I'm remaking the Wasteland engine for windows in c++ with opengl for the graphics. This version will be coded from scratch with the intention of it being as easily moddable as FO2 (but much simpler.)
What it is exactly is a brand new game engine heavily inspired by Wasteland, built from scratch with moddability in mind. There will only be a small game attached to it at first, probably just a dozen or so towns from Wasteland and Fallout 1 thrown in and connected by a makeshift world map. But once it's complete I plan on remaking either the entire FO1 or Wasteland to show how flexible it is.
Finished:
(*) 28x15 tiled playing field
(*) Arrow key movement.
(*) External data files loading into the engine: Tiles, Tile Lists, Map Files, Message files
(*) Game is playable in full screen or windowed mode.
(*) A fully functioning lighting system to simulate day and night, evening and dawn, caves, indoors, etc.
(*) Text reading/formatting/displaying(see screenshots)
In Progress:
(*) Mapper
(*) Improved controls/movement
(*) Movement between two different maps(town and worldmap)
(*) Minor scripting
(*) Transparent background to character sprites (that's why the PC sprite is surrounded by pink)
To do:
(*) Combat
(*) Shops
(*) Game Content
(*) HUD
(*) NPCs
(*) Items and an inventory system
(*) A scripting language for quests, events, happenings, shops, conversations, etc.
(*) More external files as I add more features to the game. Scripts, dialog files, NPC and item prototypes, etc. Most of the game content will be editable and new content will be creatable with outside text files.
Some tech info:
Programmed in C++ with OpenGL for the graphics. It's being made under Windows 7 64 bit but I am carefully coding it to be as compatible with as many OSes as possible. Will always be compiled with the latest version of MinGW under Bloodshed DevC++.
Here's a couple screenshots of what it looks like so far:
[spoiler:be38786a9e]The number in the top left corner is the time of day in 24hr format
[/spoiler:be38786a9e]
And here's a playable demo and source code(6/20/11)
http://www.mediafire.com/?dcygye9grpmfe3f
I am always open to suggestions
What it is exactly is a brand new game engine heavily inspired by Wasteland, built from scratch with moddability in mind. There will only be a small game attached to it at first, probably just a dozen or so towns from Wasteland and Fallout 1 thrown in and connected by a makeshift world map. But once it's complete I plan on remaking either the entire FO1 or Wasteland to show how flexible it is.
Finished:
(*) 28x15 tiled playing field
(*) Arrow key movement.
(*) External data files loading into the engine: Tiles, Tile Lists, Map Files, Message files
(*) Game is playable in full screen or windowed mode.
(*) A fully functioning lighting system to simulate day and night, evening and dawn, caves, indoors, etc.
(*) Text reading/formatting/displaying(see screenshots)
In Progress:
(*) Mapper
(*) Improved controls/movement
(*) Movement between two different maps(town and worldmap)
(*) Minor scripting
(*) Transparent background to character sprites (that's why the PC sprite is surrounded by pink)
To do:
(*) Combat
(*) Shops
(*) Game Content
(*) HUD
(*) NPCs
(*) Items and an inventory system
(*) A scripting language for quests, events, happenings, shops, conversations, etc.
(*) More external files as I add more features to the game. Scripts, dialog files, NPC and item prototypes, etc. Most of the game content will be editable and new content will be creatable with outside text files.
Some tech info:
Programmed in C++ with OpenGL for the graphics. It's being made under Windows 7 64 bit but I am carefully coding it to be as compatible with as many OSes as possible. Will always be compiled with the latest version of MinGW under Bloodshed DevC++.
Here's a couple screenshots of what it looks like so far:
[spoiler:be38786a9e]The number in the top left corner is the time of day in 24hr format


And here's a playable demo and source code(6/20/11)
http://www.mediafire.com/?dcygye9grpmfe3f
I am always open to suggestions