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Discussion in 'NMA News and Information' started by WorstUsernameEver, Dec 30, 2012.
Looks very nice.
"I don't like the palette" "I don't like the art style" And here I wonder why so many modern games are all about the glam!
My first thought is that you could get into some serious trouble on that terrain (in a firefight that is). The plants are purty.
And it looks like that industrial building is mostly intact. I wonder what's inside.
It's nice to see green. An atomic war would not magically convert all terrain into desert.
I see nothing to complain about here.
I like the palette more this time around, but I agree that it looks a little bit too clean for the supposed overgrowth. The grass looks too uniform, like it's been nicely mowed, and yes there needs to be vegetation creeping into the walls and everything else. Something else that usually happens in these scenarios is that the floor is lifted in places by the roots, and water damage and vines should crack open the structure in places. You should also see lots of animals making their homes there.
Do we want an RPG or a reality simulator?
I'm fine with an RPG, that uses text descriptions for many things.
I like it. I haven't been disappointed by anything thus far.
I'm not saying I won't absolutely love this game whatever it looks like, but we're not just evaluating the possible gameplay elements here, we're evaluating the art too, and I'm just stating an opinion in that regard.
Also remember that the better the game looks the wider appeal it will have. People who never liked turn based RPGs before might be converted thanks to the look of the game.
Baldur's Gate was the game that got me into RPGs precisely because it looked great. I started playing because of the graphics, but I kept playing because of the gameplay. That got me to appreciate other games and that's how I got into Fallout 1 and 2. Before then I only played shooters and point and click adventures.
I remember trying RPGs before like Eye of the Beholder and Lands of Lore, but I couldn't get past the samey looking dungeons and static, jerky movement. They couldn't hold my attention long enough to grow to appreciate the deep gameplay. Thanks to Baldur's Gate I was able to finally "get it", and thus I began appreciating those other games that I overlooked in the past.
So long story short, good graphics could bring new converts into the fold.
Basic Gardening was lost in the apocalypse
Just thought it might be worth noting that on Facebook inXile wrote:
I think we might get to see it in action soon:
It's "early next year" now!
You do realize it's a pre-alpha work in progress screenshot, right? Your comment is akin to seeing an art commission's sketch and complaining that the finished product won't move you.
I wouldn't worry too much about this screen shot, it's still early days, a lot can change, anyway surely the story and core mechanics is what people really want nailed. When is the game meant to be released?
Estimated release is in October of this year, but that can always change.
Yeah. And no, sorry, your comparison is fairly stupid.
As long as the controls and stuff are good, I don't really care so much for shiny graphics.