ZooBis
First time out of the vault

I know the talking deathclaws seem to bother a lot of people, but I felt they were done in a way that makes sense and in a serious manner, due to them being experiments of the Enclave, so that never bothered me in the slightest. For me, the talking rats could have been experimented on similarly to the talking deathclaws. When I first played FO2 and encountered the Hubologist, I didn't even realize that they were inspired by Scientology, so they didn't feel out of place or come across as a joke, and it still doesn't for me. I feel like younger generations who will play this game eventually might not even recognize these outdated references and make nothing of them. My answers might sound like cope or denial since that's what Bethesda fans are known to do, but it's my reasons and instinct.the talking king rat in klamath and his brother in gecko are serious?
anyway if we deleted those rats, the hubologists, the talking plant seymour, the intelligent scorpion, and delete the kung fo quest, make modoc less of theme park with the whole thing toilet thing and the deathclaw, one is enough, talking animals don't fit the series so i will put vault 13 into oblivion