What are some of your unpopular opinions?

the talking king rat in klamath and his brother in gecko are serious?
anyway if we deleted those rats, the hubologists, the talking plant seymour, the intelligent scorpion, and delete the kung fo quest, make modoc less of theme park with the whole thing toilet thing and the deathclaw, one is enough, talking animals don't fit the series so i will put vault 13 into oblivion
I know the talking deathclaws seem to bother a lot of people, but I felt they were done in a way that makes sense and in a serious manner, due to them being experiments of the Enclave, so that never bothered me in the slightest. For me, the talking rats could have been experimented on similarly to the talking deathclaws. When I first played FO2 and encountered the Hubologist, I didn't even realize that they were inspired by Scientology, so they didn't feel out of place or come across as a joke, and it still doesn't for me. I feel like younger generations who will play this game eventually might not even recognize these outdated references and make nothing of them. My answers might sound like cope or denial since that's what Bethesda fans are known to do, but it's my reasons and instinct.
 
I don’t know if I’ve ever said this before and I’m not sure how upopular this is, but…

I think “War. War never changes.” is kind of a stupid tagline. To me it sounds like a preteen trying to be deep and philosophical. I can’t quite put my finger on why I think it sounds lame, something to do with the prose I guess, the way those words flow off Ron Perlman’s tongue. But I kind of cringe every time I hear it before/after the intro(s). The meat of the intros are usually pretty good though.
 
I don’t know if I’ve ever said this before and I’m not sure how upopular this is, but…

I think “War. War never changes.” is kind of a stupid tagline. To me it sounds like a preteen trying to be deep and philosophical. I can’t quite put my finger on why I think it sounds lame, something to do with the prose I guess, the way those words flow off Ron Perlman’s tongue. But I kind of cringe every time I hear it before/after the intro(s). The meat of the intros are usually pretty good though.
I can see what you mean, I think its misuse is even more highlighted when Bethesda uses it, especially in Fallout 4 and 76 where there's not even a proper Fallout intro to back those words up and it's just inserted in a line of dialogue for no reason (like the FO4 character creation). But I do like the intent behind it originally, that humans are primal and tribalistic by nature and will kill each other for any small reason.
 
I can see what you mean, I think its misuse is even more highlighted when Bethesda uses it, especially in Fallout 4 and 76 where there's not even a proper Fallout intro to back those words up and it's just inserted in a line of dialogue for no reason (like the FO4 character creation). But I do like the intent behind it originally, that humans are primal and tribalistic by nature and will kill each other for any small reason.
Yeah, the meaning of it is fine, I just don’t like the way it’s written I guess. And yes, it’s way worse in Fallout 4. But the absolute worst use of it has to go to the tv show. Perhaps the longest pregnant pause (that wasn’t played for laughs) that I’ve ever heard.
 
Bethesda choosing West Virginia, an otherwise completely forgettable state, to be the test-bed for many of Fallout's more experimental projects pre-war (completely automated facilities, experimental biomedical projects, space research) was really smart. It was smart in terms of game design because West Virginia would be a super boring map to explore otherwise. But also it was smart because logically the U.S. probably would pick a forgettable state to run rampant experiments on.
 
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