Separate names with a comma.
Discussion in 'General Fallout Discussion' started by The Suave Gambler, Dec 30, 2011.
^ You do know how to use the edit function and not post five times in a row right!?
Considering i'm new... no, how do I put multiple comment's in a post
You can use the quote function and edit them into one post. It takes a while to get used to it.
Excuse me, good sir... I have two versions of this OST by Brian Eno but I don't have this track. Dafuq? Do you know which version of the score this is from? I have the regular and extended versions and now I'm sad and confused.
Edit: Nevermind, I found out it's on the original Polydor release. Now I just have to get my grubby mitts on a copy...
Also, splendid looking engine for a Fallout game.
You and me both alec.
After playing Fallout, NV i am sure first person shooter was the way to go. Not that don't love a good isometric game, but of course, if they had something like the Diablo III engine, that would of worked as well, but it didn't exist, and a company is not going to develop a game engine (at the time of fallout 3) solely to revive a game franchise that was at the time a decade from the last release.
I would love a new fallout game in the isometric type engine of the originals but highly updated so the world is a lot clearer. Can you do this just by increasing the resolution of the world?
An isometric game simply would not sell. If you had an option to switch between, then yeah, but it simply would not sell. Out of all the different types of views games used to have, there are basically only two left (Unless you're playing an RTS or something) Third Person and First Person.
The Fallout 3 and New Vegas engine really didn't age well either. New vegas came out 2 years ago and it looks way out dated. Compare it to Bioshock or Dead Space or practically any game made at the same time and they have aged way better then them. It's like Valve and the way they use a 10 year old engine. THE SOURCE ENGINE ISN'T COOL ANYMORE! STOP SHOWING IT OFF. Fallout should run on a completely new engine
Fallout tactics had beautiful graphics, did it also use hex grid? I read on wiki it had some kind of weird hex grid... can someone explain what kind of hex grid was used in FO:T ?
For the next Fallout game I would definitely use tactics graphics.
Do I smell Unity engine?
we'll see how that turns out... It won't be as good as Fallout 2 because it will be party based, like Tactics. You won't have much freedom, it won't be true RPG...
Actually, Party based makes it better for those looking for tactical play. That doesn't mean it will be worse than Fallout 2. Plus, using the Unity engine doesn't mean using Squad combat.
yes, but it will be much more linear, you won't have much freedom.
I know, I am talking about new Wasteland.
So, you can see the future?
There's this little known game that was made a while ago called Wasteland, maybe you might have heard of it from somewhere. I hear it will be a pretty big influence on Wasteland 2, probably even bigger than Tactics.
Oh really? As far as the story goes, yes.
Not really sure about combat system and gameplay...
Unless you think it will run in DOS and 8bit graphics ... LOL
No, I can't see the future, but Brian Fargo said it will be tactical squad based combat, not precisely RPG...
It can have all of that and still be a RPG...
There's this little known game that was made a while ago called Wasteland, maybe you might have heard of it from somewhere.
I take it this statement applies to only to Fallout, correct? Because some games work well in FP and that's that- at that, a fuzzier separation from player to player character can make an incredibly real game world, versus the clear 'this is a game' vibe isometric gives off.
Not to say they aren't good for different purposes, but if you say there's something intrinsically wrong with first person, then that's just wrong.
I'm not even going to delve too deep into FO3, but I did play Vegas fairly thoroughly and I have to say that the first person perspective broke the game for me.
I'm a painter by profession and I prefer paintings that look like paintings rather than pictures that imitate, say, photography, but in paint. There's this common trend that even artists follow, when photographic is mistaken for Real and lifelike.
Same thing with games. A game should be a game and not pretend to be something else. Immersion in a game for me has nothing to do with the quality of the graphics or.. cloth physics, for fucks sake. Also, the detachment that a non-first person view allows gives writers and the player more (moral) freedom.
Let us take the child killing dilemma - great, great controversy when the first games came out
When you blow up a few pixels (in a newer engine - polygons...) that are labeled 'poor homeless child' in an isometric FO game, it isn't as hard-core as shoving a solid looking gun in the kid's face in first person and splattering the brains on a far off wall in full on FO3-like gore. One is fiction, the other one with its "immersion" is borderline unethical.
First person view has its place in shooters and is almost a must-have in the horror genre. The original Thief games utilized it to a great effect, in a stealth game it was thrilling and amazing. But in a content-heavy RPG...
I dig isometric view. While I might not dig Wasteland 2's team based action (never know, maybe I'll love it to death), I will love the looks, because it is the kind of game aesthetic that gets me off.
I mean, the video alec posted... *drops a tear*