightkin

    Thelordofthenightkin First time out of the vault

    3
    Oct 5, 2010
    1:a more saddening mood
    2:epic battles
    3:a larger map with loads more vaults
    4:choices which actually effect the ending
    5:some psychotic quest lines
    why?
    1:a mood that would depress you would add to the fact that civilization is over and obliterated.
    2:something more like the end of FO3 but more frequent
    3:because the vaults were sometimes quite spooky.
    4:because if the choices you made had an effect then you would want to replay it.
    5:i think it would be cool, i mean imagine a quest where you help an escaped murderer without knowing it and at the end you get a choice to help him or turn him over
     
  4. smber2cnma

    smber2cnma First time out of the vault

    91
    Sep 29, 2010
    1. Sure, that's fine, just not everywhere and at all times. The game should be fun, and those with the resources too will find their pleasure.
    2. Sure that's fine, but don't reinvent Fallout around large scale encounters.
    4. Yes, I agree.
    5. Sure, quests of this sort can work.

    But with #3 - NO NO and NOOOO! "A larger map with loads more vaults." "because Vaults were sometimes quite spooky."

    The map was easily big enough. There is no need to make us spend 30 minutes jogging to distant locations. It isn't fun, and we all have better things to do with our lives than go on nature walks in a digital representation of a destroyed Vegas region. Unless they were to go back the the Fallout 1, 2, & tactics travel map, with localized zones there is no need to expand the actual area covered.

    And there were only 122 Vaults created (well plus a few secret ones), they were spread across the whole nation. So a dozen Vaults near Vegas would make no sense. And it isn't needed for good a good story. Sure a Vault can be spooky, but so can an abandoned bank, a mine shaft, a sewage treatment facility, a graveyard, etc... Instead of spamming destroyed spooky Vaults all over, the devs can just immagine what became of many real places after nuclear war and 200 years of fallout.
     
  5. Mr Fish

    Mr Fish Snug Rubber

    Sep 11, 2010
    Can't reallly say anything yet.
    It might be just as awful as Fallout 3 for all I know.
    So going only on speculation I'd say:
    . Traits
    . Perks every other level
    . Rebalanced SPECIAL
    . A more "alive" dialogue with NPC's
    . That towns actually make sense and have some form of production going on.