What are some of your unpopular opinions?

Does more ammo types translate into better overall gameplay when you have to keep track of twice or trice the ammunition types and what weapons they cater to?

Personally, I don't think so. I don't like ammo types being overly limited either but when we have dozens of ammo types then as someone who isn't a gun nut it isn't exactly easy to keep track of what is what and what the difference between all of it is.
If there are too many weapons then that obfuscates the niche of weapons. What makes X different from Y and Z? In what situation would I use X over Z? I don't like having 40 SMG's that do the same thing.

Less isn't more, but less can be better than more.
In this case. To implement it as a gameplay mechanic. Most weapons using 7.62x39mm hit harder but not necessarily faster. Same with 7.62x54R. Also Theyre available in bulk at most weapons traders so they cant make use of Hand Loader perk. In this case, more would be less. But it's cheaper and easier to manufacture. The Soviet way if you ask me. So gameplay logic here- Doesnt alter it much but it adds a bit more variety and bulk to some weapons traders. Especially for lower level players who might be building to run a grunt build and the AK-47 Just happens to be on that list
 
Bunker Buster
looking back there is Nuclear Bunker Buster or earth-penetrating weapon, this is probably what china used since the glow is "glowing" :monocle:
maybe the nuclear buster fizzled there underground and didn't make much of an impact? from what i know fizzled nuclear bombs make more radiation than destruction, so maybe this is what happened?
 
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