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Discussion in 'Future Fallout Game Discussion' started by ludisonmandela, Jul 3, 2013.
That's Wasteland 2.
also reloading logics
you have some amount of mags and tou need to reload em so you dont just shit out magical mags
(make magazines items)
I would love that actually.
I remember finding a portable sleeping bag in Lonesome Road. The thing was heavy but on my hardcore game, it made sense for my character to have. Sure it makes the game easier, but at least it's realistic. Then again, I only found one in the entire game, in the middle of a DLC. What I mean is it felt like a nice bonus. I don't want to walk into a Fallout 4 store where they say, sure, here's your sleeping bag. Maybe make them more accessible, but don't go over the top with them.
I'm probably the only one to think this, but I find it really annoying with Bethesda games where apparently you carry everything inside your body. Some kind of bag animation maybe?
Yes, a proper bag-system would be nice. Like ArmA 2/3 maybe. Less clunky, of course.
Those ideas sound good.
-Proper backpack (with less superhuman feats of jumping 4 feet in the air while carrying 300lbs of stuff)
-Force the player to reload and organize magazines, instead of having every bullet instantly ready
Things like that, as nitpicky and OCD as some might consider it, just really help with immersion, as far as I'm concerned. Break Down took away ANY UI and HUD halfway through the game, and always required me to pick things up, limited the number of clips I could carry, and if I discarded a clip without emptying it first, I lost however many rounds I left in it before removing it. Those tiny little attention-to-detail moments really helped sell the game world, to me. Modern games can really go a long way when they actually put forth such modest effort, like this...
I find it annoying that you said "Bethesda games" when pretty much every game is like that
Sorry. I know what you mean, but it's just always felt more noticeable to me on Bethesda games, especially on Oblivion and Skyrim where your carrying capacity can become so big I remember on Oblivion carrying two full sets of heavy armour, or a billion weapons. They improved it a bit on Fallout but even then you can still carry a fat man and a number of weapons all at the same time.
I would like an armor repair kit similar to the weapons repair kit in the next Fallout game.
Also more knock out weapons such as gas grenades and non direct weapons like those CODE flash bulb emitters that were planned for Van Buren that can be used to make an enemy stop what he or she is doing or drop their weapons.
Armor Modifications, things like platings, acconditioning them to make them lighter and the like.
I would like the ability to craft makeshift weapons
Drugs that have effects. I dislike that given the sheer amount of alcohols and dangerous narcotics present in Fallout (especially NV) that they only come with the minor annoyance of stat losses in the case of addiction.
Further, the idea that I can inject Psycho, consume Buffout, inject Med-x and top it all of with a cool beer and NOT die from that narcotic concoction is... well, scary.
Drugs are handled too lightly I feel and should come with far more harsh consequences in the case of addiction.
Also, given that a fair amount of the drugs likely have hallucinogenic properties... well, wasteland LSD trips would be fun.
i agree but when they named med-x morphine australia got mad so i do not think that will happen
also the fact that you are able to use your guns like normal when you have taken a shot of morphine is just wierd
The same amount and variety of weapons F:NV had, or even more. Knowing Beth, this is highly unlikely.
The same amount and variety of chems and other consumables F:NV had. Knowing Beth, this might be likely.
Less clutter. Much less clutter. Please, for the love of god, I don't want to spend 90% of the in-game time rummaging through useless clutter to find something of value. Knowing Beth, this certainly won't happen.
Oh, SnapSlav, guide this poor pilgrim as the saintly light amongst us mere savage hordes of childish plebs!
Truly, thou art a heavenly light of intellectual prowess above this foul array of sophomoric mongols.
Also: Who else thinks that having to equip stimpaks like you do guns, as in putting them in hand, to use them on yourself/companions/people would be good?
It would remove the constant need to bring up the Pipboy and relying on something as flimsy as Bethsoft's AI to heal themselves. And might be more like Fallout 1/2/Tactics by disabling you of using a weapon while healing yourself.
maybe some things on your apparel like pockets for magazines, grenades or stimpaks
or maby a bandolier for ammo
customizing your armor would be neat
then i would like bandages as some kind of item
its use would be to fix wounds that bleed or something
I liked the armor system in Morrowind in that the armor was divided into lot'sa different parts. Left/right gauntlets, pauldrons and boots, and greaves and chestplates, then a helmet and robe/cloak...
Wastelander-clothing is a random collection of parts anyway, but weirdly enough everyone looks the same so far.
Being able to combine a lot of different parts would be a nice touch I think.
Especially if there are a lot of different statistics for every different part.
90% of bethesdas playerbase would get confused and run around without pants
In the game or in reality?
maybe both at the same time
i would like it to simply be customizable like
add some armored piece some pocket or something
but nothing sick like ripping off the shoulder pad of a suit of power armor
and slapping it on some pre-war suit