Ok guys: 1) whaddya think? 2) Is it possible to script different talking heads to display when the NPC is wearing different armours in the same way as the NPC armour mod?
I think so. All that should be required is to change the heads.lst file, add the art, and make a check in the talk procedure to determine if a specific armor is worn. Actually, I think it would be quite easy.
hm modeling? and jeah i think also that it can be done, the hard job are the frm, the scripting is not a big deal i think!
Very true. Yes, the other armours are a little more difficult though. APA - can be taken from the drill sargent's head. In fact, as none of the NPC's wear APA helmetless, his talking head could be used as is... PA - I took the above from Rhombus's talking head. It would work for Sulik, Cassidy (though his head kinda looks like it has PA already!) and Myron. Robe - I can take it from the leader of the Abbey's (i forget his name) talking head. NP. Combat - would need to be modelled Leather - Ditto jacket - Ditto Maybe Jotisz would be interested in helping with this as he's already made a basic start on CA .... All that would need to be done is the shoulders. But for me the key question is: is it worth the effort? i mean, do you guys think it would significantly improve the game?
I think its a great idea, but it is very lot of work to made this! I think times ago about somethink like that, but with the backgrounds, like when sit nigt day and morning the background will change! But never finished this!
Great idea Wolna. You're full of the good ideas! But as you say, a complex task to model the backgrounds. Well, if someone is prepared to do the (supposedly) easy scripting ( @ MIB88 ) i will definately do the APA, PA & Robe TH's for the appropriate NPC's, as it's really not much work. The other armours will be a bonus if we can find the time and the talent!
It would be a good thing I will start to make the armors hope they will look good when I fininsh them
The infiltrator at Cathedral in FO1 was wearing a grey(?) robe and had talking head. You might be able to use that robe and replace her head. Its kinda sad. The fact that she had a TH shows she was supposed to be important but then her scrapped/used elswhere...
Right on, thanks Lexx. I prefer Jane's robe and it looks like it would be easier to modify for the NPC's Watch this space!
I think this is no new mod! t is an addon to the NPC Armor Mod So you should make a standalone pack after finishing work.
Here is a try for the combat armor Combat armor (too bright I know) I'm posting it mainly cause I don't know why but ut looks strange I need some idea which parts to change or replace and how Also I started to create a Leather armor
The shoulder pads of the combat armor are to small, I think. Take a look at the critter ingame. It is also more "bulky" and harder. In your image it looks like a standard bullet vest.
Yeah, they exaggerated with dimensions because the details would otherwise be lost once you reduce the model to its in-game version