What engine SHOULD the Fallout Series run on?

Discussion in 'General Fallout Discussion' started by The Suave Gambler, Dec 30, 2011.

  1. The Suave Gambler

    The Suave Gambler First time out of the vault

    98
    Feb 22, 2011
    If you could go back before Fallout 3, what engine would you place it and New Vegas on? Personally I'd have preferred this

    1. Can play the game in Isometric or First Person, but Isometric would act differently than FO2. It'd work more like Project Zomboid's combat with VATS.
    2. The game should look as close as possible to its incredible concept art.
     
  2. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    :roll:

    There is no need to reinvent the wheel. Make it like the originals, update graphics (or don't at all, I wouldn't care) a wee bit, done.
     
  3. This is a futile question. Almost everyone on these forums would prefer the original engine 1 and 2 ran on. I know some would disagree, hense the almost.
     
  4. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    What? No one would want the original engine back. It was fine in 1997, but lacks a lot of features necessary to make a 2D engine really good. Compare it to eg. Diablo 2, which has segmented sprites, lighting, weather effects etc. The engine Van Buren ran on was ideal, IF IT WAS FINISHED.
     
  5. CthuluIsSpy

    CthuluIsSpy A Smooth-Skin

    636
    Dec 20, 2011
    Would an isometric view even sell in today's market?
    I could imagine a few die hard fans getting it, but would it reach as much popularity as Bethesda's version?
     
  6. The Suave Gambler

    The Suave Gambler First time out of the vault

    98
    Feb 22, 2011
    This

    This is the reason I chose both Iso and First Person

    Bethesda made a right choice in making it first person, but executed it VERY poorly.
     
  7. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    All of these feautures could (and were, by modders) be easily included in the engine. The Fallout engine had a lighting system, just for your interest. The jump from 2d to 3d in the Van Buren engine was the biggest mistake they could make, early 2000 3d graphics look very crappy in hindsight, whileas the Fallout1/2s 2d graphic is timeless and still looks very good.

    You realize that by choosing an Isometric perspective it is more of a design decision than "lol let's place the camera above the head"? A first person perspective would go against that very idea.

    :lol:
     
  8. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    It should have an engine specifically tailored to that particular game.

    On the topic of Isometric or First person I prefer third person to both but given the choice between those too I would pick first person. Isometric view really takes you out of the experience IMO.
     
  9. Ben

    Ben Look, Ma! Two Heads!

    338
    Oct 6, 2011
    I want one on the Grand Theft Auto engine
     
  10. ZeusComplex

    ZeusComplex Still Mildly Glowing

    240
    Feb 12, 2010
    I honestly don't get this. Fallout 1 & 2 still felt Post Apocalyptic to me. Much more so than a first person view. If anything, the first person makes the limitations of Fallout 3 that much more obvious. Which you know, took me out of the experience.

    It works for space sims, and straight up action games, but Fallout wasn't built upon that. They took "this" and made it into "that." Definitely created some serious flaws in my opinion.
     
  11. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    oh it did look post apocalyptic still yeah (and graphics were so bad at the time isometric was the only way to go with such a large game and make it look good) But it felt... How do I explain it, It felt like I was clearly separated from the PC in them. The closer the camera is, the more it feels like you are in the game rather than controlling a fellow in it.

    In Fallout NV you are Maria Santiago (or whatever you named your courier). The first person helps to emphasize the open ended feeling somehow.


    Just my opinion though, maybe it's just because you can see farther in first person :P
     
  12. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    That's because you aren't meant to "be" that character, you only control it. These games always clearly seperated the player from the character, like it should be done.
     
  13. The Suave Gambler

    The Suave Gambler First time out of the vault

    98
    Feb 22, 2011
    Welp

    Someones got a case of "stop liking what I don't like".

    An Isometric RTS would have a very cult following in todays market unless it was as action packed as an FPS (IE Project Zomboid)
     
  14. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    No, they weren't. Fallout still doesn't have segmented sprites, the lighting system is primitive (compare that to Diablo II) and weather effects? Sorry, what? I must've missed rain (confirmed to exist by Fo1 ambient dialogue), dust storms and visual effects.

    As for Fallout 1/2 2D graphics being timeless? Only if you use a higher resolution mode. Van Buren's graphics engine was unfinished: if you draw conclusions from that, you clearly have no idea what you're talking about.

    And FYI, Continuum, author of many significant graphics mods for classics Fallouts, familiar with the engine, considers the Fallout engine to be shit.
     
  15. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010
    Alien Shooter Vengeance engine would be the best for an Fallout game. :lol:
     
  16. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009

    "Some guy sais it's shit, so it must be so"

    Yes, he probably is the only one ever doing graphics for that game, hm? Me and many other people doing the same must all be clueless idiots then.

    If you would have actually read my post you would've also see that I didn't say that Fallout has these segmented sprites or elaborate lighting system (which I fail to see is any more advanced in Diablo II) but could've been easily added without making a whole new engine. That was my point - building up on an existing one, instead of trying to reinvent the wheel. Any graphic resolution used on the game has nothing to do with the quality of the base content of the art, how you draw this conclusion is beyond me.

    As for weather effects, people made some of them thanks to the sfall tools from Timeslip, I tried to find the thread (it was directly in some sfall megathread I believe) but frankly, the search engine here is a bit wonky. :P

    Yes it is true we haven't seen the finished shading and whatnot of Van Buren, but I was talking about early 2000 3d games in general, none of these games (that I know of atleast - I wouldn't mind for some counter-examples) looks very good by todays standards, while most of the 2d games didn't lose their beauty. But I believe we already had the same discussion about it elsewhere and ended up disagreeing again with each other, so let's not repeat exactly the same.
     
  17. bhazo

    bhazo First time out of the vault

    4
    Feb 28, 2012
    I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs.
     
  18. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    And then, they could give us a shitty ending :lol:
     
  19. bhazo

    bhazo First time out of the vault

    4
    Feb 28, 2012
    No arguments there. But I'd rather have a shitty ending than a shitty game.
     
  20. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Agree, sort of. It was a joke anyway :p