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    [FO2] Starting New Char - Help Requested

    RE: Starting New Char - Help Requested I'll revive the thread to make my contribution... Because I have a couple of comments. First off, some stat recommendations. Primary statistics. ST 5 - It's easily enough for the beginning, and you'll be at 10 in the end with adv. power armor and...
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    [FO2] oh no oh no oh no!!!

    he wasn't kidding, if you should wonder... I really hope you have a save game from an earlier part of the game... --- "Sometimes I feel like a magic 8-ball. I just spout random sayings and walk away." - saboteur ... saboteur@softhome.net ...
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    [FO2] enclaves

    RE: enclaves Not bad tips, Cincnorad... just slightly off topic. :-) We were just discussing enclave patrollers, as they can be quite troublesome at times. --- "Sometimes I feel like a magic 8-ball. I just spout random sayings and walk away." - saboteur ...
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    [FO2] Implants?

    RE: Implants? Some additional (and vital) tips to add... Whether you're playing the patched version or not, be sure to get your implants at the Vault City courtyard doctor. Even if you have the patch, there are several "issues" with the implants, most notably that if you get an implant at VC...
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    [FO2] Geck Quest (Spolier)

    RE: Geck Quest (Spolier) No no no, you've hardly spent 1 year of your time. The village kidnapping is part of the plot, don't worry. I've never hit the 13 year limit myself... you got plenty of time to explore. --- "Sometimes I feel like a magic 8-ball. I just spout random sayings and...
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    weapon ranges: why can't I shoot as far as Farsight?

    Funny. As I remember, I can outgun Farsight any day of the week with my char. And I don't even have 10 PE. :-) --- "Sometimes I feel like a magic 8-ball. I just spout random sayings and walk away." - saboteur ... saboteur@softhome.net ...
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    Spasm Gun, anyone got it?

    Nope, I've found it... Somewhere in the early stages of the game, before the first Super-Mutant mission. Now that I think it through, I think I got it from one of the raider missions. I didn't find it very interesting tho - didn't bother to try it out. :-) --- "Sometimes I feel like a...
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    [FO2] Whats the best melee weapon?

    RE: Whats the best melee weapon? Ahh this thread couldn't have popped up at a better time... see I have a question also. Which is better, the "Little Jesus"-knife or the Wakizashi blade? It seems that the blade does a bit less damage than lil' Jesus, but it says in the description that it's...
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    Glowing One

    Hey, has anyone had experience with having a ghoul with the "Glowing One"-trait in the team? I'd love to take that one-eyed ghoul (The one with 14 PE, forgot the name) into my team, but I'm somewhat afraid of the radiation. Is it as bad as it sounds? - saboteur ...
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    Tip : pass Preoria without tribal death

    RE: in preoria, is there a way to save the tribals? It's impossible to hit the turrets while they are deactivated. The xp rewards for killing them are totally worthless (something like 40 pnts or so). And stealing from them is very difficult, will require close to 100% skill, I think. I always...
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    Need perk req.

    Just a small note... The perks Sniper, Slayer, Silent Death and Weapon Handling also appear in F2. :-) - saboteur ... saboteur@softhome.net ... http://saboteurmusic.cjb.net
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    [FO2] enclaves

    RE: enclaves Always target the bugger with a Gauss Pistol first. (Awareness helps here) It seems that patrollers with the Gauss pistol have superhuman abilities when it comes to shooting at range. They can shoot me from the very edge of the pistols range and never, EVER miss a shot. I hate...
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    Quincy

    I had trouble in the beginning too, because those alarms are like all over the place (and they go off even if the big siren is out for the count). That mission holds my highest reload count record to date. I always missed someone that was like behind the corner or something. You just have to...
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    [FO2] Speech

    RE: Speech Speech is very important. I think it's a sort of a rule of thumb that you should always tag speech, because you'll want to get it up to 100% very early in the game. Along with intelligence, it's a very important characteristic for any normal character. (I reckon you don't need speech...
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    [FO2] Weird poll?

    RE: Weird poll? I'll break the wall of silence... (You 'old farts' of the board just didn't bother to reply for the 10000th time?) No, there is absolutely NO secret alien spaceship in Fallout 2. - saboteur ... saboteur@softhome.net ... http://saboteurmusic.cjb.net
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    quick pockets

    Hmm. I'd imagine reloading always takes a fixed amount of 2 AP, regardless of where it takes place. It would perhaps be a bug/cheat to be able to reload for 1AP through the inventory while it really takes 2ap. - saboteur ... saboteur@softhome.net ...
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    [FO2] Starting weapons

    RE: Starting weapons Hmm? Before reno? And I thought I always get the good stuff too late! :-) The hunting rifle isn't bad, mind you. Sometimes I also end up using for a while. Well, first of all, I often get H&K CAWS's and Pancor Jackhammers from bandits/raiders/slavers on my way to...
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    [FO2] Little poll : best critical hit you've ever done

    RE: Little poll : best critical hit you've ever done Yes it does, silly... :-) I told you I had scrolled the display up! :-) - saboteur ... saboteur@softhome.net ... http://saboteurmusic.cjb.net
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    Tip : pass Preoria without tribal death

    RE: in preoria, is there a way to save the tribals? The turrets in the basement should each have about 650 micro fusion cells. Did you steal all of them? (They're a b*tch to carry around, mind you) Well, for one thing, (which I think is the problem for you) the turrets will have a full...
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    Where some weapons are?

    To be exact, I think you can find both of them in Mardin. (I found my Ruger there, not 100% sure about the P90.) - saboteur ... saboteur@softhome.net ... http://saboteurmusic.cjb.net
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