what items (old or new) would you like to see in FO4

Discussion in 'Future Fallout Game Discussion' started by ludisonmandela, Jul 3, 2013.

  1. Sub-Human

    Sub-Human -

    May 31, 2011
    That's Wasteland 2.
     
  2. ludisonmandela

    ludisonmandela First time out of the vault

    41
    Jun 13, 2013
    also reloading logics
    you have some amount of mags and tou need to reload em so you dont just shit out magical mags

    (make magazines items)
     
  3. Alesia

    Alesia It Wandered In From the Wastes

    197
    Mar 3, 2013
    I would love that actually.
     
  4. Earth

    Earth Vault Senior Citizen

    Apr 7, 2013
    I remember finding a portable sleeping bag in Lonesome Road. The thing was heavy but on my hardcore game, it made sense for my character to have. Sure it makes the game easier, but at least it's realistic. Then again, I only found one in the entire game, in the middle of a DLC. What I mean is it felt like a nice bonus. I don't want to walk into a Fallout 4 store where they say, sure, here's your sleeping bag. Maybe make them more accessible, but don't go over the top with them.

    I'm probably the only one to think this, but I find it really annoying with Bethesda games where apparently you carry everything inside your body. Some kind of bag animation maybe?
     
  5. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    Yes, a proper bag-system would be nice. Like ArmA 2/3 maybe. Less clunky, of course.
     
  6. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    Those ideas sound good.
    -Proper backpack (with less superhuman feats of jumping 4 feet in the air while carrying 300lbs of stuff)
    -Force the player to reload and organize magazines, instead of having every bullet instantly ready

    Things like that, as nitpicky and OCD as some might consider it, just really help with immersion, as far as I'm concerned. Break Down took away ANY UI and HUD halfway through the game, and always required me to pick things up, limited the number of clips I could carry, and if I discarded a clip without emptying it first, I lost however many rounds I left in it before removing it. Those tiny little attention-to-detail moments really helped sell the game world, to me. Modern games can really go a long way when they actually put forth such modest effort, like this...
     
  7. Makta

    Makta The DICKtator

    Jul 29, 2010
    I find it annoying that you said "Bethesda games" when pretty much every game is like that :evil:
     
  8. Earth

    Earth Vault Senior Citizen

    Apr 7, 2013
    Sorry. I know what you mean, but it's just always felt more noticeable to me on Bethesda games, especially on Oblivion and Skyrim where your carrying capacity can become so big I remember on Oblivion carrying two full sets of heavy armour, or a billion weapons. They improved it a bit on Fallout but even then you can still carry a fat man and a number of weapons all at the same time.
     
  9. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I would like an armor repair kit similar to the weapons repair kit in the next Fallout game.

    Also more knock out weapons such as gas grenades and non direct weapons like those CODE flash bulb emitters that were planned for Van Buren that can be used to make an enemy stop what he or she is doing or drop their weapons.
     
  10. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Armor Modifications, things like platings, acconditioning them to make them lighter and the like.
     
  11. ludisonmandela

    ludisonmandela First time out of the vault

    41
    Jun 13, 2013
    I would like the ability to craft makeshift weapons
     
  12. Wumbology

    Wumbology Actually a sentient CRT

    299
    Mar 5, 2013
    Drugs that have effects. I dislike that given the sheer amount of alcohols and dangerous narcotics present in Fallout (especially NV) that they only come with the minor annoyance of stat losses in the case of addiction.

    Further, the idea that I can inject Psycho, consume Buffout, inject Med-x and top it all of with a cool beer and NOT die from that narcotic concoction is... well, scary.

    Drugs are handled too lightly I feel and should come with far more harsh consequences in the case of addiction.

    Also, given that a fair amount of the drugs likely have hallucinogenic properties... well, wasteland LSD trips would be fun.
     
  13. ludisonmandela

    ludisonmandela First time out of the vault

    41
    Jun 13, 2013
    i agree but when they named med-x morphine australia got mad so i do not think that will happen

    -EDIT-

    also the fact that you are able to use your guns like normal when you have taken a shot of morphine is just wierd
     
  14. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    The same amount and variety of weapons F:NV had, or even more. Knowing Beth, this is highly unlikely.

    The same amount and variety of chems and other consumables F:NV had. Knowing Beth, this might be likely.

    Less clutter. Much less clutter. Please, for the love of god, I don't want to spend 90% of the in-game time rummaging through useless clutter to find something of value. Knowing Beth, this certainly won't happen.
     
  15. Wumbology

    Wumbology Actually a sentient CRT

    299
    Mar 5, 2013

    Oh, SnapSlav, guide this poor pilgrim as the saintly light amongst us mere savage hordes of childish plebs!
    Truly, thou art a heavenly light of intellectual prowess above this foul array of sophomoric mongols.

    Also: Who else thinks that having to equip stimpaks like you do guns, as in putting them in hand, to use them on yourself/companions/people would be good?

    It would remove the constant need to bring up the Pipboy and relying on something as flimsy as Bethsoft's AI to heal themselves. And might be more like Fallout 1/2/Tactics by disabling you of using a weapon while healing yourself.
     
  16. ludisonmandela

    ludisonmandela First time out of the vault

    41
    Jun 13, 2013
    maybe some things on your apparel like pockets for magazines, grenades or stimpaks

    or maby a bandolier for ammo

    customizing your armor would be neat

    then i would like bandages as some kind of item
    its use would be to fix wounds that bleed or something
     
  17. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    I liked the armor system in Morrowind in that the armor was divided into lot'sa different parts. Left/right gauntlets, pauldrons and boots, and greaves and chestplates, then a helmet and robe/cloak...
    Wastelander-clothing is a random collection of parts anyway, but weirdly enough everyone looks the same so far.
    Being able to combine a lot of different parts would be a nice touch I think.
    Especially if there are a lot of different statistics for every different part.
     
  18. BonusWaffle

    BonusWaffle Still Mildly Glowing

    244
    Mar 6, 2013
    90% of bethesdas playerbase would get confused and run around without pants
     
  19. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    In the game or in reality?
     
  20. ludisonmandela

    ludisonmandela First time out of the vault

    41
    Jun 13, 2013
    maybe both at the same time

    On topic

    i would like it to simply be customizable like
    add some armored piece some pocket or something
    but nothing sick like ripping off the shoulder pad of a suit of power armor
    and slapping it on some pre-war suit