tester123 said:any new updates?
Wasjök said:is it you on the game over screens (voice)?
Thomas de Aynesworth said:[youtube]http://www.youtube.com/watch?v=T6WKMNmFsxM[/youtube]
"Inspiration".
Dr Prozac said:How's the work going?
So this mod is different from the original Fallout by having things fucked up. Wow, I can't wait to play this mod when I need to be depressed and emotional.Surf Solar said:The Big Picture: This mod rather concentrates on storytelling, dialogues, player investigation, atmosphere and not really on combat style, saving the world, guys with miniguns and stuff. If you are more into cool new guns and loads of new and shiny stuff, this wont be your thing. If you enjoy immersing yourself into a more serious toned, "realistic" game with rich story telling, then you might like it as much as I do. But, as the biggest limitation I set to myself - I don't want to make it too big, it will feature 3-4 bigger locations and some smaller ones, not making it too huge. I take some unusual way of creating a game - I first make music for a location, and THEN create the location itself. Some other design approach.
Some Story Tidbits: I want this game to be as close in tone and asthetics as it can be to Fallout 1. The Games setting is located in the postwar USA of the "Big Lakes" region in the USA, no one really knows which year it already is, but seeing how fucked up the things are, the years after the great war can be counted on a few hands and toes. Same will be the main keyword of the mod: "Water". You will see many ruined cities too, as Chicago, Detroit and many other metropols lay in this area. You won't be the savior of the world, just some guy trying to come by, but this doesn't mean you can't influence your surrounding areas, doesn't it.
Surf Solar said:It's 3 people now, and some "Freelancers" who just commit some stuff they make every now and then.
The Dutch Ghost said:Surf Solar said:It's 3 people now, and some "Freelancers" who just commit some stuff they make every now and then.
Yeah, occasionally I wander in and do some stuff
Truth be told I find this lack of professional attitude at my side fucking depressing.
I am also promised to help out Lexx and I still have not done jack shit.
The fact that I am writing this while I am at school tells a lot.
I actually like the travel part, as long as it doesn't take too long. But I guess that this can easily be adjusted. Anyway IMHO the classic travel style isn't all that important. You could make your idea work with nice loading screens building the atmosphere up, so the player would not feel like he is teleporting.Surf Solar said:Also, I have been thinking about to remove the worldmap travel alltogether and introduce a "worldmap" where you just click on the loaction you want to travel to and you're there. Before anyone screams "Blasphemy!" note that this decision is not set to stone yet. I basically want to remove grinding and the actual part of watching a spot on an image go from one point to the other - there is no "game" in that - it's only waiting. It'd also allow me to place encounters by hand, not with the "number of critters with this equipment spawns on this place" - I want it to be a bit more thorough than this.Dr Prozac said:How's the work going?
Also, I have been thinking about to remove the worldmap travel alltogether and introduce a "worldmap" where you just click on the loaction you want to travel to and you're there. Before anyone screams "Blasphemy!" note that this decision is not set to stone yet. I basically want to remove grinding and the actual part of watching a spot on an image go from one point to the other - there is no "game" in that - it's only waiting. It'd also allow me to place encounters by hand, not with the "number of critters with this equipment spawns on this place" - I want it to be a bit more thorough than this
Farmerk said:Also, I have been thinking about to remove the worldmap travel alltogether and introduce a "worldmap" where you just click on the loaction you want to travel to and you're there. Before anyone screams "Blasphemy!" note that this decision is not set to stone yet. I basically want to remove grinding and the actual part of watching a spot on an image go from one point to the other - there is no "game" in that - it's only waiting. It'd also allow me to place encounters by hand, not with the "number of critters with this equipment spawns on this place" - I want it to be a bit more thorough than this
Baldur's Gate did this really well by including dozens of between-town wildernesses, with minor random encounters between those. That'd be the first place to go for inspiration if I were you
tester123 said:What progress?